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 List for new Dark Eldar player

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ReverseNinja
Slave
ReverseNinja

Posts : 1
Join date : 2015-01-29

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PostSubject: List for new Dark Eldar player   List for new Dark Eldar player I_icon_minitimeThu Jan 29 2015, 14:47

I am planning on starting a Dark Elder army and was hoping you guys could have a little look at what I was planning on starting with and let me know if this is a good starting point;

Haemonculus
Succubs
4x Incubi – Venom
5x Trueborn, Blasters x4 – Venom
5x Wracks

10x Kabalite Warriors – Raider
10x Kabalite Warriors – Raider
10x Wychs – Raider

6x Reavers
5x Scourges 4x Haywire

I am looking to start a army that is both fun to play and pretty and doesn’t cost the world, hence the reasoning behind some of the unit choices. Any advice at all would be greatly appreciated.

Thanks
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The_Burning_Eye
Trueborn
The_Burning_Eye

Posts : 2501
Join date : 2012-01-16
Location : Rutland - UK

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PostSubject: Re: List for new Dark Eldar player   List for new Dark Eldar player I_icon_minitimeThu Jan 29 2015, 15:00

Hi there,
as a basis for an army that's pretty decent. I would suggest a few things though.

Incubi - their ideal target range is very narrow, not too tough, heavily armoured and not in cover. Against better players finding that sort of target on the table will be difficult. Expect them to fail a lot until you get the hang of them.

Wracks - considering their primary purpose (combat) they're, underwhelming. If you want to use them by all means do, but don't expect them to kill much in a unit this size.

Kabalite Warriors - the staple of our army, I like 10 with no upgrades in a raider with dark lance and splinter racks, but there are plenty of other builds for them (5 with blaster in raider, 5 in venom with or without blaster etc)

Wyches - expect them to die. Don't expect them to kill much before they die.Only take them if you're doing so because they look awesome (which they do).

Reavers - don't let them get isolated - it's taken me a long time to get the hang of not blasting forwards as quickly as possible and getting hammered because they're the only unit in small arms range of my opponent.

Scourges - haywire scourges do not need to be close to their target. Ideal range for them is 23-23.5" so that they can all shoot, but aren't in double shot range of any troops inside a transport (unless it survives of course) and aren't too close to other enemy units. I also like heat lances on them, in which case they do need to be close. If you do this, a webway portal is a good idea so they don't scatter.

Succubus - best used for pounding on non-combat specialised troops - mine often minces her way through devastator squads etc.

Haemonculus - haven't used the basic one yet, only Urien Rakarth. He's a unit buffer though, pair him with the succubus to give her T4 against shooting.

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Hekatrix
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Join date : 2011-06-27
Location : Sydney

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PostSubject: Re: List for new Dark Eldar player   List for new Dark Eldar player I_icon_minitimeThu Jan 29 2015, 20:25

Wyches really arent a great unit anymore. When their Raider blows up, they die. When they are in the open, they die. When they charge an enemy, they die to Overwatch. So when you start the game with a unit of 10, by the time they get to do anything you have 4 or 5 left, if they haven't fallen back already.

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PostSubject: Re: List for new Dark Eldar player   List for new Dark Eldar player I_icon_minitime

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