HomeDark Eldar WikiDark Eldar ResourcesNull CityFAQUsergroupsRegisterLog in

Share | 
 

 Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens

Go down 
Go to page : Previous  1, 2, 3, 4  Next
AuthorMessage
Bibitybopitybacon
Wych
avatar

Posts : 592
Join date : 2012-07-01

PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   Wed Oct 01 2014, 00:54

Archon gets a 3+ save!! That's the big news here!!!

Edit:On seconds look that looks like a 5 not a three..
Back to top Go down
clively
Sybarite
avatar

Posts : 297
Join date : 2013-03-19

PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   Wed Oct 01 2014, 01:06

That link no longer works.

The original post is here: http://descansodelescriba.blogspot.com/

_________________
Kabal of the Green Hair
Back to top Go down
Gobsmakked
Rumour Scourge
avatar

Posts : 3274
Join date : 2011-05-14
Location : Vancouver, BC

PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   Wed Oct 01 2014, 01:52

I am looking at the 2nd pic of the summary page that Descanso del Escriba has up, and am trying to figure which slot is which.  Troops is under HQ, so I am guessing that per usual it is Elites.  The second one down is FA, I think ("Ataque Rapido"?), followed by HS ("Apo ... Pesado" - 2 units?), followed by V-something ("Vehiculos" - Transports - 5 units?).

Can any Spanish-speakers sort out which might be which, please, because those unit numbers seem curious?

EDIT - I wonder if they just have the last two categories mixed up, the two transport units should be under "Vehiculos" and not "Apo ... Pesado", and vice-versa? GW proof-reading again?


Last edited by Gobsmakked on Wed Oct 01 2014, 08:50; edited 1 time in total
Back to top Go down
Lord_Alino
Lord_Alice
avatar

Posts : 1932
Join date : 2013-02-15
Location : The Warp

PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   Wed Oct 01 2014, 02:44

@Bibitybopitybacon wrote:
Archon gets a 3+ save!! That's the big news here!!!

Edit:On seconds look that looks like a 5 not a three..

Tis a 5
Back to top Go down
Brom
Wych


Posts : 755
Join date : 2013-03-28

PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   Wed Oct 01 2014, 02:57

I compiled a summary of the leaked info so far.

DE Leaked compilation:

HQ
Haywire grenades only for characters

-No vect
-Archon armour 3+(?), no ap2 board or bike, only boosts PfP turn number when fielded in the new DE detachment which also grants 5+ cover save for Troops and 6+ cover save for everything else on the first turn but only if Night Fight
-Succubus has option of AP2 weapon
-Hemie: 70, +1 to the pfp turn if there is a heamie in the unit.
-Drahzar: 190, EW, Rampage, +1A for every 6 to wound, Incubi get +1 WS if Drahzar is in the unit.
-Lilith: 150, Rampage, No armour saves agaist her close combat attacks, rerolls to hit and to wound in close combat
-Court: Llamean 10, Ur ghul 15, Medusae 25, Sslyth 25


Units
Haywire grenades only for characters

- Harlequins are gone from the codex

-Scourges: 16 points each, 4 weapons allowed

-Incubi: 20 points, ap 2 init order, no grenades no upgrade powers

-Reavers: 16 points each, can leave combat, save is still 5+, no longer attack while moving, now bladevanes are improved HoW. all HoW attacks are Rending, base is 1 S4 hit, Caltrops D6 S6, Grav is 1 S4 Concussive.

-Witches: 10 points. NO haywires.

-Kabalites: 8 points

-Talos: 120, units of 1-3, fnp stock no pfp. 3 attacks. Chain flails only give shred.

-Cronos: 100, units of 1-3, Spirit Probe now improves FnP of all Dark eldar in 6" by 1 to a max od 4+

-Mandrakes: 12, lost 5++ baleblast s4 ap4 18” assault 2 soulblaze

-Hellions: 13, no grenades

- Beasts: Khymeras S4/T4, Flocks WS2 A4 W3, Fiend WS3, W3. Max size of 12.

