- @senzyu wrote:
- use the incubi as a throw away unit to get my archon in assault?
This worries me.
You want to get your Archon into combat, with his 4 attacks base (6 on charge), S3 AP3 power sword that gets boosted in strength if
you start causing challenge wounds, and to do that you're willing to throw away 10 S4 AP2 attacks, with a potential for an additional 3 attacks at the same level?
Personally I'd be looking for the Archon to be the unit that gets the Incubi into combat unscathed and 'tanks' wounds for them once you're there, not the other way around.
Re: the Archon's equipment - how many challenges do you think you're going to get into once your opponent knows you've got the soul trap? On the other hand, give him an agoniser and he'll never be wounding on worse than a '4', and occasionally much better than that, without having to rely on your opponent denying your challenge (don't forget your opponent chooses who accepts the challenge or stands at the back in shame - if they're worried about accepting a challenge then usually they'll have a backup character like a sergeant to be the one who doesn't fight).
I don't mean my comment to sound harsh - it just seems counter intuitive that you'd throw away the unit capable of dealing more damage to get the less useful one into combat