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 Fingers Crossed

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MurDok
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PostSubject: Fingers Crossed   Mon Feb 24 2014, 19:06

So I got to thinking, with all the really cool, super awesome units that 6th edition codex(s) are delivering to their perspective army I can't but hope and keep my fingers crossed that GW doesn't decide to drop the ball with us (Dark Eldar). I got a reply from forgeworld the other day and they said they had some stuff "on the drawing table".... Keeping m fingers crossed (Topic title, I know lame) that we get some if any answers to be a more viable army like our kin. So a question to end it... Since we (the fans) created the Deldar we should petition GW for one or all of the following: giant walker, Monstrous creature, or some new epic Wargear (functional Webway portal perhaps?)
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Squidmaster
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PostSubject: Re: Fingers Crossed   Mon Feb 24 2014, 20:48

Forgeworld said some time ago that they weren't going to do any more Dark Eldar stuff past the Tantalus because of how awkward and fragile they could be when casting, so whether or not anything actually comes off the "drawing table" and comes to reality is fairly doubtful in my eyes.
40k is pushing towards big things though, and if a new Dark Eldar book isn't far away, then  it's fairly certain we'll get something, the trouble though is that I can probably see what it'll end up being. Either:

> A large Talos/Pain Engine, something to my eyes would just be a bit of a cheat. I know the trend is to just upscale something existing (Crisis Suits to Riptide, Wraithguard to Wraithknight) so it's more than likely that this will be the way it'll go, it just seems off to me if it did happen. It wouldn't have enough effort put in and would be boring.

> A spiky Wraithknight, the other option. Also a strong contender and a likely winner to be honest, as like with most things it'll save GW effort.



If I had the option, if I had the say that is, I would go for one of these options:

> A Collector. If Dark Eldar are there for slaves, where are the units specifically designed for that? I picture a walker, but something akin to the Tripods in War of the Worlds. Something with massive cages and tentacles intended to just pick things up and stow them away for later transport (perhaps with a rule similar to the Tyranid Haruspex consuming rule for capturing people enmasse.

> The Tantalus. Just stick it in the standard Codex as Dark Eldar's big vehicle with a decent plastic kit. That would keep me happy. And if you want it extra special, give it the optional upgrade of a BUILT-IN WEBWAY PORTAL (kind of like the Necron Monolith).


BUT, as I said, I see these as being unlikely. The trend with GW is to scale-up, so a large Talos, boring as I really think that is, would be the most likely thing to come out if we did get a Riptide equivalent giant unit.


.
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MurDok
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PostSubject: Re: Fingers Crossed   Mon Feb 24 2014, 21:53

I could enjoy a larger engine for modeling but game wise yeah I agree with you it would be cheap same as the tantalus. Though I wouldn't mind the tantalus if they made its points cheaper, cause let's face it that thing goes com blooie just as fast as our other vehicles. The collector unit is very intriguing too, I've only read the 2 most recent Deldar novels and they aren't too descriptive with how the slaves are captured other than saying webway opens, big battle, leaves back through webway with slaves lol.

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Mandor
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PostSubject: Re: Fingers Crossed   Mon Feb 24 2014, 22:01

You really think GW is even considering releasing anything Dark Eldar at the moment? At all?

Just look at the recent releases. They only want bigger and better (and more expensive). The focus of the last year has been around cheap to produce, large size plastic kits accessible to a large part of the player base.

Tau, Eldar and Space Marines all got large or semi-large new kits and can all be allied to each other. Barring the new Tyranid release (big kits, but can't be allied), shooty gets shootier, psykers get psychier and everyone needs big monsters or flyers.

Even the rules get wackier and wackier. We've had a roller coaster of badly worked out rule sets and allies-that-don't-count-as-allies in the form of data slates, codices and supplements. The latest "feature" of these rules, Imperial Knights are superheavies with all the perks, yet count as scoring and can be allied by anyone except Tyranids.

So where do you think Dark Eldar fit in to all this madness? Guess what?

They don't.
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Barking Agatha
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PostSubject: Re: Fingers Crossed   Mon Feb 24 2014, 22:21

@Mandor wrote:
You really think GW is even considering releasing anything Dark Eldar at the moment? At all?

Just look at the recent releases. They only want bigger and better (and more expensive)...

Even the rules get wackier and wackier...

So where do you think Dark Eldar fit in to all this madness? Guess what?

They don't.

Why not? Why shouldn't we also get bigger and better (and more expensive), and why shouldn't our rules also get wackier and wackier? I'd prefer bigger and better without the more expensive, but I'm all in favour of wackier and wackier.
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DodgeyDracon
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PostSubject: Re: Fingers Crossed   Tue Feb 25 2014, 00:20

I've personally never seen the appeal of giving Dark Eldar a superheavy or anything along those lines; it kinda goes against our primary tactic of being fast and hard-hitting. I think it'd be more prudent to get more things that focus on taking down superheavies.
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PostSubject: Re: Fingers Crossed   Tue Feb 25 2014, 01:36

If you scale up a talos, do you put it on a flyer base?

What might not be bad is a scaled up version of the cronos. With better template weapons and a larger radius to distribute pain tokens.

And I don't mind the idea of dark eldar getting a super heavy, so long as the damn thing is fluffy. I don't want a revenant titan. We're frickin' space pirates. The first thing we should get is a massive gun ship. Transports 20. 4-8 dark lances on each side and you can split fire. Take morale checks within 6" and to assault. Two front mounted splinter cannons that cause pinning tests. Some type of rule that makes it harder to penetrate, and give it boarding planks like the orks have.

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MurDok
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PostSubject: Re: Fingers Crossed   Tue Feb 25 2014, 04:20

Okay here it is, we something along the lines of the Tau Manta, only make so we can assault of it too xD. It fits the fluff in so many ways lol.

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PostSubject: Re: Fingers Crossed   Tue Feb 25 2014, 04:37

You can make a 'super heavy' and still keep dark elder theme of glass hammer. Think something along the lines of Jaba's sail barge Star Wars. As raiders, it also makes sense they would have some big guns to deal planetary fortifications. Basically think large siege weapons on agile fragile frames, like a tantalus and reaper combo. Flyers are another area that is wide open for potential. Space marines have the thunder hawk, and I imagine the dark elder could have a larger assault transport type flyer to bring troops and haul away slaves. Frankly, as a raider force, a flyer with some D strength weapons is one of the few things that makes sense fluff wise to deal with the D toting super heavies that are now a reality since escalation dropped.
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Marrath
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PostSubject: Re: Fingers Crossed   Tue Feb 25 2014, 06:18

How about A flying monstrous creature engine.
A mix of Talos/Cronos and the new Tyranid Harpy/Crone.
Call it Hades Fear Engine or something.
Or a HUGE Venom like from the 80's StarCom villians:
http://www.flickr.com/photos/coolandcollected/5751538848/

Just put enough spikes on it  Twisted Evil

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MurDok
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PostSubject: Re: Fingers Crossed   Tue Feb 25 2014, 08:28

I like the barge idea and the huge venom idea but let's not forget that the army (fluff wise) attacks via webway portals like 99% of the time. That's why nothing is heavily fortified and just about everything is open topped.

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commandersasha
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PostSubject: Re: Fingers Crossed   Tue Feb 25 2014, 09:31

If GW cared about thematically appropriate stuff as per old fluff, we wouldn't keep seeing "new" tech, at least for Imperium armies.
Instead, it's "oh, didn't we mention Dark Shrouds? Yeah, they've always had them...it just didn't come up before..."
The Necrons had a huge re-working, from a simple army of secretive robots, to a whole empire that only recently came to be uncovered.
Tau are inventors, so that's fine, and Eldar could be argued to have no problem with adapting to survive, but the Imperium, especially the Mechanicum, consider invention and modification to be heresy!

DE superheavies could be easily justified, in the same way: Most Archons favour lightning hit-and-run raids, but this Newcult have developed a Webway-jumping Titan walker Monster thingy...

Or, (and this would be MY preference), they could introduce a Super-heavy equivalent made up of normal units: a squadron of modified Raiders in formation, creating a Void Shield area effect, within which are supercharged Ravagers with a big gun each, and a contingent of HWG infantry, CC specialists and constructs.
Think of the Gungan shield beasts in Phantom Menace: although small battlefield units, they turned the whole army into a Super-heavy by power-sharing.

This would be a SH-scaled threat, multiple shields and ablative layers, but still fundamentally a light army.

You know what, Tyranids could do with that too, in the face of all these stupid Manga Mechs that GW has crowbarred into my game!
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