Time to die!Kabal of the Dying Sun raiding with the Cult of Marrow ExcisedRealspace Raiders DetachmentHQ -
Succubus, HWG, Glaive [Warlord]Troops -
10 Kabalites, Blaster, Raider w/ DL, NS, Racks
5 Kabalites, Blaster, Raider w/ DL, NS
5 Kabalites, Venom w/ SCElite -
3 Grots, Aberration, Scissorhand, Raider w/NSFast -
Razorwing, 2 DL
9 Reavers, 3 CC, 3 BL
5 Scourges, 4 HWB
5 Scourges, 4 HWBHeavy -
Ravager w/ 1 Dark Lance, 2 Dissies, NSFormation Dark Artisan -
Cronos, Spirit Probe
Talos, TL-HL, CF
Haemonculus, WWPIron Hands Steel RainSpace Marine CADHQ -
Librarian, Lev 2, Force Staff (Psy Shriek, Mental Fortitude, Shrouding) [Warlord]
Command Squad, 2 Flamers, 3 Meltas, Apothecary, Drop Pod w/ Homing BeaconTroops -
5 Scouts, Snipers, Camo Cloaks, Land Speeder Storm w/Heavy Flamer
5 Scouts, Snipers, Camo Cloaks, Land Speeder Storm w/Heavy Flamer
5 TAC Marines, Melta, Combi-Melta, Drop Pod
5 TAC Marines, Melta, Combi-Melta, Drop Pod
5 TAC Marines, Flamer, Comibi-Flamer, Drop PodElite -
Dreadnought w/Power Fist & Heavy Flamer, TL-Heavy Flamer, Drop Pod
Legion of the Damned, Plasma Gun, Plasma Cannon, Combi-PlasmaFast -
3 Land Speeder Typhoon
Stormtalon, SkyhammerHeavy -
WhirlwindMission: Maelstrom, Cloak and Shadows
Deployment: Dawn of War
Night Fight: No
Warlord Trait: DE - Towering Arrogance (Warlord and friendlies within 12" Fearless)
SM - Master of Interference (One use, opponent must randomly discard a Tactical Objectives card in his hand)
Combat Drugs: Hypex (+1 Init) 'Cause we've got the need. The need for speed.
First Deployment: SM
First Turn: SM
Initial Thoughts: I know SM isn't the scariest foe out there by a long shot, but I have serious trouble defeating my best bud when he plays his. That said I have a generally acceptable level of confidence in my list and think I know what I'm doing. That said, he brought a lot more fire than I'm comfortable with.
Deployment: The board is set up pretty much mirror-match. To the left are small ruins, one on my side one in the centre and one on his. Centre of the board is a large BLOS ruin on a hill, right side holds a larger piece of impassable BLOS with a forest while his has impassable BLOS with a ruin. A crashed Aquila Lander sat in the centre between the impassables. Objectives were in the Forest, on the Aquila Lander, in his ruins, in both little ruins on the other side of the board, and in the large centre ruin.
He deploys Scouts in his left and right side ruins on the objectives with the TFC in the left as well, his Typhoon squadron behind the impassable BLOS, Whirlwind hiding behind the small ruin near his centre with the Land Speeder Storms flanking it. Everything else is ready to fall from the sky.
I deploy the Ravager hiding behind the far left ruins. The Grot Raider is centred behind the BLOS, flanked by the Kabbie Venom and the 5-man Kabbie Raider. The rest of my army lurks in the Webway.SM Turn 1 -
Let it rain! The Dreadnought Pod crashes to earth near the Venom. The Command Squad w/Libby land on the other side near the Kabbie Raider. And a Melta TAC unit guns for the Ravager.
Libby casts Mental Fortitude on itself and Shrouding.
All game long the snipers are shooting at things. They miss.
Melta Squad fires, Ravager jinks and avoids damage. Dreadnought fires his heavy flamers at the Grot Raider, hitting the Venom in the process. He burninates all 5 Kabbies and lands 4 wounds on the Grot models, 1 each. The Venom didn't take damage from the fire and the Raider lost 1HP. Command Squad Targets the Grot Raider as well, doing another wound to the Aberration and finishing off the Raider with the flamers! Grots & Succubus emergency exit staying behind BLOS. Kabbie Raider escapes unscathed but only the Blaster and one other warrior survive inside. Typhoons open up on the Kabbie Raider but he saves 5 glances/pens with his 3+ jink. Whirlwind decided to mutiny and scatter off of the Grots, onto the Command Squad. 3 wounds, all saved. Too bad. TFC however kills off 2 Grots. Sad! At least I'm fearless.
