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 1850 Double-Council

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Sigmaril
Sybarite
Sigmaril

Posts : 341
Join date : 2014-11-28

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PostSubject: 1850 Double-Council   1850 Double-Council I_icon_minitimeThu Jul 09 2015, 12:20

Working from the premise that a Seer Council is good, I figured why not try two of them?
What do you guys think of this list? Where will it find trouble? Missions will be a mixture of Eternal War/modified Maelstrom + Kill Points.

Quote :
Primary Detachment: Craftworld Warhost [1843]
Formation: Windrider Host [413]
HQ1: Farseer (100), Skyrunner (15) [115] *WARLORD*
HQ2: Warlock Conclave [35]
T1: 3 Windriders (51), 3 Scatter Lasers (30) [81]
T2: 3 Windriders (51), 3 Scatter Lasers (30) [81]
T3: 3 Windriders [51]
FA1: Vyper (40), Shuriken Cannon (10) [50]
Formation: Outcasts [60]
T4: 5 Rangers [60]
Formation: Living Legends [170]
HQ3: Baharroth [170]
Formation: Seer Council [620]
HQ3: Farseer (100), Skyrunner upgrade (15), Shard of Anaris (40) [155]
HQ4: Farseer (100), Skyrunner upgrade (15) [115]
HQ5: Warlock Conclave (35), +6 Warlocks (210), 7 Skyrunner upgrades (105) [350]
Formation: Seer Council [580]
HQ3: Farseer (100), Skyrunner upgrade (15) [115]
HQ4: Farseer (100), Skyrunner upgrade (15) [115]
HQ5: Warlock Conclave (35), +6 Warlocks (210), 7 Skyrunner upgrades (105) [350]

Two complete Seer Councils, both being Fearless, and one with Hit&Run.
D6+29 Psychic Power dice!!!

Thoughts and Opinions?
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Vasara
Incognito assault marine
Vasara

Posts : 1160
Join date : 2012-08-22
Location : Vantaa

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PostSubject: Re: 1850 Double-Council   1850 Double-Council I_icon_minitimeThu Jul 09 2015, 12:51

It will be good agains many opponents.

But fliers will give you problems. I assume Killpoints are present in all missions so by killing those few lose units you need to take the will win the game unless its relic or Emperors will.

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SERAFF
Sybarite
SERAFF

Posts : 259
Join date : 2013-02-12

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PostSubject: Re: 1850 Double-Council   1850 Double-Council I_icon_minitimeThu Jul 09 2015, 14:18

@Sigmaril wrote:

Formation: Windrider Host [413]
HQ1: Farseer (100), Skyrunner (15) [115] *WARLORD*
HQ2: Warlock Conclave [35]

I think, this warlock should be also upgraded to a Skyrunner, so 15 pts. more. Is he supposed to ride alone?

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Sigmaril
Sybarite
Sigmaril

Posts : 341
Join date : 2014-11-28

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PostSubject: Re: 1850 Double-Council   1850 Double-Council I_icon_minitimeThu Jul 09 2015, 15:52

@SERAFF wrote:
@Sigmaril wrote:

Formation: Windrider Host [413]
HQ1: Farseer (100), Skyrunner (15) [115] *WARLORD*
HQ2: Warlock Conclave [35]

I think, this warlock should be also upgraded to a Skyrunner, so 15 pts. more. Is he supposed to ride alone?
Care to read the line with the Warlord one more time? Smile
He is most definately not supposed to ride alone. He and Baharroth will join one of the councils.

@Vasara wrote:
It will be good agains many opponents.

But fliers will give you problems. I assume Killpoints are present in all missions so by killing those few lose units you need to take the will win the game unless its relic or Emperors will.
It will be ETC missions (for ETC qualification in October), so also a Team Tournament.
I'm thinking there won't be many flyer lists per team. maximum 1, and I can probably dodge that one. In any case, they have to get down to score objectives at some point.

I'm thinking the majority of the army will either stick back, behind LOS blocking or out of range, while the seer councils wreaks havoc with multi-assaults. With 29 power dice I'm also confident there will be an option to throw in a couple of Eldritch Storms here and there.
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PostSubject: Re: 1850 Double-Council   1850 Double-Council I_icon_minitime

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