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 Illustrated Batrep of Gum-Un'dar Council (Vol. 3)

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lelith
Sybarite
lelith

Posts : 334
Join date : 2014-05-27
Location : FAR EAST

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PostSubject: Illustrated Batrep of Gum-Un'dar Council (Vol. 3)   Illustrated Batrep of Gum-Un'dar Council (Vol. 3) I_icon_minitimeThu Oct 09 2014, 16:28

Illustrated Batrep of Gum-Un'dar Council (Vol. 3) 0110

So this is my first game with our new codex. We picked Maelstrom Mission #4. CWE won a dice roll and decided to attack later; they did not try Seize the Initiative also. Eldrad picked FIVE psychic powers from Runes of Fate, except for Death Mission & Doom. I failed a roll for Nightfighting.



Illustrated Batrep of Gum-Un'dar Council (Vol. 3) 0310

My deployment: 5 warriors in a workshop of haemonculi (which had been known for Imperial Bunker Wink) + 3 grots in a raider with enhanced aethersails. Everything else is in reserves.



Illustrated Batrep of Gum-Un'dar Council (Vol. 3) 0412

CWE deployment: fire prism, avatar of Khaine, wraithlord, 7 wraithguards, two units of guardians in 2 waveserpents, led by Eldrad Ulthran.



Turn 1. One dark lance killed one WG, while one prism cannon caused a collapse of the workshop; two warriors were buried under the building and the others got pinned. Nothing else special.



Turn 2. IT'S THE REALSPACE RAAAAAAAAAAID!  pirat

Illustrated Batrep of Gum-Un'dar Council (Vol. 3) 0610
Illustrated Batrep of Gum-Un'dar Council (Vol. 3) 0712

All units in reserve came out and.....massacre.

- Blasterborns (led by Archon Yurien with a blaster) came out from WWP and burst the fire prism.
- Warrior gunboat came out from WWP and made 3 wounds for the avatar.
- And then, the DSing wrack squad (+ venom) finally blew down the avatar. The ossefactor caused 2 wounds! I love our new weapon technology Wink
- Dark Artisan and his creatures from WWP: spirit syphon did nothing (poor S3...) but Talos managed to kill another WG with his tail weapon.
- Finally, Eldrad was IDed by failing his invuln save for only one DL shot. (I know, it was wrong decision for him to walk alone)

So, game over. But my opponent suggested continuing as I wanted to test other DE units (thanks again pal!). In his Turn 2 every units shot at that Dark Artisan Formation.....and NO WOUND AT ALL. Combined with his bad luck today, the majority T7 and FNP(4+) with 1-reroll were tough enough against almost every weapons - except for those wraithcannons  silent

Anyway, WG charged but swept as the formation had gained WS+1 and I+1.

Turn 3. Grots disembarked and charged into a squad of guardians.

Illustrated Batrep of Gum-Un'dar Council (Vol. 3) 0912

The dice (finally) helped CWE; they rolled six 6's among ten overwatch shots, gave 2 wounds for the grots. They added 2 more wounds in the close combat. Unfortunately, no grot was dead and then guardians were wiped out in that phase. No more enemies = DE win.



I admit that my opponent was not accustomed to the game (it was his 4th game) and thus will not exaggerate the power of our new codex at this point. However, I was very excited to play the new DE with all changes in units, wargears, detachments, supplement, PfP, and combat drugs. We got new puzzles for fun, my fellows! I love this attractive army more and more with the new codex Wink



==========================
War history of Gum-Un'dar Council
vs Blood Angels (2000 pts) /w old codex
vs Blood Angels (1500 pts) /w old codex
vs Eldar (1500 pts)

_________________
Eldar Alliance: Kabal of the Wraithkind / Craftworld Iyanden / Masque of the Veiled Path / Ynnari Aetheriders (Log)
Slaanesh Force: Chaos Daemons / Emperor's Children (both 30k & 40k) / Heretek Metalica


Last edited by lelith on Fri Oct 10 2014, 05:05; edited 1 time in total
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Unorthodoxy
Beating A Different Drummer
Unorthodoxy

Posts : 839
Join date : 2014-03-25
Location : Western Washington

Illustrated Batrep of Gum-Un'dar Council (Vol. 3) Empty
PostSubject: Re: Illustrated Batrep of Gum-Un'dar Council (Vol. 3)   Illustrated Batrep of Gum-Un'dar Council (Vol. 3) I_icon_minitimeThu Oct 09 2014, 16:30

what the HELL.... that was COOL.

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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
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lelith
Sybarite
lelith

Posts : 334
Join date : 2014-05-27
Location : FAR EAST

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PostSubject: Re: Illustrated Batrep of Gum-Un'dar Council (Vol. 3)   Illustrated Batrep of Gum-Un'dar Council (Vol. 3) I_icon_minitimeThu Oct 09 2014, 16:52

My honor, Unorthodoxy - because it's YOU who gave me the idea of Null Deployment.

_________________
Eldar Alliance: Kabal of the Wraithkind / Craftworld Iyanden / Masque of the Veiled Path / Ynnari Aetheriders (Log)
Slaanesh Force: Chaos Daemons / Emperor's Children (both 30k & 40k) / Heretek Metalica
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Unorthodoxy
Beating A Different Drummer
Unorthodoxy

Posts : 839
Join date : 2014-03-25
Location : Western Washington

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PostSubject: Re: Illustrated Batrep of Gum-Un'dar Council (Vol. 3)   Illustrated Batrep of Gum-Un'dar Council (Vol. 3) I_icon_minitimeThu Oct 09 2014, 21:10

. bwa hahahahahahahahaha. Excellent.

_________________
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
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merse24
Kabalite Warrior
merse24

Posts : 216
Join date : 2014-06-14
Location : Texas

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PostSubject: Re: Illustrated Batrep of Gum-Un'dar Council (Vol. 3)   Illustrated Batrep of Gum-Un'dar Council (Vol. 3) I_icon_minitimeThu Oct 09 2014, 21:31

That was pretty impressive! I have to admit, I never really used the null-deployment with the old dex, but so far I've used it in 2 games with great success. The shear amount of firepower that we can put out after arriving from DS is absurd, and very hard to stop.

Love the special effects on the pics by the way!
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PostSubject: Re: Illustrated Batrep of Gum-Un'dar Council (Vol. 3)   Illustrated Batrep of Gum-Un'dar Council (Vol. 3) I_icon_minitime

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