-Trueborn 1 pt cheaper, min size 5 no carbines. NO haywires.

-Wracks elite no improvement, 1 special/5 models
grots 35/model, FnP

- Bomber is 160 points + cost of missiles

- Ravager more expensive lost aerial assault. Raiders and Ravagers come with dissis. Dark lances + 5 points

-Venom almost same cost, cannot take +1 stealth

-Razorwing fast attack, 130 with dissis, +10 for dark lances, void mine is 5” blast

-NO lord of war


Combat drugs
1: +1A
2: +1S
3: +1I
4: +1T
5:+1 WS
6: +1L

Power from Pain
Turn 1:Nothing
Turn 2: FnP 6+
Turn 3: FnP
Turn 4: Fnp, Furious Charge
Turn 5: Turn 4 + Fearless
Turn 6+: Turn 5 + Rage
(+1 to turn if haemon in the unit)


Weapons:
- Huskblade ap3, cheaper, not a relic

- Hex Rifle inflicts ID on Precision Hits got cheaper

- Soul Trap gives +1s for each usnaved wound inflicted in a challenge

- Phantasm GL works like TGL, shorter range. Doesn’t work on ATSKNF

- Ossefactor is assault 1, fleshbane, ap2. If something is killed then the victims unit get d6 hits with s equal to t of the victim, ap-, ignores cover

- Liquifier is now s3 more expensive

- Venom Blade can only be taken by the Acothyst now

- Stun Claw +1S, ap6, confers ID in challenge

- Shadow Field is more expensive doesn’t fail until end of phase

- Agoniser is now Poison 4+, still AP3, same cost

- Scissorhand is Poison 4+, Rending

- Electro corrosive whip  is Poison 5+ (sic), AP3, Concussive and is also the most expensive of all Coven weapons

- Flesh Gauntlet is Poison 4+, ID on 6 To Hit

- PGL does NOT confer grenades anymore - I have not seen the Incubi profile page, so cannot say if they've gained grenades or not

- Splinter Cannons are Salvo 4/6 and got more expensive (so a double nerf)
- lances on infantry are a bit cheaper

- Heat Lance sliiiightly cheaper, it also says that it can be only taken by Scourges but without seeing the unit profiles I cannot verify if Reavers can take it or not

- Mindphase Gauntlet, Flesh Gauntlet, Scissorhand are cheaper, half the cost; ECW is the same

- Djin blade became 33% more expensive


Artefacts:
-- Animus Vitae
one use, assault 1, s4 ap2, 8" if a unsaved wound is inflicted lets all Dark eldar add 1 to the turn number for PfP effects until the end of the game

-- Archangel of Pain
once per game, all units within 9" test Ld with a -2 penalty, then take a wound with no cover/armor saves for each point they failed. Sounds great BUT this does not work against ATSKNF! What the hell!

-- Armour of Misery
Ghostplate with Fear and -2 Ld penalty to all enemy units within 6"

-- Djin Blade
AP3, +2 Attacks, after all attacks roll D6, on 1 the bearer suffers a wound with no saves

-- Helm of Spite
Adamantium Will for all friendly units within 12", Psykers within 12" suffer Perils on any double. This, imo, is the best out of the artefacts

-- Parasite's Kiss
Pistol, Poison 2+, Master-crafted, after inflicting an unsaved wound, the bearer restores a single wound. Turbocrap.


- Wych weapons
(all cost of the old venom blade):
Hydras confer Shred
Razors reroll To Hit
Shardnet/Impaler reroll 1s on To Hit and To Wound


Vehicles, equipments/weapons
- Splinter racks now work on all Splinter weapons

- Shock Prow now gives AV14 when ramming

- Chain Snares now let a vehicle Tank Shock but not Ram

- Torment Gren. Launchers can now be fired, 24", blast, s1, unit hit tests Ld, takes a wound for each point it failed, no armor or cover saves, doesnt work against ATSKNF

- Night Shield confers Stealth can’t be taken by venoms

- flickerfields only for venoms

- sails let a vehicle flat out 24"

- Monoscythe, Shatterfield and Necrotoxin missles haven't changed

- Implosion Msls are s6 ap2 blast

- there are no new ranged weapons other than Ossefactor and Dark Scythe (24", S8, AP2, blast, only on Bomber)

- Stinger Pod hasn’t changed

- TGL, Night Shields, Splinter Racks, Trophies are all more expensive. TGL in particular has tripled in cost.

- Envenomed Blades and Retrofire Jets are gone.

- bomber is 10 av on all sides


Misc
- Someone in the codex has a Crucible of Malediction (most likely Haemy) - once per game, all Psyker units (Brotherhoods included) within 3D6" suffer a S6 hit with no saves of any kind allowed

- someone has a Power Lance (I can see it's profile in the summary) in the codex, but I have no specific unit pages so unsure. However, the most logical choice are Scourges, who have a polearm model option for the Solarite

- Warlord traits are ultrashitty, one gives the warlord +1 ws...
Back to top Go down
Calyptra
Wych
avatar

Posts : 802
Join date : 2013-03-25
Location : Boston

PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   Wed Oct 01 2014, 03:18

If they work as described here, I think I'm going to enjoy combining the Crucible of Malediction with the Helm of Spite.

_________________
Dark Eldar plog: Drug-Crazed Space Elves
Stupid humans plog: Calyptra's Stupid Humans
Vampire Counts plog: Bat Country
Back to top Go down
Bibitybopitybacon
Wych
avatar

Posts : 592
Join date : 2012-07-01

PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   Wed Oct 01 2014, 05:06

Looks like wyches stay 10 points while warriors drop to 8... does that make any sense to anyone? I can only hope that they were given some kinda buff to make up for the loss of haywire..
Back to top Go down
urden93
Kabalite Warrior
avatar

Posts : 174
Join date : 2014-08-28
Location : Budapest, Hungary

PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   Wed Oct 01 2014, 08:04

maybe they got it in basic Razz thats why they stayed 10, dreams eh Very Happy? i like that new wych weps are 5 points instead 10, btw what happened to my favourite gift to realspace: the Shattershard? any1 seen anything?
Back to top Go down
PainReaver
Sybarite


Posts : 374
Join date : 2012-10-21

PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   Wed Oct 01 2014, 08:14

Reavers and Scourges are 16 points. That's cheap.

Not only are Reavers cheaper, they have increased AT ability thanks to improved HoW, so it's a buff overall, just loss of signature.

Scourges- 5 with 4 heat lances/haywire are our go to for anti-tank, w/ Ravagers providing an early stun or use as flank.

I guess Ravagers can still be useful, but I can see the idea behind the redesign- they want us to deepstrike that thing, move it into combat speed and boom something from its behind. I'll most likely 2 at most.
Back to top Go down
Mushkilla
Arena Champion
avatar

Posts : 4015
Join date : 2012-07-16
Location : Toroid Arena

PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   Wed Oct 01 2014, 08:36

Quote :
Shadow Field is more expensive doesn’t fail until end of phase

That is amazing! They buffed shadow fields. Very Happy

_________________
Latest Report: BR4: The Repugnant Ramblers Vs Imperial Knights - 1250pts
Pragmatic Realspace Raider Series


“Even the Black Buzzards thought highly of him, and those maniacs were renowned for hating everyone.” - Tantalus, by Braden Campbell
Back to top Go down
Archon Rievect
Kabalite Warrior
avatar

Posts : 132
Join date : 2014-08-03
Location : The WWP behind you!

PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   Wed Oct 01 2014, 09:47

Well, G-rim W-riters, thanks for the heavy kick to the jewels...if this whole  list is true than the. the ratio of stupid assinine nerfs, points increases and diminished capabilities to anything positive is horrid... I guess I will buy the codex for nothing more than to get the names of people involved and email  all of them and tell them what I think of their cruddy job on the codex...seriously all the things most of us use to play and be competitive have just been tossed in the turd bin.....

cant wait to see wth the  pgl is used for now, maybe harsh language....
Cannot wait to see the bomber taken out by bolters...av10, really?!
Have to now buy DL FOR RAVAGER, RAIDER!?

Shadowfield STILL fails AND costs MORE!?-DOUBLE FAIL GW-WTH are you nimrods thinking?!

give me the 5th ed codex back overall ....

I really cannot express my overall disgust with this "upgrade",well I guess I could suggest whoever did this codex should have to get hit 20x with an agoniser....


Last edited by Archon Rievect on Wed Oct 01 2014, 16:39; edited 1 time in total
Back to top Go down
SERAFF
Kabalite Warrior
avatar

Posts : 212
Join date : 2013-02-12

PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   Wed Oct 01 2014, 10:58

What the heck Talos did to the new author of the codex? 120 points and weaker and more expensive liquifier! Still slow as hell and more useless than before!

By the way what do you guys think about our anti tank options? Scourges ok, but what else? Ravagers lost their aerial assault and lances for 5 pts? Lances were crap even before and they never were a reliable option.
Maybe take a Hekatrix with HWG and try to make something with the help of deep striking scourges?

_________________
My project log Kabal of Blow Blackberry Hammer
Back to top Go down
Klaivex Charondyr
Wych
avatar

Posts : 918
Join date : 2014-09-08

PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   Wed Oct 01 2014, 11:29

Hekatrix cant blow up a vehicle as HWG have no AP.
I dont really like the idea of deep striking scourges. You have to get really close to the vehicle (9" for heat lances) hope that there is no bubble wrap and factor cover in (because when I read some of the comments here I tend to think that their opponents are completely stupid and letting their vehicles alone in the open without sort of protection).
120 Points is pretty much for a one use suicide unit as they wont survive after the killed the vehicle.

Even the infamous 3 Chaos Terminator Suicide squad is cheaper and has more chances of surviving.
Back to top Go down
Count Adhemar
Dark Lord of Granbretan
avatar

Posts : 7214
Join date : 2012-04-26
Location : London

PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   Wed Oct 01 2014, 11:50

@SERAFF wrote:
By the way what do you guys think about our anti tank options? Scourges ok, but what else? Ravagers lost their aerial assault and lances for 5 pts? Lances were crap even before and they never were a reliable option.

Our AT appears to have gone from vaguely reasonable to completely laughable.

Lance weapons needed a boost, not a nerf. They needed twin-linking, not being forced to snapfire. They needed a point reduction, not an increase.

Don't mind losing HWG on Wyches as I always had issues with them being unable to fight normal infantry but superb at taking out tanks. But the grenades needed to be moved, not removed. Now they're just gone and our best AT has gone with them. Haywire Scourges are twice the cost, subject to scatter (unless you increase their cost even more with a character and WWP) and less reliable.

_________________

You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me?
Back to top Go down
Crazy_Ivan
Wych
avatar

Posts : 506
Join date : 2012-04-10
Location : Wellingborough

PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   Wed Oct 01 2014, 12:08

I think ill just end up replacing my ravagers for the forge world reapers as i have two already. I've found them to be more reliable than my ravagers of late.

i really like the idea of deep striking scourges with haywire even if you don't deep strike them they move 12" and shoot 24" that's still a decent threat range.

We are all just going to switch how we play.
Back to top Go down
Klaivex Charondyr
Wych
avatar

Posts : 918
Join date : 2014-09-08

PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   Wed Oct 01 2014, 12:19

In a world that offers a 3+ cover save for nearly every vehicle that happens to get his track into cover its less about the threat range.
Same goes for the other side.. in a world where wyverns and thudd guns exist, footslogging is suicide. I have seen not a single army on foot since 7th that didnt lose horribly due to VP (Maelstrom) or wasnt tabled in turn 2 due mass shooting.
Back to top Go down
Crazy_Ivan
Wych
avatar

Posts : 506
Join date : 2012-04-10
Location : Wellingborough

PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   Wed Oct 01 2014, 13:15

Vehicles do not get cover for simply being in terrain they have to be 25% obscured to get the cover.
Back to top Go down
Grub
Wych
avatar

Posts : 823
Join date : 2011-09-04

PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   Wed Oct 01 2014, 13:24

I'm very much looking forward to using scourges again. Before they were too expensive, now, if they are 16pts I would be happy with that.

