If you all could provide feedback on the following ideas, it would be appreciated. It is for a general strategy/tactic to provide for a mixed Kabalite/Wych force with mixed Splinter fire and assault elements. Coven units have been limited (personal taste), but I’m not opposed to them entirely. I’m hoping for feedback on maximizing the idea. How can I make this idea work the best? While I'm hoping to focus on the concepts more than specific units or massive changes, I'm open to feedback on both; I just like the idea of a mixed force and want to make it as effective as possible.
General Army List Ideas: maximize transports/speed. Minimize slow/static units. About a 50/50 split on shooting/assault units. Provide for one or two units to mess with the enemy, such as a WWP unit or two. Grots or Fire Dragons seem like a good reason for the enemy to turn around…
Turn 1-2, maximize mobility to setup a flanking action. Prioritize enemy transports to open up infantry units. It may even be worth sacrificing an entire turn to move flat out with all units and minimize return fire for a turn (if possible – pesky 72” Guard may make that difficult some games).
Turn 1-3, maximize shooting on enemy transports and peppering infantry units to move to manageable sizes.
Turn 3-4, assault a flank with everything and try to crush it.
Turn 5, profit.
Some potential downsides I see: The enemy general can more fully respond to turn 1 shenanigans if a flank isn’t hit until turn 3/4. There may not be enough assault units left if waiting until turn 3/4. If multiple units are brought down turn 2, an Autarch may be necessary to provide better reserves control.
What do you think of this strategy for use with Dark Eldar and a potentially small Eldar contingent?