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 1850 Dark Eldar Onslaught GT list

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django_unchained
Kabalite Warrior
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PostSubject: 1850 Dark Eldar Onslaught GT list   1850 Dark Eldar Onslaught GT list I_icon_minitimeThu Jan 08 2015, 20:30

Ok boys, here's the list I'm taking to rep dark eldar at the GT! c&c always welcome!






HQ:

Haemunculus, armor of misery

Troops:

5 warriors, venom, dual cannons
5 warriors, venom, dual cannons
5 warriors, venom, dual cannons
5 warriors, venom, dual cannons

Elites:

6 incubi, raider w/ night shields
4 grotesques, raider w/ night shields (w/ haemy)

Fast attack:

5 scourge, 4 haywire blasters
5 scourge, 4 haywire blasters
5 scourge, 4 haywire blasters

Razorwing jetfighter, dark lances, 4 mono scythe missles
Razorwing jetfighter, dark lances, 4 mono scythe missles

Venom, dual cannons


Heavy support:

Ravager, triple dark lance
Ravager, triple dark lance
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Hekatrix
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PostSubject: Re: 1850 Dark Eldar Onslaught GT list   1850 Dark Eldar Onslaught GT list I_icon_minitimeThu Jan 08 2015, 21:02

Looking good. A few suggestions if I may;

- 3 units of Haywire Scourge aren't providing anything to an opponent with no Mech. Thinking of Daemons, Nids, Drop Pod Marines, etc. I think 1 unit is plenty and look to get a third Ravager plus a unit of Trueborn with Blasters
- giving the Warrior units a Blaster is a good use of points, plus more S8 AP2 is always good
- perhaps instead of Armor of Misery take the Animus Vitae, as the increase in pfp table helps Grots
- Grot Abberation is a good upgrade to take imo, giving him Scissorhands or even an Agoniser. He will be rerolling To Wound against all T4 enemies
- I would concider using a CAD rather than a formation simply for gaining ObSec on your troops. If your opponent runs a formation, you can win by claiming the objectives that he can't contest! Take more troops

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django_unchained
Kabalite Warrior
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PostSubject: Re: 1850 Dark Eldar Onslaught GT list   1850 Dark Eldar Onslaught GT list I_icon_minitimeThu Jan 08 2015, 21:25

So, here we go:


Mech lists are the bane of DE. This list as a hole worries about only mech. 12 haywire puts my mind at ease thinking about wave serpents and parking lot IG. I've got enough venoms and splinter fire to not need them for any other role, let alone the missles on my razorwings and lances on them and te ravagers. What I need to do? Reliable kill tanks. Haywire scourge help do that job just fine and the most effectively out of any load out for them or other units in the book.

No points for blasters, Also not needed between my haywire and lances in the list. The warrior squads are a tax for more venoms and bringing a bound list

I like to keep my grotesques cheap, their str, toughness and the flesh gauntlet is generally good enough.

Animus vitae is pretty cool, but it has like a 50/50 shot of working. I prefer giving the haemy a save on top of his feel no pain, and having that leadership penalty is great on enemy units

I don't have objective secured, but that's just fine. I make up for that by getting 6 fast attack units and shoving more killing power in the list. Dark eldar generally don't live and die by obsec units. They live and die by slaughtering, or being slaughtered. I think out of any army, obsec is least important to us.

Also keep in mind I've won local tourneys with this list.
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SCP Yeeman
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PostSubject: Re: 1850 Dark Eldar Onslaught GT list   1850 Dark Eldar Onslaught GT list I_icon_minitimeFri Jan 09 2015, 00:13

Do you tend to DS your Scourge against things like Serpent Spam and IG?
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Hekatrix
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PostSubject: Re: 1850 Dark Eldar Onslaught GT list   1850 Dark Eldar Onslaught GT list I_icon_minitimeFri Jan 09 2015, 01:08

@django_unchained wrote:

Also keep in mind I've won local tourneys with this list.

Then I wish you all the best

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django_unchained
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PostSubject: Re: 1850 Dark Eldar Onslaught GT list   1850 Dark Eldar Onslaught GT list I_icon_minitimeFri Jan 09 2015, 02:32

@SCP Yeeman wrote:
Do you tend to DS your Scourge against things like Serpent Spam and IG?  

Nope cover hop them. Start on the table(usually).
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SCP Yeeman
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PostSubject: Re: 1850 Dark Eldar Onslaught GT list   1850 Dark Eldar Onslaught GT list I_icon_minitimeFri Jan 09 2015, 02:57

I would think it would be pretty hard to keep them alive past turn 3 against either of those lists consider they both out range you. I personally would have one of the Scourge squads with Heatlances or Blasters for the low AP high Str shots just to switch it up. Then again I have never been a fan of using 3 of the same unit outside of troops. It allows for a non-mech army to make too many of your points (360) almost moot. I think the lances or Blasters could prove to be useful and still fill the role you want the Scourge to play.