Ravagers losing aerial assault AND dropping to AV 10 AND dark Glances going up in price? Seems very shortsighted even from GW! Surely that wont all happen!

Frankly, all dark eldar vehicles should be given Aerial Assault. Always annoyed me that our super quick lightly armoured skimmers were effectively the same speed as any slow and armoured transport/tank in the game. Oh well.

I see us having to become the highest risk taking army in the game if we want to win. I think position and perfect deep strikes are going to be the only way to inflict the pain. A reliance entirely on reserves and getting the right dice roll. And even then, if your opponent isn't a complete novice its going to take some super dice rolling. Maybe there is a rule which allows us to use loaded dice to compensate Razz

_________________
Delicious and Coven-Baked for your Pleasure

A very slow, 30K Salamander Distraction Log: VULKAN LIVES
Back to top Go down
Klaivex Charondyr
Wych
avatar

Posts : 918
Join date : 2014-09-08

PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   Wed Oct 01 2014, 14:04

@Crazy_Ivan wrote:
Vehicles do not get cover for simply being in terrain they have to be 25% obscured to get the cover.

Getting 25% obsured is incredible easy if you are not on a billard table.
Back to top Go down
Barrywise
Wych
avatar

Posts : 614
Join date : 2012-11-14
Location : Illinois

PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   Wed Oct 01 2014, 14:43

Those Mandrakes though, bale blasts for days.

_________________
Want to chat in real time with your fellow archons? Join our Discord channel -> https://discord.gg/5yhRP7v
Back to top Go down
Dat_Other_Guy
Hellion
avatar

Posts : 75
Join date : 2014-07-04
Location : The Gladiatorial Arenas of Commorragh

PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   Wed Oct 01 2014, 16:17

@Barrywise wrote:
Those Mandrakes though, bale blasts for days.

Man if thats true, i can dust off my 5th edition metal models. Man i love those models, id really want to play them again.
Back to top Go down
Azdrubael
Incubi
avatar

Posts : 1761
Join date : 2011-11-16
Location : Russia

PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   Wed Oct 01 2014, 17:05

Every time im reading those rumours im realising more and more what i will buy when i will finally have codex in my hands. I will probably buy a Wraithknight. And i'l paint that damn Wave Serpent thats collecting dust of 7 years now and buy 10 fire dragons. Amen.

_________________
The Dance of Death begins - embraces, caresses, and kisses,
The Harlequin loves you as you fall over in pieces!
Back to top Go down
Kung Fu Hamster
Hellion
avatar

Posts : 65
Join date : 2012-05-28

PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   Thu Oct 02 2014, 04:18

Has anyone heard anything about the Coven supplement yet? Or will we have to wait until people who ordered the special edition get their copies?
Back to top Go down
Massaen
Klaivex
avatar

Posts : 2268
Join date : 2011-07-05
Location : Western Australia

PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   Thu Oct 02 2014, 10:54

What did you want to know?

_________________
Objective Secured - Western Australia's Premier 40k Event Organisers and Website
OBJECTIVE SECURED
Back to top Go down
http://objectivesecured.com.au/
Kung Fu Hamster
Hellion
avatar

Posts : 65
Join date : 2012-05-28

PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   Thu Oct 02 2014, 13:12

@Massaen wrote:
What did you want to know?

A quick rundown of the rules in the supplement would be nice. All we really know at this point is that it exists.
Back to top Go down
Sponsored content




PostSubject: Re: Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens   

Back to top Go down
 
Week 3 releases confirmed - Archon, Succubus & Codex Supplement - Haemonculus Covens
Back to top 
Page 3 of 4Go to page : Previous  1, 2, 3, 4  Next

Permissions in this forum:You cannot reply to topics in this forum
THE DARK CITY :: 

GENERAL DRUKHARI DISCUSSION

 :: News & Rumours
-
Jump to: