HomeDark Eldar WikiDark Eldar ResourcesNull CityFAQUsergroupsRegisterLog in
Share | 
 

 "YAWNS" New code.

View previous topic View next topic Go down 
Go to page : 1, 2  Next
AuthorMessage
darthken239
Kabalite Warrior
avatar

Posts : 170
Join date : 2013-04-17

PostSubject: "YAWNS" New code.   Mon Sep 08 2014, 00:37

Is anyone else feeling un-enthused about a new codex. The older player's will remember we waited well over a decade for the last one. And despite some minor disappointment's it was pretty well written....... for 5th ed.
I just can't get excited about the new codex like i did the last one.

general consensus is we'll probably get--
voidraven (should have had it anyway)
fail crap to plastic (production problem, not to be confused with new codex, new model release)
a big over priced model ( ok something new)
the two special character's that everyone uses gone. (they could make a boatload of sales with models for the duke and the baron)
and possibly a codex and suppliments so another $80 money grab.
Back to top Go down
average joe
Kabalite Warrior
avatar

Posts : 157
Join date : 2012-11-22
Location : Bristol, TN

PostSubject: Re: "YAWNS" New code.   Mon Sep 08 2014, 01:43

I've been unenthused about 40k period. I haven't bought or played anything 7th ed. The tail end of 6th really bummed me out. I'm hoping a new codex will get me back into the game.
Back to top Go down
Thor665
Archon
avatar

Posts : 5474
Join date : 2011-06-10
Location : Venice, FL

PostSubject: Re: "YAWNS" New code.   Mon Sep 08 2014, 02:24

I'm not 'unenthused' however neither am I excited.

I did realize that really just about the last year or so I've started to feel comfortable with the codex. After all, I had over a decade with the last one, and I think there *is* a play advantage to using the same dex for a large number of years as you get to know its ins and outs very well.

If I had to describe my feeling it's probably 'cautious curiosity'

When the current dex hit I was initially happy, then went through a phase of depression. The new dex opened up play options, but it also killed others and destroyed the playability of a number of my models (my poor jetbike Haems and Lords still sit there on the shelf, remembering past glory).

I suspect that's what the new dex will do.
I don't think we'll end up 'bad'. I also think we'll get some interesting options, and, natch, a new model (maybe some new IC sculpts too...?) I also think that at least 1-2 things I like in this codex will get stomped on in some manner.

Until it is in my hands though, it's all just theory in my opinion. So I don't dwell on it enough to dread it.

_________________


The Title Troupe! - Nom fellow posters for custom titles.
Back to top Go down
Lord_Alino
Lord_Alice
avatar

Posts : 1930
Join date : 2013-02-15
Location : Exion

PostSubject: Re: "YAWNS" New code.   Mon Sep 08 2014, 02:32

I don't really think we need a new codex. Although knowing GW they'll make it Hardback. And then once every codex and possible supplement is out we'll improve to 150 darra leatherback copies!

YAY!
Back to top Go down
Vindicavi
Kabalite Warrior
avatar

Posts : 120
Join date : 2014-01-21

PostSubject: Re: "YAWNS" New code.   Mon Sep 08 2014, 10:35

I feel fairly similar. Call me cynical but I'm expecting GW to stamp down various bits which are interesting or would allow people to have more than the regulated amount of fun (such as the arcane wargear).

I expect they will remove any character that doesn't have an official model and those that they don't will be put into a supplement with a few minor rules. Baron gets a hellion street gang supplement and Duke gets a corsairs supplement (if they're not simply removed in the purge).

If the rumours about a new coven model is true then expect Coven armies being made into their own supplement, with the new model being a brain dead choice, in an attempt to ring every last drop of cash from the army as possible.

Back to top Go down
Azdrubael
Incubi
avatar

Posts : 1736
Join date : 2011-11-16
Location : Russia

PostSubject: Re: "YAWNS" New code.   Mon Sep 08 2014, 18:03

General way of Codexes after Nids starts to really project the design vision of GW right now.

Before the Codexes was all you need and most of the interesting things was there. Now those interesting things has moved to Suplements and Allies. New base codexes are often very bland, "stremlined", intentionally poor on options to create demand for those dataslats, formations, suplements etc...

And while i think it can end up well for us, thing is, there are lot more interesting stuff for Imperial factions, then it is for Xenos.

I kinda fear we will suffer the same streamlining as everyone else, but wont get new toys right away.
If there will be good Cult and Coven supp right away i will be more then pleased, whatever the additional cost.

And as for a nerf thing, most numerous things i have is Wyches and Warriors, i kinda doubt they will nerf them. I am, of course, fearing the inevitable nerf to Splinter Cannon and hence Venom. TOo much stuff has it as a really competiteve option.


_________________
The Dance of Death begins - embraces, caresses, and kisses,
The Harlequin loves you as you fall over in pieces!
Back to top Go down
aurynn
Incubi


Posts : 1532
Join date : 2013-04-23

PostSubject: Re: "YAWNS" New code.   Mon Sep 08 2014, 18:52

Well I for one am more excited about the supplements. Codex is a necessary first step that I am hoping will bring us points balance and possibly some not-so-bad surprises. :-) And I feel like we really NEED the dex. I confess, I am having exceedingly hard time winning against good players with good lists (well thought lists with synergies) as I feel our options seriously limited and I dont care playing beaststars or allies
Back to top Go down
thesaltedwound
Sybarite
avatar

Posts : 470
Join date : 2014-02-13

PostSubject: Re: "YAWNS" New code.   Wed Sep 10 2014, 05:39

"YAWNS" another thread about the new codex, I'm becoming unenthused about all your lack of patience. Just wait and see.

Also how are you excited about supplements? You realise that's a word for "stuff that would've just been in the codex but we realised we could make you pay twice." Supplements for older dexes, great, exciting stuff. A codex and supplements coming out at the same time is shameless dollarfarming.

_________________
Dark Angels. The Rock. Lion El "Dwayne" Jonson. I can't be the first person to have thought of this.
Back to top Go down
http://Www.bakeframes.bigcartel.com
Foostickens
Slave


Posts : 23
Join date : 2014-02-17

PostSubject: Re: "YAWNS" New code.   Wed Sep 10 2014, 06:06

I like supplements because it adds more fluff. Sure the rules could be in the main book but anything that expands on DE is good for me and worth the money.

We will lose alot (named characters and venoms probably going twin linked as well as the awesome arcane wargear) but if they balance that by something new and nifty and point reductions on most things, it could be good. Or they could go the way of the Ork codex and well yeah.

_________________
Eladrith Ynneas- Allies are for lesser races.
Back to top Go down
aurynn
Incubi


Posts : 1532
Join date : 2013-04-23

PostSubject: Re: "YAWNS" New code.   Wed Sep 10 2014, 08:13

I have accepted long time ago that this is not a cheap hobby... I pay more for my other hobby, hell even my bike is more expensive than a 4000pts army including dexes and supplements. :-D

IF the supplement is good, well I will pay. If it is bad, I wont. The same with dex. If it is bad, I will prolly shelf or sell my DE and start another army. Yea I will be annoyed for the time and money spent collecting DE, especially with so great models, or I will man up and keep with DE despite that. :-)

And I like sups as they add more flavour and accent to a specific part of the force. Making lists fluffier.
Back to top Go down
Lord_Alino
Lord_Alice
avatar

Posts : 1930
Join date : 2013-02-15
Location : Exion

PostSubject: Re: "YAWNS" New code.   Wed Sep 10 2014, 13:05

aurynn wrote:
I have accepted long time ago that this is not a cheap hobby... I pay more for my other hobby, hell even my bike is more expensive than a 4000pts army including dexes and supplements. :-D

IF the supplement is good, well I will pay. If it is bad, I wont. The same with dex. If it is bad, I will prolly shelf or sell my DE and start another army. Yea I will be annoyed for the time and money spent collecting DE, especially with so great models, or I will man up and keep with DE despite that. :-)

And I like sups as they add more flavour and accent to a specific part of the force. Making lists fluffier.

Man up! Join in on the suffering! Razz
Back to top Go down
Anggul
Sybarite
avatar

Posts : 318
Join date : 2011-06-22
Location : Southampton, England

PostSubject: Re: "YAWNS" New code.   Tue Sep 16 2014, 14:33

I'm looking forward to it.

There has been a trend in the new codices that things have been removed but the number of things which are actually useful increases.

