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 Rebuilding the Kabal

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melkorthetonedeaf
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melkorthetonedeaf

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Join date : 2014-02-10
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PostSubject: Rebuilding the Kabal   Rebuilding the Kabal I_icon_minitimeFri Dec 26 2014, 18:10

Firstly, I'm not a very competitive player. My group does mostly narrative/campaign games, and the competitive crew usually "dial it back" when playing at our LGS (saving the big guns for their tournaments or whatever).

I've been collecting elfy models for a while thinking I might try WHFB. Umm, I found out I hate RnF with a passion, so that's out. BACK TO 40K! I only played a few games in 6th and it wasn't great fun. I was new to DE and only played <1000 pts ever. Here is my idea for the new list.

Archon w/ Armour of Misery, Agoniser, Blaster, Shadowfield & WWP. 190
9x Incubi in a Raider w/Nightshields and Aethersails. 255

5x Trueborn (2 Lances, 3 rifles) in a Venom w/2x Cannons. 160
5x Trueborn (3 Blasters, 2 Rifles) in a Venom w/2x Cannons. 165

10x Kabalites (1 Cannon) in a Raider w/ Lance, Trophies, Nightshield, Splinter Racks. 195

9x Kabalites (standard) in a Raider w/ Lance, Aethersails, Nightshield, Splinter Racks. 167
Haemonculus w/ Archangel of Pain (my cyanide pill), Liquifier, Scissorhand, WWP. 155

Either 2 squads of 5 Scourges, or 1 with ten (4 to 6 Haywire Blasters in there). ~225

Ravager w/ 3 Lances (Nightshield????) 125.

Somewhere around 1600pts.

I think I have a lot of AT, and probably don't need 2 WWP. Originally I was planning on deep-striking the Incubi and a blob of Wyches into CC.


I'm building most of these models from other kits, and will probably only pick up a few vehicles in order to get the army ready. In 6th, I probably didn't even need to bring more than 5 troops, since everyone died when the vehicle exploded. The only models I don't own are Scourges and the Venoms. My current Kabalites are kit-bashed with Black Ark Corsairs, and my Incubi are Har-Ganeth Executioners with Wildwood Ranger glaives. My Archon is Lokhir Fellheart....

Any help?

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Grub
Wych
Grub

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PostSubject: Re: Rebuilding the Kabal   Rebuilding the Kabal I_icon_minitimeMon Dec 29 2014, 12:22

Don't think you need trophies or the haemocules really. Better off using the points to try and get another warrior squad or something as well, once they get hit they disappear quick!

Scourges work best in squads of 5 with 4 special weapons, either haywire blasters or blasters really.
Also, with trueborn in a venom, that unit will be moving so its better to put blasters over lances or if you want a real "poison hose" stick 2 cannons on the trueborn perhaps!

None of what I've said above is especially competitive but it will be more effective and allow for more fun games really!

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melkorthetonedeaf
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melkorthetonedeaf

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PostSubject: Re: Rebuilding the Kabal   Rebuilding the Kabal I_icon_minitimeMon Dec 29 2014, 20:45

That's really the name of the game at this point! I changed it quite a bit following thoughts from dakkadakka and here. I think I'm going to go double Archon, use the "poison hose" Trueborn loadout, and two MSU Kabalite Raiders.

Also, I finally figured out the changes to WWP. I still thought I had to deliver to a spot on the field...

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melkorthetonedeaf
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melkorthetonedeaf

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PostSubject: Re: Rebuilding the Kabal   Rebuilding the Kabal I_icon_minitimeSun Jan 04 2015, 03:16

[EDITED]Okay, round 3. 1500 pts:

Archon (blaster, shadowfield, WWP) - 150
5x Trueborn (4x blasters)
Raider (nightshields, dark lance) - 175

Succubus (armour of misery, archite glaive, WWP) - 150
8x Incubi +1 Klaivex
Raider (nightshield, dark lance) - 265

5x Mandrakes - 60

10x Kabalites (splinter cannon)
Raider (nightshields, splinter racks, dark lance) - 185

10x Kabalites (splinter cannon)
Raider (nightshields, splinter racks, dark lance) - 185

5x Scourges (3x heat lance) - 110

5x Scourges (3x HWB) - 110


I keep trying to work in CWE allies (I have 3 Warlocks and a unit of converted Warmachine elves), but I can't seem to add them without feeling like they're tacked on. I know people like the HWB, but I feel like heat lances are more versatile. The basic idea is to Deep Strike the Scourges and WWP HQs/Units, with the gunboats hanging back and then moving in to grab objectives and hose down infantry.

My only issue is fluff, but that's a different subforum...

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melkorthetonedeaf
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melkorthetonedeaf

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PostSubject: Re: Rebuilding the Kabal   Rebuilding the Kabal I_icon_minitimeTue Feb 03 2015, 20:30

Aaaaaand I just realized that editing doesn't bump here. Any advice?

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Grub
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PostSubject: Re: Rebuilding the Kabal   Rebuilding the Kabal I_icon_minitimeTue Feb 03 2015, 21:37

Wow its been a long time haha! Swap the mandrakes for a venom with a cannon and your bustin' :p

The succubus unit will be nasty but difficult to use I think! Best of luck!

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Thor665
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PostSubject: Re: Rebuilding the Kabal   Rebuilding the Kabal I_icon_minitimeTue Feb 03 2015, 22:09

@melkorthetonedeaf wrote:
Archon (blaster, shadowfield, WWP)  - 150
5x Trueborn (4x blasters)
Raider (nightshields, dark lance) - 175
I will note that the Raider itself has Deepstrike, so by paying for it you're getting +1 lance and a transport, but are still paying for stuff you don't need to DS in the unit and pop something in the back. I'm not hugely against what you're doing, just be aware of how much extra you're paying here and pay attention to some games to decide for yourself if the value of potential future mobility and a slight toughness boost is worth the cost.

@melkorthetonedeaf wrote:
Succubus (armour of misery, archite glaive, WWP) - 150
8x Incubi +1 Klaivex
Raider (nightshield, dark lance) - 265
I would sack the WWP from this unit in a second - assault units are slow out of DS, and if for some reason it's really worth it to DS with the unit then you can always do it with the Raider regardless.

@melkorthetonedeaf wrote:
5x Mandrakes - 60
I personally am sad by what Mandrakes are on the tabletop - but if you're okay with that these are fine for doing what it is Mandrakes can do.

@melkorthetonedeaf wrote:
10x Kabalites (splinter cannon)
Raider (nightshields, splinter racks, dark lance) - 185

10x Kabalites (splinter cannon)
Raider (nightshields, splinter racks, dark lance) - 185
I am a big proponent of Venoms being superior anti-infantry than Gunboats nowadays. For what you're paying here you could get 3 Venoms w. 5 Warriors and a Blaster - and have points left over. You would do more damage to infantry except within 12", and would also have 3 darklight shots as opposed to 2, albeit with less range. You could even do 2x Venoms and 1x Raider w. 5 Warriors and Blaster, still save points, and still be almost as good at anti-infantry and better at anti-mech. My thoughts.

@melkorthetonedeaf wrote:
5x Scourges (3x heat lance) - 110
Fine.

I think the list is overall decent. I worry that you're only bringing 2 Troop options, which could hurt you in objective games if your opponent is also CAD.

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PostSubject: Re: Rebuilding the Kabal   Rebuilding the Kabal I_icon_minitime

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