Scores First Blood, Obj 1, Obj 3 twice.DE Turn 1 -
Ravager snap-fires at the melta marines. Hits 3! Fails to wound all. The two last Kabalites in the Raider swoosh aside to throw shots into the Command Squad and kill a flamer marine. The Raider's Lance misses the Dreadnought. Venom opens up on the TFC but fails to stick a wound. Surviving Grots and Succubus walk over and pass their 1" charge. Grots hammer 3 Marines into paste. Her ladyship the Succubus doesn't wound anything out of sheer spite at the Librarian denying her challenge. No damage taken in return.Addendum: He forgot the entire game that he had an apothecary in that unit. Likely would have made a difference.
I score nothing.
SM: 4 DE: 0SM Turn 2 -
One Stormtalon, both Melta and Flamer drops, and LotD drop out of reserves. Flamer drop lands on the objective in the Crashed Lander terrain. Stormtalon lines up on the Kabbie Raider but only sticks 2HP. Melta drop lands near the Venom, but the Dread melts it to flickering goo before they can shoot (also preventing the Typhoon Speeders from killing anything). One of the Melta Marines dies in the explosion.
LotD go for the Ravager which jinks away all damage. The melta marines nearby do manage to immobilize the Ravager however, and destroy it in CC with well-placed Krak grenades. His Whirlwind opened up on the Kabbie Raider, forcing it to jink directly into the path of incoming Thunderfire Cannon barrage. Raider wrecked, 2 Kabbies disembark but are close enough to Succubus to be fearless.
Librarian manifests Mental Fortitude but channeling the warp takes its toll and he loses a wound. Shrouding gets denied!
Succubus still refuses to kill anyone because of the insult of a denied challenge. As a result the Librarian mashes the last two wounds off a Grotesque before being snipped in half by a rending wound from the Aberration. Succubus and Aberration consolidate towards the nearby Drop Pod in the forest.
He scores obj2 and I get Slay the Warlord.DE Turn 2 -
So far the valiant Space Marines have really been dishing out the Pain. This is not good.
Time for my reserves! I get my Razorwing, Dark Artisan, Reavers, and one unit of Scourges. Scourges go near the Aquila crash aiming for the Typhoon Squadron but don't stick any glances through them jinking. So that's what that feels like. Razorwing luckily does blast one of the Speeders into pieces. Dark Artisan lands between Scouts/TFC and the Whirlwind. Talos Heat Lance shakes the Whirlwind which is no small blessing. Reavers intend to go for the turbo-boost surround on the Whirlwind theoretically preventing them from being hit with too many blasts. But I am struck by a sudden bout of insanity and decide a better plan would be for them to chases Scouts on my left in the ruins for no reason at all. Surviving Kabalite with a blaster puts 1 HP into the back of the Dreadnought, wrecking a Heavy Flamer. CC sees my Succubus and Aberration charge the Drop Pod and inflict 1HP via HWG. Locked in combat.
I score nothing.
SM: 5 DE: 1SM Turn 3 -
His Stormtalon streaking onto the field heralds the last of his reserves. The Iron Hands battle force is fully committed, the better to rid this world of the foul xenos taint. Both Stormtalon engage the Razorwing in a short-lived but lethal dogfight, sending the Dark Eldar flyer crashing into a hillside. Typhoon Speeders jet away from the MCs onto the other side of the TFC ruin. Snap-firing bursts 1 Scourge in an explosion of limbs, gore, and stimulants. The flamer Marines approach the Scourges and put down two more in the name of the Holy Emperor but lose a man to overwatch and fail their charge. Dread moves toward mid-field and behind his Drop Pod because he forgot about the Kabalite with the Blaster entirely. LotD, TFC, one Land Speeder Storm conspire to remove 5 jinking Reavers who fall back 9". Look what my careless hands have wrought!!!
LotD fail a charge at them.
Succubus and Grotesque destroy le Drop Pod. IWND on the Dread recovers a HP.
He scores Supremacy for 1VP.DE Turn 3 -
Kabalite gunboat and my 2nd unit of Scourges arrive. Scourges scatter onto the right side table edge, but stay on the board and Haywire a Typhoon Speeder into a static-y wreck because they elected not to jink. Other scourges pop a 2nd HP onto the Whirlwind. Kabalite gunboat DS's perfectly into a gap between the Flamer Marines and my Dark Artisan. Dark Lance fails to pen the Whirlwind. The 10 Kabalites inside the Raider put 11 wounds on the Techmarine manning the TFC who fails exactly 2, putting the TFC out of commission!
Reavers regrouped. Snap-fired blaster puts a HP and Crew Shaken on the nearest Land Speeder Storm. Dark Artisan formation glides over to the Scouts. Spirit Syphon kills 3 who promptly break and try to run before getting messily dismembered by the MCs as the Haemonculus drinks in their undiluted agony. Succubus and Grotesque move up onto an objective near the edge of the forest, closer to mid-field.
I score Pain In All Its Forms for 2 VP, and Obj 5.
SM: 6 DE: 4SM Turn 4 -
One Stormtalon goes into hover mode to target Aberration & Succubus. Skyhammer missiles blow the Aberration into more pieces than his creator can count, and the Assault Cannon cuts the Succubus in half for Slay the Warlord! This leaves the Dreadnought with nothing to smash. The other Stormtalon forgot to reload after last turn and didn't shoot anything. Whirlwind takes out 4/5 of the Scourges on the table edge. Flamer Marines shoot and charge the Kabalite gunboat, turning one Kabalite into a charred screaming husk but not hurting the Raider in any lasting fashion. Overwatch kills another flamer-toting supersoldier. LotD charge the Reaver unit and kill 1 in CC. Power From Pain means the Reavers are fearless. I love this chart!
He scored Slay the Warlord, Recon, Overwhelming Firepower, and Kingslayer for 3VP!DE Turn 4 -
The 2 lone Kabalites sharing the blaster in my DZ have a line on the hovering Stormtalon who jinks but I fail to hit anyway. Dark Artisan misses the Heat Lance shot but makes the 9" charge! Talos eviscerates the flyer into a grounded wreck. This leaves the Dark Artisan dangerously close to a unit of Melta marines and the Dread however. Bad news bears. One Scourge puts a HP on the remaining Typhoon with his HWB and the second unit moves into linebreaker then luckily finishes it off with a thrown plasma grenade! Kabalite Gunboat moves at combat speed into linebreaker. Dark Lance puts a hole through the Whirlwind and it shudders to a halt, out of commission. Kabalites disembark also into linebreaker but do exactly Zero damage to the nearby flamer Marines that had been in CC with their Raider. Uh oh. Reavers and LotD dance around each other without any damage.
I score Overwhelming Firepower and Behind Enemy Lines for 2VP.
SM: 12 DE: 7SM Turn 5 -
Scouts charge into the Reavers and actually kill 1! That is their only accomplishment all game. LotD kill another one. Zooming Stormtalon annihilates the 2 Kabalites in my DZ in a spray of lead and vital organs. Melta Marines and Dread charge the Dark Artisan. Drop Pod shoots out the lone Scourge. Shooting puts 1 wound on the Talos from the Heavy Flamer. Good thing the Dark Artisan formation gives the Engines +1 I. Cronos kills 1 Marine, Talos kills the other 3. They are vivisected and their more interesting bits are placed into size-appropriate jars. Haemonculus claps. The Dreadnought lands a staggering blow with his Power Fist, dealing another wound to the Talos! Yeesh! 1 remaining wound on the Pain Engine. Flamer Marines torch 4 Kabalite Warriors in a spray of superheated promethium. Their deaths energize the other Dark Eldar in their unit to the point of distraction enabling two of the Marines to get through their overwatch and into CC, where another Kabalite is beaten down and broken savagely.
He scores Obj 1 with one of the Land Speeder Storms. DE Turn 5 -
The Dark Artisan push forward to deal with the mighty Space Marine Dreadnought. The Talos manages to carve two serious gashes in the armour plating, disrupting vital internal mechanisms. The champion honourably interred in the Dreadnought chassis is enraged that foul xenos dare to touch his holy ceramite flesh! He lashed out with glorious fury and would have pulverized the Haemonculus into unliving dust even a master of the regenerative arts would have had difficult coming back from, had not the Cronos pushed his master out of the way and taken the hammering blows in his stead. Both heinously powerful attacks beat through the Cronos' armour but it managed to shake one off thanks to the life-essense it had drained earlier in the battle.
Elsewhere, the remaining Reaver managed to stay alive and locked in futile hand to hand combat with the Scouts and LotD. My 2 last Scourges join the Kabalites in combat with the Marines but no wounds are inflicted by either side.
I score Kingslayer for 1VP.
SM: 13 DE: 8
The Game ends! Both teams get Linebreaker, resulting in a final score of:
SM: 14 DE: 9
Victory goes to the Iron Hands chapter of the Space Marines!
What I learned this match:
Remember that Reavers have Hit & Run. Seriously. 'Cause I clean forgot.
Sacrifice whatever you need to
before the match to your Succubus lest she decide she doesn't need to sully herself by killing anything in CC.
Don't forget to throw Plasma Grenades.
If you're bringing a Dark Artisan formation, odds are that Haemonculus should be your warlord since he's nigh-on indestructible. Especially compared to a Succubus not in CC.
Space out transports more when expecting flame drops. I miscalculated deployment and tried to space out my vehicles without actually measuring distance with a template, thus allowing him to roast Kabalites while targeting and inflicting wounds on Grots. Bad bad bad.
Also decide what you're doing with a unit that comes on from reserves before you put it on the table, not after. That's basically why I lost my Reavers. D'oh.
Comments, critiques, and general thoughts about my list, tactics, and the batrep in general greatly appreciated! What should I have done differently?
Thank you for your time!