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 1250 Point Campaign List

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akzever
Slave
akzever

Posts : 3
Join date : 2015-01-12

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PostSubject: 1250 Point Campaign List   1250 Point Campaign List I_icon_minitimeMon Jan 12 2015, 23:45

New player, want to run the following for a local 1250pt campaign coming up

Any thoughts or ideas?

Too many blasterborn? I'm thinking of running one more raider of warriors instead of one of the blasterborn squads.

==========
Dark Eldar - 1250
==========
===HQ===
Archon = 170
1x Archon
Webway Portal
Shadow Field
Soul Trap
Agonizer

===Elites===
Incubi = 155
4x Incubi
Venom
Night Shields
Enhanced Aethersails

Kabalite Trueborn = 190
5x Trueborn
4x Blasters
Venom
Night Shields
Enhanced Aethersails

Kabalite Trueborn = 190
5x Trueborn
4x Blasters
Venom
Night Shields
Enhanced Aethersails

===Troops===
Kabalite Warriors = 190
10x Warriors
1x Splinter Cannon
Raider
Dark Lance
Splinter Racks
Night Shields
Enhanced Aethersails

Kabalite Warriors = 190
10x Warriors
1x Splinter Cannon
Raider
Dark Lance
Splinter Racks
Night Shields
Enhanced Aethersails

===Fast Attack===
Razorwing Jetfighter = 165
1x Razorwing
Night Shields
2x Dark Lances
Splinter Cannon
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The_Burning_Eye
Trueborn
The_Burning_Eye

Posts : 2501
Join date : 2012-01-16
Location : Rutland - UK

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PostSubject: Re: 1250 Point Campaign List   1250 Point Campaign List I_icon_minitimeTue Jan 13 2015, 14:47

Definitely drop the soul trap - it is what it says (A Trap). By the time you've found someone in combat to challenge who a) you can kill and b) doesn't or can't deny your challenge, they're basically the only person you're likely to kill in the game. The agoniser is plenty.

Drop night shields from the venoms - either you'll be hiding it turn 1 then moving and boosting so quick the enemy won't be able to target it (by which i mean boosting out of LOS) or you've dropped off its cargo and are using it as a cannon platform, in which case jinking makes it worthless. The 5++ from the flickerfield is as good as you can really expect, the night shields won't keep it alive any longer.

2 Trueborn units aren't overkill really, the lances on the raiders aren't reliable enough in small numbers to count as anti tank, and the only other you have are on the razorwing, which could conceivably not arrive until turn 4

I'd personally be tempted to drop the aethersails from the raiders (and the splinter cannons from the squads in them), and use them as deep striking gunboats, the cannons don't add a huge amount to that build, and for 15 points they actually make the unit less efficient in terms of points per wound caused.

If you drop the aethersails from the venoms as well I reckon that gets you 110 spare points!

Dropping the night shields on the razorwing therefore would get you a triple lance ravager, or a squad of scourges with haywire etc..

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BlackCadian
Kabalite Warrior
BlackCadian

Posts : 191
Join date : 2014-10-12

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PostSubject: Re: 1250 Point Campaign List   1250 Point Campaign List I_icon_minitimeWed Jan 14 2015, 09:12

What TBE said.

I'd also think about dropping the Splinter Cannon on the Razorwing to keep the aethersail on the Incubi venom. Personally I like having those on my melee transports if possible. Although I guess the Splinter Cannon synergizes better with the rockets if you spread them over 2 turns. Depends on the army you're facing I'd say.

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The_Burning_Eye
Trueborn
The_Burning_Eye

Posts : 2501
Join date : 2012-01-16
Location : Rutland - UK

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PostSubject: Re: 1250 Point Campaign List   1250 Point Campaign List I_icon_minitimeWed Jan 14 2015, 09:15

I normally like the splinter cannon just in case you face any flying monstrous creatures. That baby dropped a Hive Tyrant out of the sky twice in one game I had (ok, the odds are against that, but it happens occasionally).

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My Project Log - Visions of the Burning Eye

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PostSubject: Re: 1250 Point Campaign List   1250 Point Campaign List I_icon_minitime

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