HomeDark Eldar WikiDark Eldar ResourcesNull CityFAQUsergroupsRegisterLog in

Share
 

 Reaver Blood Vanes/Cluster Caltrops

Go down 
AuthorMessage
Squidmaster
Incubi
Squidmaster

Posts : 1981
Join date : 2013-12-18
Location : Hampshire, England

Reaver Blood Vanes/Cluster Caltrops Empty
PostSubject: Reaver Blood Vanes/Cluster Caltrops   Reaver Blood Vanes/Cluster Caltrops I_icon_minitimeSun Sep 14 2014, 15:28

Sorry if this has been mentioed before chaps, but I think I missed it.


So, the turbo-boost face-kick.
Obviously the remark which said wounds are taken from the Reavers end position was removed from the FAQ, so where DO we take wounds from?
From where the Reaver started? Or from where it ends up?
I see both as being viable options, but can't work it out or find a rule to backup either argument.

Help?

Cheers.
Back to top Go down
http://www.escelionfilms.com
Panic_Puppet
Wych
avatar

Posts : 506
Join date : 2012-12-30

Reaver Blood Vanes/Cluster Caltrops Empty
PostSubject: Re: Reaver Blood Vanes/Cluster Caltrops   Reaver Blood Vanes/Cluster Caltrops I_icon_minitimeSun Sep 14 2014, 15:50

Note that I'm using the rules from the 'Shooting Phase' section for this, as that comes closest to what we're after (and takes place in the same phase). I would say either from the final position of the Reavers, or randomise. Logic for the former, is that the bladevane attacks are resolved -after- the unit has completed its move, and you take casualties from the closest model to the unit that inflicted the damage.

The alternative is to use Random Allocation on p.35, where (paraphrasing) it says if you can't work out the direction of an attack, randomly determine a model in the unit and that model counts as being the closest until the attack ends or it dies.

What I would do? Consult with the opponent before the game and come to an agreement, if an agreement cannot be made default to random allocation.

_________________
Reaver Blood Vanes/Cluster Caltrops TDxlYzL
Back to top Go down
Bleaksoul Brethren
Sybarite
Bleaksoul Brethren

Posts : 252
Join date : 2014-09-02
Location : San Antonio

Reaver Blood Vanes/Cluster Caltrops Empty
PostSubject: Re: Reaver Blood Vanes/Cluster Caltrops   Reaver Blood Vanes/Cluster Caltrops I_icon_minitimeMon Sep 15 2014, 05:23

It is in the faq. From where they ended
Back to top Go down
Count Adhemar
Dark Lord of Granbretan
Count Adhemar

Posts : 7273
Join date : 2012-04-26
Location : London

Reaver Blood Vanes/Cluster Caltrops Empty
PostSubject: Re: Reaver Blood Vanes/Cluster Caltrops   Reaver Blood Vanes/Cluster Caltrops I_icon_minitimeMon Sep 15 2014, 09:32

@Bleaksoul Brethren wrote:
It is in the faq. From where they ended

It was in the FAQ for 6e. It's not in the FAQ for 7e.

_________________
Reaver Blood Vanes/Cluster Caltrops YhBv3Wk
You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me?
Back to top Go down
Timatron
Sybarite
Timatron

Posts : 443
Join date : 2013-03-12
Location : Brighton

Reaver Blood Vanes/Cluster Caltrops Empty
PostSubject: Re: Reaver Blood Vanes/Cluster Caltrops   Reaver Blood Vanes/Cluster Caltrops I_icon_minitimeMon Sep 15 2014, 13:38

I think that since the wounds are caused by moving over the enemy unit, the wound allocation process from the shooting phase is sufficient, as by the time the wounds come to be allocated, the Reaver unit is at it's final position. To all intents and purposes, considering them to then be the 'firing unit' amounts to the same thing as the previous FAQ; assign the wounds starting with the models closest to the Reaver's final position.
Back to top Go down
Sponsored content




Reaver Blood Vanes/Cluster Caltrops Empty
PostSubject: Re: Reaver Blood Vanes/Cluster Caltrops   Reaver Blood Vanes/Cluster Caltrops I_icon_minitime

Back to top Go down
 
Reaver Blood Vanes/Cluster Caltrops
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
THE DARK CITY :: 

COMMORRAGH TACTICA

 :: Rules: Queries & Questions
-
Jump to: