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 Assault Vehicle distance meassuring - first post

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commandersasha
Sybarite
commandersasha

Posts : 401
Join date : 2012-12-26
Location : Wimbledon, London

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PostSubject: Re: Assault Vehicle distance meassuring - first post   Assault Vehicle distance meassuring - first post - Page 2 I_icon_minitimeMon Dec 22 2014, 11:16

I build my Raiders without sails, as it fits into the box easier...

But then I don't follow DE fluff, just crunch. My boats have magic carpets built into their hulls.!

To the OP: I simply declare at the start of the game, when I am summarising my army for my opponent, that prows and rudders are OUT for all purposes, so not valid targets for him, and not springboards for assaults.
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Epimetheus
Hellion
Epimetheus

Posts : 41
Join date : 2014-12-18

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PostSubject: Re: Assault Vehicle distance meassuring - first post   Assault Vehicle distance meassuring - first post - Page 2 I_icon_minitimeMon Dec 22 2014, 12:32

i like the argument about the hull having to touch the hull of the opposing vehicle. If i have a ram in the front I cant make the hulls touch. If my skimmer gets rammed from the front where should my opposing player place their vehicle?
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