Okay! Images uploaded, finally. Here we go.
This was me using the new dex for the first time, against a guy who's new-ish to Tau.
His list was fairly tailored to DE in general, and helped along throughout by our resident Imperial Commander, and I tried and failed to forget what models he owns. Luckily for me, the Hammerhead didn't come out to play.
The House of Salted Earth. Realspace raider detatchment.
Archon. Toys. Portal, Shadowfield, Armour of Misery, Archangel of Pain. Agoniser.
9 Kab warriors, shredder. Raider TGL, dissie, racks.
10 Kab warriors, shredder. Raider, TGL, dissie, racks, sails.
5 incubi, venom, cannon.
6 Reavers. Caltrops, champ. This guy lost his agoniser in a list re-jig and I forgot to de-champ him.
Beastmaster, 3 Khymerae
The Something Something Enclave.
Commander, Airbursting Frag Launcher (?), some kind of impact field. TL missile pod.
Bodyguards, TL missile pod.
4 shield drones, 2 marker drones.
10 Firewarriors, the S5 AP5 30" guns
10 Firewarriors as above
10 Pathfinders, Grav-inhibitor, Pulse accelerator, leader has markerlight and targetlock.
Pirhana, burst cannon, infuriating flechette launcher.
3 stealth suits, burst cannons, maybe also some marker drones. Mission
1 on the Maelstrom table. 1 card on turn 1, up to 3 after that.
No night fight.
DE trait: Rage
Tau trait: Pinpoint deepstrike
The setup! I figured vassal out as I went along, so please ignore the stupid map markings and illogical use of numbers. I let him set up and go first, to teach him about how terrible an idea that can be.
Tau Turn 1. I messed up, sorry.
Stealth suits infiltrated into the forest up North, after my mandrakes hid behind the BLOS in the top left.
The pathfinders on the left made their scout move to where they are now on the left. The piranha came screeching round the corner to point at the 'drakes. Nothing else moved at all.
Everything that could see them then wasted their entire shooting on killing two mandrakes, since only one markerlight landed a hit! The remaining drake made his snake eyes Ld test and stayed put. An auspicious start.
DE turn one. Pain level - Papercut.
I started to rush his left flank and changed my mind halfway through, sending the reavers and beasts as fast as they could into the centre ruins. My objective at this point is to control every objective, so I let it lie.
The raider full of kabbies and the talos head to the pathfinders, as does the manly mandrake. The venom pops out to provide a distraction, since I'm sure the incubi will be fine for a while, and it's useless where I've put it.
The talos, drake and gunboat kill all the pathfinders except for the grav-inhibitor, which runs away a short distance. The mandrake then fails his 8" charge, but doesn't care at all, since nothing is overwatching! Left flank: ruined.
Tau turn 2.
Things start looking up for the Dories. The lone drone runs away, but the stealths, piranha and firewarriors kill all but one of the reavers, who runs as fast as he can, and two beasts. This is despite forgetting to ignore cover! I start to worry that one flank won't matter. Nothing else happens.
DE turn 2. Pain level - Pizza cheese beard.
The Archon hangs out in the webway and doesn't come out to play this turn. The lone reaver almost becomes the second hero of the game, rolling 3 on his Ld test! He flees, and no doubt becomes the newest arena champ in the quietest arena in Commoragh.
The raider heads into the ruins to have an objective, and the talos grabs another. The incubi jump out of the venom and move up to support the Beastmaster and his one beast.
My shooting is terrible, killing a stealth suit and 4 fire warriors, but a combined assault from beasts and incubi blends the remaining stealthers into a fine paste. They hang out in the forest.
The hero-mandrake attacks the piranha, and in a fine anticlimax, gets blasted back to oblivion by it's flechette launcher before he can do anything.
Tau turn 3
The commander arrives, flawlessly slotting into my former defence line thing and putting a hull point and a Shake on the gunboat and a wound on the talos. This is the third turn he's spent thinking my transports don't matter, but to be fair, talos. The warriors and piranha mercilessly blast the incubeast unit in the forest AND THE LONE INCUBUS ROLLS SNAKE EYES! What.
I've mapped this next part wrong also, but the commander then (illegally) assaulted the Talos, doing nothing but losing two shield drones, and then hit 'n running away to the bottom middle objective. I've got it down as me charging him next turn, sorry about the misdirection.
DE turn 3. Pain level - Rejected For A Date.
The Archon drops into existence behind the firewarriors and takes a deep breath. The raider and venom head over to the two right-hand objectives, because I needed those.
The Talos heads over to the command squad (sloooowly) and shoots a drone down.
The archon opens up the archangel casket, which at -4 Ld kills 5 warriors from one squad and 4 from the other. I probably won't do that again, but it was fun. Shooting from various sources kills more warriors until only 3 remain. By some miracle they also pass morale. Everyone is SUPER BRAVE this game.
The snake-eyes mega-heroic incubus charges the piranha. Guess what happened next? Flechettes. Never let your brave loners charge a piranha.
Tau turn 4. The end is nigh.
Nothing really happens. The airburster scatters wide, the missiles are entirely jinked off, and there weren't enough fire warriors to hurt anything. The raiders take a hull point each from glances. He gets a VP for holding the bottom middle objective.
DE turn 4. Pain level - Biting A Crisp The Wrong Way.
Venom moves to screen the advancing raiders from the piranha, and finishes off the fire warriors for another VP. The raiders shoot a couple of drones off the commander, but the 4++ proves strong in the end. The talos charges again, shrugs off overwatch, and kills off everything except the commander, who hit 'n runs a few inches back. The talos sticks around on the objective.
Tau turn 5. No surrender.
The commander gets the fear, hard, missing every shot he takes at the archon's raider. The pirhana puts another hull point on it, nothing else to report. The fishboat could have taken an objective for another point, but didn't even bother.
DE turn 5. Pain level - Flick On The Ear On A Cold Day.
Warriors and raiders move around, and jump out to claim objectives around the place. The original raider disintegrates the piranha, finally!
Out of sheer arrogance and playing-in-character points, I don't do anything after that except charge the Archon at the Fishboss, challenge him (why?) and carve him into several pieces.
Game over! I end having achieved: First Blood, Warlord, a couple of objectives held for 3 more points, any 3 objectives for another 2 and a unit killed by shooting for 1 more. I just noticed on my field notes I separately achieved "Kill A Unit Somehow" for a total of 9! Not to mention I tabled the guy.
Some thoughts - I'm glad I left CAD and took Realspace Raiders. I didn't even fill my FA slots, took it purely for the early game stealth/shrouded.
At least two guys told me that was dumb, since Tau can ignore cover easily, but to my mind the important thing was they couldn't do that to everyone, and once I hit him, it wouldn't matter. Since he wouldn't be moving much (Tau player, IG advisor?? Come on), ObSec wouldn't be particularly important anyway.
Late game the talos took a lot of hits, and FnP helped. I'd definitely say worth the points. The turn 5 charge by the agoniser-wielding archon with Rage and FC was devastating.
Should've taken two units of bikes! Without caltrops I could afford a whole extra bike, and his last unit of fire warriors that ended the 6-squad could have only killed one squad of 3, getting someone into contact with them much earlier.
It might seem like a tool move to not remind him about the markerlights in turn 1, but believe me when I say he got plenty of help from me before that! Now he'll remember.
Sorry again about the maps. It was really hard.
Oh yeah, tell me your thoughts! Just switch off your brain-keyboard filter and slosh 'em out. Thanks!