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mrbenis
Hellion
mrbenis

Posts : 31
Join date : 2015-01-18

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PostSubject: 2000pt list   2000pt list I_icon_minitimeSun Jan 18 2015, 07:56

Hi all,

Been out of the game for almost 2 years now, looked at my old list from way back in 2013 and breathed a heavy sigh. I picked up the 7th ed codex for DE a couple months back but literally never took the plastic off until yesterday. So to make things easy for myself I want to take a list I used to use (and did very well with) and try to translate it into 7th with as few changes as possible, except where it couldn't be avoided due to 7th ed codex itself.

So here it is:

2000pt

HQ

Archon:
-Blaster, Parasite's kiss = 20
-Shadowfield = 40
Subtotal = 120

Elites

Troops

9x Kabalite warriors
-Blaster
-Raider
-shock prow
-splinter racks
= 87 (+80) = 157

8x Kabalite warriors
-Blaster
-Raider
-shock prow
-splinter racks
=79 (+80) = 159
(x4) = 636

Fast Attack

9x Reavers
-Arena champion
- 3x heatlance
- 2x clustercaltrop
= 204
(x3) = 612

Razorwing
-nightshield
145

Heavy support

3x Ravagers = 330

GRAND TOTAL 2000

A few reasonings for my choices are in order. Archon is pricy because I want to keep him alive as much as possible and avoid giving up warlord kills. I do not intend to use him for challenges at all, those will be for my reavers alone. A distinct lack of lances may already be noticed here by the astute: I intend to use shock prows for this purpose. Based on my interpretation of the wording for the shock prow the front armour of a raider is treated as AV14 for the purposes of ramming (where previously it only struck with added strength frequently leading to your own raider exploding). If I'm wrong there please let me know.

What I tried to do here was make each constituent element break the perception of target priority. Since the kabalites and the raiders both possess similar points values and relative degrees of lethality, I would like this to make it hard for opponents to prioritise one over the other. There will be games where it's appropriate to bail out my troops on an objective before the raider zooms off to tankshock (or whatever). The main component of anti-tank I tried to distribute as evenly as I could across all units so that there would be no single point of failure my enemies can exploit. The ravagers with only dessies have historically for me been competent at knocking out flyers, MFC and generally anything else that thinks having an armour score is OK or foolishly gives up their rear armour to 9 S5 shots.

Lastly the reavers will work on mopping up transports and their cargoes. Or double up as objective contestors (where applicable).

Plz rate etc and give me any pointers you need, my last game was in 2013.
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Slaven
Slave
Slaven

Posts : 20
Join date : 2015-01-15
Location : Virginia

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PostSubject: Re: 2000pt list   2000pt list I_icon_minitimeSun Jan 18 2015, 08:41

I'd worry about the Raiders getting blown up before they start doing anything too significant (IE: Tank shocking). I thought Tank Shocking was down solely in the movement phase, so I'll have to double check that (in which case your range would be limited).

It'd probably be better to always go for Cluster Caltrops first on Reavers, and then upgrade to Heat Lances. I'm a huge fan of Heat Lances, and personally feel Reavers are a super unit with HLs and CCs to deal with smaller, cheaper vehicles (like Rhinos and such). I'd field them in smaller units of 3 as long as FA slots permit, though, because you can always run them close by each other to "Act" as a single unit if that's your goal. And then one well placed flamer (IE: Heavy Incinerator from a Dreadknight, IE: Baleflamer from a Heldrake) won't take out the entire unit.

Your Archon doesn't have a role at the moment, it appears, other than just generic junky with a high BS blaster. This is how I run mine, personally, but without a unit to WWP in, the Shadowfield is going to be a bit wasted, and quite expensive. Grab a 10 point Lhamean flunky, or make him cheaper to toss points other places, because at the moment it looks like he'll be the lone survivor in a wreckage of a Raider and the warriors he accompanies. Keeping him cheap may make you give up Slay the Warlord easier, but at least it gives you more points to add firepower that can get you First Blood to make up for it. You can always field him on his own behind LoS and keep him safe that way.

You definitely need some Dark Lances, so I'd add them to your Ravagers ASAP. Maybe even toss some on a few Raiders. The best way to break any perception of target priority is to have strong units capable of doing whatever needs to be done. Dark Eldar can field mass amounts of things that can handle multiple tasks on the battlefield - so utilizing that is going to be one of your best assests. x10 Warriors with a Blaster and Splinter Cannon sitting in a Raider with Splinter Racks and a Dark lance can plink away at almost everything in the game pretty well. Reavers with Cluster Caltrops, a few guys for fodder, and heat lances can tackle anything on the table if the rolls are with you. A Razorwing Jetfighter that's lacking Dark Lances isn't really scary, especially after it's missiles are unloaded. You won't end up taking down an Imperial Knight with a Shock Prow ramming, and you won't be dealing with the equally speedy and much more deadly Wave Serpent.
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mrbenis
Hellion
mrbenis

Posts : 31
Join date : 2015-01-18

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PostSubject: Re: 2000pt list   2000pt list I_icon_minitimeMon Jan 19 2015, 04:27

Okay so I've read some advice here and in other places and have come up with this instead (partly also due to me not having the physical models available)

2000pt

HQ

Archon:
-Blaster, Parasite's kiss = 20
-clonefield = 20
Subtotal = 100

Elites

8x Kabalite Trueborn
-2x Blaster
-2x shredder
-2x dark lance
-Raider
-nightshield
= 168 (+70) = 238

Troops


9x Kabalite warriors
-Blaster
-Raider
-shock prow
-enhanced aethersails
-splinter racks
=87 (+80) = 167
(x3) = 501

5x Kabalite warriors
-blaster
-venom
-splinter cannon
= 120
(x2) = 240

Fast Attack

6x Reavers
- 2x clustercaltrop
= 126
(x3) = 396

Razorwing
-darklances
-splinter cannon
-nightshield
165

Heavy support

2x Ravagers w/DL = 250
1x Ravager w/ dessie = 110
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mrbenis
Hellion
mrbenis

Posts : 31
Join date : 2015-01-18

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PostSubject: Re: 2000pt list   2000pt list I_icon_minitimeSat Jan 24 2015, 04:03

Okay so I ran this list yesterday against a spacewolves player.

His list was roughly

-TWC HQ special character, in a squad of 4 other TWC and 3 cyberwolves.
-Arjak and 9 terminators with thunderhammer/SS, mounted in a landraider crusader.
-5 terminators with powerclaws including wolf priest in a rhino (I don't know how either).
-Vindicator (no upgrades?)
-dreadnought with SS and a frost axe

and I think that's it. Admittedly he said he came up short at 1980pts but then again I didn't see his actual list so I have to take his word for it.

For this game I modified my list with one variation

Archon:
-Blaster
-armour of misery

and the spare 10 points added to the trueborn raider giving it shockprow.

Long story short, tabled him by turn 4. That is to say; he conceded the field with 3 models in play while I had several raiders, both venoms and my razorwing left.

Several stupid mistakes led to losing raiders for *literally no reason* (I forgot to check damage table and ended up treating rolls of 6 as being 'wrecked' which incidentally no longer exists in 7th) and losing almost all of my reavers. They played their part well but should have survived longer if I used my brain more.

So overall an initial success, some learning to do and definitely brush up more on the rules and get it all under the belt. Not going to write a battlereport on this game as it was a bad match for the above reasons. Otherwise very enjoyable match against a great opponent who took it in stride.
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PostSubject: Re: 2000pt list   2000pt list I_icon_minitime

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