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 Dual Venom Kill Team 200pts

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Otto Weston
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Otto Weston

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PostSubject: Dual Venom Kill Team 200pts   Dual Venom Kill Team 200pts I_icon_minitimeTue Nov 18 2014, 23:18

I was thinking about Kill teams and came up with the following idea -

Sybarite (Leader)
4x Warriors (One Fearless)
Venom

5 Warriors (One Haywire, One Preferred Enemy)
Venom

Pros:
Fast/ Mobile
Two Independent Teams
Lots of AI

Cons:
Extremely lacking AT

What are your opinions? Is it gak or actually viable?
Thanks


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Unorthodoxy
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PostSubject: Re: Dual Venom Kill Team 200pts   Dual Venom Kill Team 200pts I_icon_minitimeWed Nov 19 2014, 22:36

well...

at 200 points? pretty nasty. NOT big on the Sybarite if the unit has no special weapon.

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Otto Weston
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PostSubject: Re: Dual Venom Kill Team 200pts   Dual Venom Kill Team 200pts I_icon_minitimeThu Nov 20 2014, 00:30

The problem is, even if you drop the Sybarite ... the only weapon upgrade you could get is a Splinter Cannon on one of the venoms.

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Unorthodoxy
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PostSubject: Re: Dual Venom Kill Team 200pts   Dual Venom Kill Team 200pts I_icon_minitimeThu Nov 20 2014, 01:53

then thats whatcha do. =)

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Dallo019
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PostSubject: Re: Dual Venom Kill Team 200pts   Dual Venom Kill Team 200pts I_icon_minitimeSat Nov 22 2014, 20:08

I'm not sure how the transport rules work in kill team. I believe that every one is on their own, but can share a transport with their squad? Assuming that you can split your squad between two transports (not sure if this is legal or not. I don't play kill team)

In that case I propose a new list

Warriors (Cool Shredder 69
Dedicated Venom w/Splinter Cannon 65
Fast Attack Venom w/Splinter Cannon 65
199

Nothing in the codex forbids a unit bigger than 5 from taking a venom. The shredder is only really filling points, but unfortunately 7 warriors with a blaster leaves you a point over.

Hope this helpful

Dallo
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Unorthodoxy
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PostSubject: Re: Dual Venom Kill Team 200pts   Dual Venom Kill Team 200pts I_icon_minitimeMon Nov 24 2014, 19:20

do it up.

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StokieRich
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PostSubject: Re: Dual Venom Kill Team 200pts   Dual Venom Kill Team 200pts I_icon_minitimeTue Nov 25 2014, 10:43

Are venoms all that in Kill Team?

Seems that if you can only kill a max of one model in a turn they're not as good as what they are in a normal game.

Perhaps you can add a bit of reliability to that kill, but if you're just going for one kill wouldn't a Raider with Disintegrator Cannon do the job better and have an extra hull point? (and be cheaper)

I would say something like:

5 Kabalite Trueborn (90)
- 2 Blasters
- 1 Shredder
Dedicated Raider (55)

Fast Attack Raider (55)

2 Blaster Shots, 2 lots of 3 DC shots, Shredder is there to take up 5 points but you could put enhanced aethersails or similar on one of the raiders instead if you wanted.

Still unsure on splitting the troops with the raiders, but I assume you can (although "I think" rules as written says you can only put one warrior in each because they're not characters)

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The_Burning_Eye
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PostSubject: Re: Dual Venom Kill Team 200pts   Dual Venom Kill Team 200pts I_icon_minitimeTue Nov 25 2014, 11:05

Transports can take as many models as their capacity, but if it's a dedicated transport the only models that can start the game on board are those from the unit it was bought as a deducted transport for.

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PostSubject: Re: Dual Venom Kill Team 200pts   Dual Venom Kill Team 200pts I_icon_minitime

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