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Teetengee
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PostSubject: Here There Be Monsters   Here There Be Monsters I_icon_minitimeMon Oct 27 2014, 21:46

Greetings,
This is a project I have wanted to do since 3rd edition, but until recently have not felt confident enough in my modelling skills to attempt. The goal is to create an army of those Eldar who have walked a darker path, the path of Chaos. Since the Eldar are by no means incorruptible, they surely contain within their ranks those who have succumbed.

I will be mixing in fluff and rules discussions with this project, but it is primarily an exploration through the medium of models.

Without further ado, here are some work in progress pictures of the first model I am creating for this project. It is based off of the Hespirax model but I will be using the rules for an archite with archite glaive and helm to represent the Khornate axe and Collar of Khorne she is wearing.
Here There Be Monsters PreprimeKhornateArchite2_zps2427ec69
Here There Be Monsters PreprimeKhornateArchite1_zpsd327e08a


Last edited by Teetengee on Tue Nov 04 2014, 03:03; edited 1 time in total
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Thor665
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PostSubject: Re: Here There Be Monsters   Here There Be Monsters I_icon_minitimeMon Oct 27 2014, 22:04

I already like where this is going.

It's a great throwback to the old original armies that caused the creation of the DE as a codex in the first place.

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Teetengee
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PostSubject: Re: Here There Be Monsters   Here There Be Monsters I_icon_minitimeTue Nov 04 2014, 03:02

Here she is mostly painted though still drying. The base still needs some work including some blood pooling from the head of the Slaanesh worshiper she has slain.
Here There Be Monsters KhornateArchitePrebase2_zps919d8f34"
Here There Be Monsters KhornateArchitePrebase1_zps2dcde340"

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Teetengee
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PostSubject: Re: Here There Be Monsters   Here There Be Monsters I_icon_minitimeWed Nov 05 2014, 03:54

Ok here are the final pics for the Khornate Archite. Let me know what you think!
Here There Be Monsters KhornateArchiteFront_zpsba175654
Here There Be Monsters KhornateArchiterLeft_zpsf5eb82af
Here There Be Monsters KhornateArchiteRear_zps8a0229e6
Here There Be Monsters KhornateArchiteRight_zpsf9ce93ab
Here There Be Monsters KhornateArchiteTopDown_zps82609afc

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PostSubject: Re: Here There Be Monsters   Here There Be Monsters I_icon_minitimeWed Nov 05 2014, 06:09

Are you doing any shading or highlighting on the model? It looks very flat except for the hair and I'm not sure if that's the pictures or the technique.

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PostSubject: Re: Here There Be Monsters   Here There Be Monsters I_icon_minitimeWed Nov 05 2014, 21:09

I unfortunately don't have a steady enough hand/small enough brushes to do much highlighting. I would love some advice, as it seems to be much more necessary with eldar than with the power armor I am used to painting.

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spellcheck2001
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PostSubject: Re: Here There Be Monsters   Here There Be Monsters I_icon_minitimeWed Nov 05 2014, 21:16

I would give the whole figure a wash with a shade like agrax earthshade to add some depth to the model and create shadows. It would be worth thinning the wash a little with lhamaean medium so it is not so harsh when dry. I think this would help your model alot. Using washes is a fantastic way to get a highlighted effect, and I use them all the time. Also maybe go back and re-highlight with the original colour on the most raised edges, as this would really help the model pop more Smile

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Teetengee
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PostSubject: Re: Here There Be Monsters   Here There Be Monsters I_icon_minitimeWed Nov 05 2014, 21:18

Thank you, I will give that a shot. WOuld nuln oil or devlan mud work, or are they too dark? Also, I have noticed that I am utterly incapable of doing eyes properly. I think my brush may just be too large. What size brushes do you guys use for such tasks?

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PostSubject: Re: Here There Be Monsters   Here There Be Monsters I_icon_minitimeWed Nov 05 2014, 21:22

I think Nuln oil is a bit too dark, the brown works much better on skin tones, golds and reds that you are using on your model. Devlan mud is absolutely fantastic, and is much better than agrax. I wish GW still made it as I would stock up on loads (Agrax still works fine though). Would def reccomend thinning it with a little lhamaean medium though. It is better to apply multiple thinned washes until you are happy with the effect, than one heavy one that spoils your figure.

I use a widsor and newton series 7 size 00 for fine detail work like eyes, but these are super expensive, and I think the fine detail Gw brush should work pretty well for you. Also paint the eyes white first then add the black dot. Once the shade is applied it should blend nicely. I always use a thinned black wash around the recesses on the eyeballs to create a little shadow when doing them, but this may be unneccesary as the first wash youapply to the whole fig may be enough

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PostSubject: Re: Here There Be Monsters   Here There Be Monsters I_icon_minitimeWed Nov 05 2014, 21:34

Ok, thanks a bunch. So, I don't have any lhamaean, will just using water ruin everything? or will it just be a little different?

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PostSubject: Re: Here There Be Monsters   Here There Be Monsters I_icon_minitimeWed Nov 05 2014, 21:39

No water will be fine. Lhamaean just helps it flow a little better. I would do a test on another model first until you find a consistency you are happy with.

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PostSubject: Re: Here There Be Monsters   Here There Be Monsters I_icon_minitimeWed Nov 05 2014, 21:53

Thank you, I am giving it a shot now.

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PostSubject: Re: Here There Be Monsters   Here There Be Monsters I_icon_minitimeWed Nov 05 2014, 22:56

Ok, so here she is after a wash.
Here There Be Monsters KhornateArchiteDevlanMudFront_zps27d96ce2
Here There Be Monsters KhornateArchiteDevlanMudRear_zps1068556a
I think she looks a little better, thank you for the advice, and I am of course open to more. Keep in mind I tend to like subtler shading rather than the heavy stuff I sometimes see. Also, the way the wash dried makes it look like some of the area around the straps is a little cleaner. Considering how much those probably move around, I am not entirely sure that is a bad thing.

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PostSubject: Re: Here There Be Monsters   Here There Be Monsters I_icon_minitimeThu Nov 06 2014, 07:12

Aye that looks a bit better Smile. I would maybe do one more slightly heavier wash just in the recesses of the model for a final shadow effect. In future Gw does loads of different washes depending on what colour you want to shade. Agrax earthshade is great for gold, nuln oil for metals like siver ect, carribough crimson for your reds, and the flesh tone wash (cant remember its name) for your skin. This will give you a much greater depth to your model once you start

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PostSubject: Re: Here There Be Monsters   Here There Be Monsters I_icon_minitimeThu Nov 06 2014, 19:42

Thanks, that is hugely helpful. Also, I will look at another coat, but it may be that the lighting is just a little funny.

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PostSubject: Re: Here There Be Monsters   Here There Be Monsters I_icon_minitimeFri Nov 07 2014, 01:42

It's reikland fleshshade for nice alive-looking skin Smile and can't forget about seraphim sepia for bone. I love washes so much. Great to see this incarnation of Lelith coming along! I think we always forget about the fact that she's probably proficient with every weapon there ever was. Wyches for the wych queen!

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PostSubject: Re: Here There Be Monsters   Here There Be Monsters I_icon_minitimeFri Nov 07 2014, 03:21

Thanks again, although for the record, I was just using Lelith as the model base as I don't think the character is going to fall to the worship of khorne anytime soon...

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PostSubject: Re: Here There Be Monsters   Here There Be Monsters I_icon_minitimeTue Nov 11 2014, 19:09

So, I see no reason why Eldar could not be infected by the obliterator virus, so here is my first such creation. I still need to finish the head, and then it is off to painting. I will probably just end up using the regular obliterator rules. As for the model, it started as one of the warmachine light myrmadons which I added some greenstuff and dark/Eldar weaponry to.
Here There Be Monsters EldarObliteratorRightyWIPFront_zps8727f40c
Here There Be Monsters EldarObliteratorRightyWIPLeft_zpsa9dc2529
Here There Be Monsters EldarObliteratorRightyWIPTopDown_zpsf0eed3ca
Here There Be Monsters EldarObliteratorRightyWIPRight_zps1711213c
Here There Be Monsters EldarObliteratorRightyWIPRightFront_zps68a7a940

Also, I have been working on some mandrakes. Since they are basically possessed already, most changes will likely be minor.
Here There Be Monsters TongueMandrakePreprime_zps68b5f7ff

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PostSubject: Re: Here There Be Monsters   Here There Be Monsters I_icon_minitimeWed Dec 10 2014, 07:12

Hey lords of the night! I have a second eldar obliterator in the works, here are some pictures:
Here There Be Monsters EldarObliteratorDoubleSplinterCannonWIP_zps536218d8

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PostSubject: Re: Here There Be Monsters   Here There Be Monsters I_icon_minitimeWed Dec 10 2014, 10:33

Really enjoying the use of the old DE parts on that eldobliteradar. That's what I'm calling it, anyway.

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PostSubject: Re: Here There Be Monsters   Here There Be Monsters I_icon_minitimeWed Dec 10 2014, 19:08

Thanks! I have had a bunch of bits sitting around since 3rd edition. Plus I just picked up a set of old bits from a local shop for pretty cheap.

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PostSubject: Re: Here There Be Monsters   Here There Be Monsters I_icon_minitimeSun Dec 14 2014, 22:28

Well, I have some updates on the first eldobliterator: I painted it. I thought dark blue purple with glowing blue lines would look good. It does. Of course it does, that is what we like to call "in midnight clad." Therefore the next one will probably be white with green mutations to create some more contrast and not scream NIGHT LORD so much. Still, I like how it looks and will be keeping it. All it needs is some gloss varnish for the gems.
Here There Be Monsters EldarObliteratorRightyInsideRight_zpse7dbefa2
Here There Be Monsters EldarObliteratorRightyInsideLeft_zps53865cca
Here There Be Monsters EldarObliteratorRightyInsideLeft_zps53865cca
Here There Be Monsters EldarObliteratorRightyAbove_zps66ef3670
Here There Be Monsters EldarObliteratorRightyRight_zpsc7db73db
Here There Be Monsters EldarObliteratorRightyFront_zpsfb8ec7f6
Here There Be Monsters EldarObliteratorRightyLeft_zps1761dbce
Here There Be Monsters EldarObliteratorRightyBack_zps55c3b362

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PostSubject: Re: Here There Be Monsters   Here There Be Monsters I_icon_minitimeMon Jan 19 2015, 21:50

So this is the continuing efforts of my Eldar Obliterators:
This is before I added some burst intestines.
Here There Be Monsters EldarObliteratorDoubleSplinterCannonWIP2_zps90d6f729
Here There Be Monsters EldarObliteratorDoubleSplinterCannonWIP3_zps81352510

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PostSubject: Re: Here There Be Monsters   Here There Be Monsters I_icon_minitimeWed Feb 11 2015, 02:16

More work on the second eldobliteror. I am pretty happy with the spilled guts.
Here There Be Monsters EldarObliteratorDoubleSplinterCannonPreprime1_zpsfd5acd6f
Here There Be Monsters EldarObliteratorDoubleSplinterCannonPreprime2_zps30b42fca
Here There Be Monsters EldarObliteratorDoubleSplinterCannonPreprime3_zps8f12b986
Here There Be Monsters EldarObliteratorDoubleSplinterCannonPreprime4_zps2988250d
Here There Be Monsters EldarObliteratorDoubleSplinterCannonPreprime5_zps1a011e56

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