Do you also find the Night Shields worth it on your Raiders after the first turn, of which you get Night Fight half the time? Because they need to get close to the targets, people probably just assault them rather than shoot them right to kill them?
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django_unchained
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PostSubject: Re: 1850 Dark Eldar Onslaught GT list   1850 Dark Eldar Onslaught GT list I_icon_minitimeFri Jan 09 2015, 03:45

Heat lances and blaster don't pop tanks as well as haywire. Nothing else offers 2+ glance... Against vehicles haywire is essentially between str10 and 12...

If they live to turn 3, great! They've done their job. That's what the razorwings and ravagers and grots and to a lesser extent the incubi with furious charge are for!

We don't struggle against infantry or MCs. We struggle vs mech. And haywire is the best anti mech option we have. Plain and simple.


People take night shields for the same reason other armies include holo fields and disruption pods, night fight doesn't always happen and 10 points for 3+ jink to protect your assault units is fine.

Haywire isn't useless vs infantry, it's the same str and ap of a bolter are bolters useless? Plus the unit has shard carbine.
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ShadowcatX
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PostSubject: Re: 1850 Dark Eldar Onslaught GT list   1850 Dark Eldar Onslaught GT list I_icon_minitimeFri Jan 09 2015, 03:53

Deep striking scourges hitting tasty rear armor glance on a 2 and pen on a 3. Haywire blasters are good, but not the end all, be all. Threat diversification ftw.

That said over all it isn't a bad list. I wouldn't take incubi, or grots without an hq worth guarding.

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Bleaksoul Brethren
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PostSubject: Re: 1850 Dark Eldar Onslaught GT list   1850 Dark Eldar Onslaught GT list I_icon_minitimeFri Jan 09 2015, 05:21

Which GT are you going to?
Also what are the rules for formations and such?
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django_unchained
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PostSubject: Re: 1850 Dark Eldar Onslaught GT list   1850 Dark Eldar Onslaught GT list I_icon_minitimeFri Jan 09 2015, 12:47

@Bleaksoul Brethren wrote:
Which GT are you going to?
Also what are the rules for formations and such?


Onslaught GT at Templecon

Website should have all the rules.
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SCP Yeeman
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PostSubject: Re: 1850 Dark Eldar Onslaught GT list   1850 Dark Eldar Onslaught GT list I_icon_minitimeFri Jan 09 2015, 23:08

Seems like you have an answer for everything.

Though groups of Haywire is great, only having 1 isn't very good. Whereas 1 Heatlance or 1 Blaster can pop a tank, 1 haywire cannot (barring open topped.) The low AP matter for more things than just infantry, like popping tanks.

No one said haywire Blasters were useless, just not very useful against infantry. And they are AP 4 which is better than a Bolter, but bolters can shoot more times and are one marines, and not really much of a comparison. Adding the one Shard Carbine does not make them good against infantry very much either. You take Haywires to pop tanks, an army without tanks makes Haywire not very good. If you have Blasters of Heatlances mixed in, both of those weapons are equally good at killing infantry and tanks opposed to Haywires.

We do struggle to kill 2+ Armor Saves or FMCs. Venoms are good, but eliminating someone from rolling an Armor Save or relying on cover is a hell of lot better than relying on someone rolling 1s. Blasters and Heatlances eliminate Armor Saves from the equation, Haywires do not.

I am not advocating against eliminating all of the Haywire, but diversifying the squads a bit will help you out against all matchups instead of just some. You will have an answer for all things rather than just some.

As an aside, hopefully youre calculating Night Shields at 15 points instead of 10 because that is the proper point cost. I am not fan of them personally and could find a better use for the points, but to each his own.
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django_unchained
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PostSubject: Re: 1850 Dark Eldar Onslaught GT list   1850 Dark Eldar Onslaught GT list I_icon_minitimeMon Jan 12 2015, 05:15

@SCP Yeeman wrote:
Seems like you have an answer for everything.

Though groups of Haywire is great, only having 1 isn't very good.  Whereas 1 Heatlance or 1 Blaster can pop a tank, 1 haywire cannot (barring open topped.)  The low AP matter for more things than just infantry, like popping tanks.

No one said haywire Blasters were useless, just not very useful against infantry.  And they are AP 4 which is better than a Bolter, but bolters can shoot more times and are one marines, and not really much of a comparison.  Adding the one Shard Carbine does not make them good against infantry very much either.  You take Haywires to pop tanks, an army without tanks makes Haywire not very good.  If you have Blasters of Heatlances mixed in, both of those weapons are equally good at killing infantry and tanks opposed to Haywires.

We do struggle to kill 2+ Armor Saves or FMCs.  Venoms are good, but eliminating someone from rolling an Armor Save or relying on cover is a hell of lot better than relying on someone rolling 1s.  Blasters and Heatlances eliminate Armor Saves from the equation, Haywires do not.

I am not advocating against eliminating all of the Haywire, but diversifying the squads a bit will help you out against all matchups instead of just some.  You will have an answer for all things rather than just some.  

As an aside, hopefully youre calculating Night Shields at 15 points instead of 10 because that is the proper point cost.  I am not fan of them personally and could find a better use for the points, but to each his own.


Please read my last post. Plenty of lances and AP 2 going around.
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