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 1850 Dark Kin with harlequins

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NotoriousFAT85
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NotoriousFAT85


Posts : 5
Join date : 2015-04-05

1850 Dark Kin with harlequins Empty
PostSubject: 1850 Dark Kin with harlequins   1850 Dark Kin with harlequins I_icon_minitimeThu Apr 09 2015, 02:37

So this is the list I have been tweaking. In short, I play against a lot of people with Imperial Armour and Forge World models. While I myself have not acquired such pieces yet, I do not really have a problem with facing them.

I've had to move from a come all type of list and move towards a more list tailoring aspect to the game. Whether or not list tailoring is allowed or not, good or poor social etiquette we have both types in our play group. I tend to have a list ready to go and I feel like i do not have to tweak the list. Honestly I feel like the DE have a lot to offer which is sad to see the results of the LVO and the lack of DE there in general, but I digress.

With that said, I typically run venom spam lists and they tend to work fine. I am getting a little tired of it and I feel the harlequins are a breath of fresh air. Here is the list:

Real Space Raider Detachment:

HQ

Archon
Agonizer
Armour of misery

Fast

Razorwing
Dark lance
Splinter Cannon


Razorwing
Dark lance
Splinter Cannon

Heavy
Ravager
dark lance

Troop

Warrior x10
raider
Dark lance
Splinter rack


Warrior x10
raider
Dark lance
Splinter rack

Harlequin masque Detachment:

Troop

Troop x5
kiss x5

Troop x5
kiss x5

Troop x5
kiss x5

Fast

Sky weaver x2
haywire x2

Sky weaver x2
haywire x2

Heavy

Void weaver
pris cannon

Elite

Solitaire
rose

Shadowseer
level 2

Shadowseer
level 2


So a little commentary on the reasons why I chose the things I did.

I wanted some CC ( i know CC is a 4 letter word in 7th) in the list for several reasons.
1) it takes the focus off the back line and support shooting units allowing them to do what they need to do.
2) bog down lynchpin units as much as possible having army wide invul saves are nice as they are not always reliable, but they can be clutch which they often are.
3) Helps clear off objectives and controls them
4) i consider these units typically expendable so i build them as cheap but as effective as I can.

The HM det has the CC i want with the protection of the shadowseer. I deliberately choose to min max the 3 units to save on points and I plan on keeping them within close proximity to support each other. So 5 harlequins are like, meh but when 15 hit you with the solitaire, the results can be surprising. This Det is my main so i will be utilizing the special ability. So far in testing move, run and assault with ignore cover and rerolls get you where you want...really fast. Also with such mobility they tend to be high on people's priority list. Which again is what I want them to do.

There is only room in the list for 2 shadowseers so the unit without is the back of the bus unit, hopefully hiding in plain sight among the other 2 units.

Honestly I own more than 1 void weaver and I hold them in high esteem but again because of points I had to cut it to 1. It will be with the ravager in the back.

The bikes being only 2 strong in unit size travel together. So in the event i kill my target vehicle with one they can always target something else. I really do not like the requirements for the HM FOC, I would rather keep them together but....    


The dark kin in this list support the harles. In my meta I fight against a lot of armour and monstrous creatures. Which is what dictates my choices in my support.

The raiders with racks and warriors tend to help more against the FMCs.
The 2 RW are there to blow all 4 missiles at the blobs of infantry or couple with the raiders at hunting the FMCs.

The lone ravager is there for the extra lance but at this point there is an extra 25 points in the list open to trade it out for a 3rd flyer. I am still testing whether or not I need the extra DL or if the 3rd flyer is enough to counter other flying lists and still handle ground vehicles.

On that note, I have read a lot of posts on these forums regarding how to handle flyers. The trick in my experience is this, bring enough to make them jink then move on the targets that matter. Whether it is a FMC or vehicle, if they need 6s to hit, them i am ok with them being on the table.

Have fun and thanks for reading jocolor
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