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 Footdar made Feasible

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Join date : 2014-05-18
Location : Springfield, Virginia

PostSubject: Footdar made Feasible   Thu Aug 14 2014, 17:50

What changes to the codex would you make if your goal was to make Kabalite Warriors not necessarily need a Raider?  In my fan codex thus far I have given them Move Through Cover and a special rule which allows them to make a completely free Fleet move when they arrive from Reserve (Webway portals anyone?).  I also have a new wargear item which is like a Webway portal but instead of coming in from reserve, they come in pairs and when you enter from one portal you exit the other.  Otherwise they are Webway portals, so cannot be destroyed, about the same size etc.  The special Fleet move is not made when exiting one of these new portals (I call them Spacefold portals as that is basically what they do). With those 3 changes I think lots of small Kabalite warrior squads be effective as a largely transport-less army.  What do you think?

I love 8th edition, and I love Dark Eldar in 8th, but I still can't wait for fluffy Kabal rules to drop in our dex.  I have written multiple Dark Eldar fan codexes (3 and a "mini-fandex" which was totally ridiculous), the latest of which (for 7th edition) can be found here.  I also created a Blood Angels 7th edition fan codex, and I have used the Age of Sigmar Kharadron Overlords battletome to create a 40k Squats codex complete with a bunch of Stratagems.
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Join date : 2011-06-10
Location : Venice, FL

PostSubject: Re: Footdar made Feasible   Thu Aug 14 2014, 19:11

Well, to answer this you really need to consider what makes other footslogging armies feasible.

Orks are dirt cheap and have supportive leadership tricks to prevent breaking, all their special and heavy guns are assault. Have special cover generating tricks.
IG are dirt cheap and have supportive leadership tricks to prevent breaking they either have assault guns or the ability to take multiple Heavy guns with good range. Have special cover generating tricks.
Eldar are quite cheap and have move and shoot shenanigans and also heavy weapons that are treated as assault. Have psyker tricks for support.

I think those three are really the big 'footslog' armies out there.

Nids are probably out there too, and they get by with leadership tricks and dirt cheap and troop generating tricks - but they are a special case swarm concept and I wouldn't want to emulate their methods.

As far as 'cheap' goes we do pretty well as we cost equivalent to the Guardians.
We lack leadership buffs though.
We also lack movement tricks.
We also lack the long range and the assault weaponry options of the big three.
We also lack the ability to generate any cover.
Also, our Wyches desperately shouldn't try footslogging, so we're obligated for Wracks as assault support.

That's why we don't really footslog, if we try it, Wyches are basically out, and the Kabalites are kind of 'meh' at the attempt.

If I wanted to make us able to go footslogging I'd probably a couple of things;

1. the ability to take multiple assault weapons (if I could field 2+ Blasters or Shredders in a squad it would dramatically increase the potency of the unit) and/or the ability to mount lances on assault platforms of some stripe.

2. Something to increase our survivability. Maybe an upgrade for a portable night generating field that would give us a stealth effect? Or a leadership boosting/control effect? We need something to make it viable to try to march our guys across the field, and we certainly don't have it currently.

I think the Webway idea is interesting, as it might allow us some interesting objective claiming trickery that we would lose by giving up Raiders/Venoms. I also like it because it focuses on maneuverability, and I think maneuver and attack power are the two bywords of DE design.


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