Yes we're probably going to lose a fair few of the varied upgrades we have now. That doesn't matter though, because most of the upgrades we have now are useless and there are only a few we actually use anyway. If removing things means the things that stay are more balanced, I'm all for it.

The Grey Knights codex is a good example. The codex is much better than the previous one, but people for some reason think it's bland. They removed the stuff which was silly fluff-wise and a lot of it was too powerful in-game. They then made it so that the stuff which was cool but rather useless was now good. They also removed the Inquisition stuff and apparently the Inquisition are going to get their own update which is much better than the half-arsed afterthought begrudgingly tacked onto the previous Grey Knights codex.

I think a lot of the reason people are less excited about new 40k codices lately is that they're coming out so quickly. Before, an army being re-done was a big event with months between each one. Now they're coming out quickly so people expect it. Silly psychology, if we got the kind of codices we're getting now back in 5th edition people would be ecstatic by comparison. Well, unless you're Orks and Tyranids with their terrible morale rules.

I believe the new codex will be much better. The only thing I hope for which I really doubt they'll do is updated Harlequin rules and Phoenix Lord stats, which are both highly unlikely as the stubborn morons in charge of such things still left them the same in the new Eldar codex.

On the note of special characters, I only want the Baron to stay if they specify that he can only join Hellions. As it is he isn't used because people like him, he's used because he can be easily exploited for his Hit & Run and other things. Seriously, who thought it was a good idea to make Hit & Run transferable? Silliness.

In a similar vein I only want the Duke to stay if Wyches don't need him for reliable combat drugs. Presumably the combat drugs table will be fixed for 7th (i.e changing our currently useless 1 result), or maybe they'll just give us a set function for combat drugs like furious charge and/or rage.

I'm looking forward to it.

_________________
"Oh how awful, did he at least die painlessly? To shreds you say? Well, how's his Dracon holding up? To shreds you say? Very well then... Sad, sad, terrible gruesome news about my colleague Archon Mhu'bhutu." - 'The Feather', Dracon of the Bladed Lotus
Back to top Go down
Thor665
Archon
avatar

Posts : 5474
Join date : 2011-06-10
Location : Venice, FL

PostSubject: Re: "YAWNS" New code.   Tue Sep 16 2014, 14:56

Anggul wrote:
On the note of special characters, I only want the Baron to stay if they specify that he can only join Hellions. As it is he isn't used because people like him, he's used because he can be easily exploited for his Hit & Run and other things. Seriously, who thought it was a good idea to make Hit & Run transferable? Silliness.
The easy fix for that is to give us an Archon/Succubus/Haem who can take a RJB or Hellboard.
At that stage we have the ability to give the beasts an IC escort with PGL and don't have the "cheesy" stealth and Hit & Run options.

_________________


The Title Troupe! - Nom fellow posters for custom titles.
Back to top Go down
Anggul
Sybarite
avatar

Posts : 318
Join date : 2011-06-22
Location : Southampton, England

PostSubject: Re: "YAWNS" New code.   Tue Sep 16 2014, 14:58

Thor665 wrote:
Anggul wrote:
On the note of special characters, I only want the Baron to stay if they specify that he can only join Hellions. As it is he isn't used because people like him, he's used because he can be easily exploited for his Hit & Run and other things. Seriously, who thought it was a good idea to make Hit & Run transferable? Silliness.
The easy fix for that is to give us an Archon/Succubus/Haem who can take a RJB or Hellboard.
At that stage we have the ability to give the beasts an IC escort with PGL and don't have the "cheesy" stealth and Hit & Run options.

Agreed. Let the Baron stay with Hellions, but let (I would probably say Succubi) have a skyboard. You could model it as some kind of lord Beastmaster too, that would be cool.

_________________
"Oh how awful, did he at least die painlessly? To shreds you say? Well, how's his Dracon holding up? To shreds you say? Very well then... Sad, sad, terrible gruesome news about my colleague Archon Mhu'bhutu." - 'The Feather', Dracon of the Bladed Lotus
Back to top Go down
Count Adhemar
Dark Lord of Granbretan
avatar

Posts : 6716
Join date : 2012-04-26
Location : London

PostSubject: Re: "YAWNS" New code.   Tue Sep 16 2014, 15:03

Sorry but why is Baron and his Hit & Run singled out almost universally as a cheesy, OTT ability? A Tau Empire Commander can join a Farsight Enclaves unit and give them Hit & Run for 5 points! Virtually ANY Space Marine character can join virtually ANY Imperial unit and give them And They Shall Know No Fear, hands down one of the best USR's in the game, but nobody is up in arms about that.

The issue is not with The Baron. It's the fact that he is used to augment one of the most ridiculously OP Eldar lists to even sillier extremes in 6e. So why should we be punished for the power of another codex that's already taken a hit with the changes to the psychic rules in 7e?

Not that I'm holding out any hope of retaining the Baron...

_________________

You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me?
Back to top Go down
Anggul
Sybarite
avatar

Posts : 318
Join date : 2011-06-22
Location : Southampton, England

PostSubject: Re: "YAWNS" New code.   Tue Sep 16 2014, 15:06

Count Adhemar wrote:
Sorry but why is Baron and his Hit & Run singled out almost universally as a cheesy, OTT ability? A Tau Empire Commander can join a Farsight Enclaves unit and give them Hit & Run for 5 points! Virtually ANY Space Marine character can join virtually ANY Imperial unit and give them And They Shall Know No Fear, hands down one of the best USR's in the game, but nobody is up in arms about that.

The issue is not with The Baron. It's the fact that he is used to augment one of the most ridiculously OP Eldar lists to even sillier extremes in 6e. So why should we be punished for the power of another codex that's already taken a hit with the changes to the psychic rules in 7e?

Not that I'm holding out any hope of retaining the Baron...

I did say that I think the ability to transfer hit & run to the rest of the unit is silly. I only mentioned the Baron by name because that's the topic of conversation. Those other things are indeed just as daft.

In fairness there are fairly few non-Marine units you would actually bother attaching a Space Marine IC to, so it isn't a big deal. Guard can have Commissars and Priests anyway which are much more annoying given the tendency of Guard to stay close to the board edge. Know No Fear is useless if they're just running off the board anyway.

_________________
"Oh how awful, did he at least die painlessly? To shreds you say? Well, how's his Dracon holding up? To shreds you say? Very well then... Sad, sad, terrible gruesome news about my colleague Archon Mhu'bhutu." - 'The Feather', Dracon of the Bladed Lotus
Back to top Go down
Count Adhemar
Dark Lord of Granbretan
avatar

Posts : 6716
Join date : 2012-04-26
Location : London

PostSubject: Re: "YAWNS" New code.   Tue Sep 16 2014, 15:19

Sorry, I was mainly addressing Thor's "cheesy" comment, not your own.

The fact is that GW really need to trim down the number of special rules that confer to units. In the majority of cases, a unit should only benefit from its own special rules. Of course that creates a few issues, such as what happens when a non-Fearless unit breaks with a Fearless character attached, but I think that these can be worked around.

_________________

You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me?
Back to top Go down
Anggul
Sybarite
avatar

Posts : 318
Join date : 2011-06-22
Location : Southampton, England

PostSubject: Re: "YAWNS" New code.   Tue Sep 16 2014, 15:32

Slow and purposeful is probably one of the worst ones. Somehow being with a guy in mega armour makes Lootas able to walk and fire fine.

The non-fearless unit breaking thing is simple to me, just leave the fearless models where they are and move the non-fearless ones as normal.

_________________
"Oh how awful, did he at least die painlessly? To shreds you say? Well, how's his Dracon holding up? To shreds you say? Very well then... Sad, sad, terrible gruesome news about my colleague Archon Mhu'bhutu." - 'The Feather', Dracon of the Bladed Lotus
Back to top Go down
megatrons2nd
Hellion
avatar

Posts : 95
Join date : 2014-02-03
Location : indiana

PostSubject: Re: "YAWNS" New code.   Tue Sep 16 2014, 19:35

I would leave fearless characters passing on the benefit. They already use the characters LD for that characteristic. It is just a continuation of the LD transference.

_________________
All hail Megatron!!!!! No, I mean Starscream!!!!!
Back to top Go down
Thor665
Archon
avatar

Posts : 5474
Join date : 2011-06-10
Location : Venice, FL

PostSubject: Re: "YAWNS" New code.   Tue Sep 16 2014, 20:30

Count Adhemar wrote:
Sorry but why is Baron and his Hit & Run singled out almost universally as a cheesy, OTT ability? A Tau Empire Commander can join a Farsight Enclaves unit and give them Hit & Run for 5 points! Virtually ANY Space Marine character can join virtually ANY Imperial unit and give them And They Shall Know No Fear, hands down one of the best USR's in the game, but nobody is up in arms about that.

The issue is not with The Baron. It's the fact that he is used to augment one of the most ridiculously OP Eldar lists to even sillier extremes in 6e. So why should we be punished for the power of another codex that's already taken a hit with the changes to the psychic rules in 7e?

Not that I'm holding out any hope of retaining the Baron...
There's a reason I put cheesy in quotes when I made that comment.

_________________


The Title Troupe! - Nom fellow posters for custom titles.
Back to top Go down
Count Adhemar
Dark Lord of Granbretan
avatar

Posts : 6716
Join date : 2012-04-26
Location : London

PostSubject: Re: "YAWNS" New code.   Tue Sep 16 2014, 23:02

Not having a go at you personally, just the general perception that our main role in 40K is to provide the Eldar with extra cheese and we then get punished for the strength of their codex.

_________________

You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me?
Back to top Go down
jbwms713
Kabalite Warrior


Posts : 116
Join date : 2013-07-13

PostSubject: Re: "YAWNS" New code.   Thu Sep 18 2014, 04:38

I'm a little worried that the codex is going to get ruined. As it stands, it's a pretty fine book... it lacks warlord traits and the "relics" page (but we really started that anyway with Arcane Wargear all those years ago), but very little needs to be altered, in truth.

Of course, I play Tyranids, so the shock of the Cruddex is still a deep, gurgling gash that any Heamy would be proud of.
Back to top Go down
Lord_Alino
Lord_Alice
avatar

Posts : 1930
Join date : 2013-02-15
Location : Exion

PostSubject: Re: "YAWNS" New code.   Thu Sep 18 2014, 04:58

What exactly do we even need? Our codex really only needs warlord traits. I couldn't care less about relics.
Back to top Go down
Anggul
Sybarite
avatar

Posts : 318
Join date : 2011-06-22
Location : Southampton, England

PostSubject: Re: "YAWNS" New code.   Thu Sep 18 2014, 09:24

Lord_Alino wrote:
What exactly do we even need? Our codex really only needs warlord traits. I couldn't care less about relics.

Good Mandrakes, cheaper Scourges, combat drugs fixed, most of the useless upgrades fixed, Archons that are capable of functioning without a shadow field and praying they don't roll a single one, Succubi that are actually capable of taking on enemy leaders and not being splatted with ease.

Flyers that actually do what they say on the tin. Give the Razorwing the option for anti-armour missiles so it can take on enemy flyers properly. The void mine is pathetic compared to the fluff. It should be a S10 AP1 large blast with armourbane considering how terrifyingly destructive it's supposed to be. I would probably even make it strength D but for game purposes that might be a bit overwhelming unless you make it really expensive in which case we would run the risk of having it intercepted before it gets to do anything and losing out on a lot of points.

That's all I can think of right now. Those things would be very nice to have.

_________________
"Oh how awful, did he at least die painlessly? To shreds you say? Well, how's his Dracon holding up? To shreds you say? Very well then... Sad, sad, terrible gruesome news about my colleague Archon Mhu'bhutu." - 'The Feather', Dracon of the Bladed Lotus
Back to top Go down
Count Adhemar
Dark Lord of Granbretan
avatar

Posts : 6716
Join date : 2012-04-26
Location : London

PostSubject: Re: "YAWNS" New code.   Thu Sep 18 2014, 09:29

Lord_Alino wrote:
What exactly do we even need? Our codex really only needs warlord traits. I couldn't care less about relics.

Well there's a (currently) 8 page thread here (in which you are quite active) which seems to imply that more than Warlord Traits are required.

_________________

You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me?
Back to top Go down
 
"YAWNS" New code.
View previous topic View next topic Back to top 
Page 1 of 2Go to page : 1, 2  Next

Permissions in this forum:You cannot reply to topics in this forum
THE DARK CITY :: 

GENERAL DARK ELDAR DISCUSSION

 :: Dark Eldar Discussion
-
Jump to: