HomeDark Eldar WikiDark Eldar ResourcesNull CityFAQUsergroupsRegisterLog in

Share | 
 

 Haywire grenades

Go down 
AuthorMessage
Lord Puberis
Hellion
avatar

Posts : 89
Join date : 2013-09-14
Location : Sheffield uk

PostSubject: Haywire grenades   Fri Feb 14 2014, 17:02

Hi all,

A question regarding haywire grenades.
When In combat with a vehicle of some description, the 'to hit role' is made.
What I want to know is what happens next, the reason I ask is this.
I originally thought the rules said that you worked out effect of grenade first, including any saves before rolling for haywire effect.
Is this the case? Or is it that you roll to hit, then roll HW effect after which the tank/walker gets any armour save?
Cheers

Jk
Back to top Go down
Squidmaster
Incubi
avatar

Posts : 1890
Join date : 2013-12-18
Location : Hampshire, England

PostSubject: Re: Haywire grenades   Fri Feb 14 2014, 17:39

Tanks don't generally HAVE armour saves, unless they have something like a Flickerfield.

You roll to hit, roll Haywire, and then if your opponent has a Flickerfield, he gets the save then. Think of the Haywire roll as being the same as a standard Armour Penetration roll.
Back to top Go down
http://www.escelionfilms.com
Lord Puberis
Hellion
avatar

Posts : 89
Join date : 2013-09-14
Location : Sheffield uk

PostSubject: Re: Haywire grenades   Fri Feb 14 2014, 19:32

I play against CSM so some of his walkers etc get demon invul saves, that I what I was meaning!
But thanks for answering!!

_________________
Flying round space with pointy ears in cardboard aeroplanes

"I think the next stage for him is to remortgage and bring a captial Ship...
.....Brings it on a roof rack, leans out the window, rolls a 2+.Wins. Goes Home.
Its the future we're all facing"
Back to top Go down
Sponsored content




PostSubject: Re: Haywire grenades   

Back to top Go down
 
Haywire grenades
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
THE DARK CITY :: 

COMMORRAGH TACTICA

 :: Rules: Queries & Questions
-
Jump to: