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Black Death
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PostSubject: Re: Kill Team   Sun Dec 22 2013, 07:31

I just got to read the new KT rules. Gotta say, I like them. To me it makes playing my DE viable again. Hopefully get to play with the new rule soon. Reavers away!!

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Azdrubael
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PostSubject: Re: Kill Team   Sun Dec 22 2013, 08:47

I was hoping Mandrakes could be playable, by fast earning that 1st important Pain Token.

But no more...

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csjarrat
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PostSubject: Re: Kill Team   Sun Dec 22 2013, 10:09

If you guys like kill team but don't get on board with some of the funnier rules (usr can be a bit weird) then have a look at infinity (infinitythegame.com) it's really fun, you have about 10guys on a 4x4 board, rules are free and a team costs about 35 quid which is nothing compared to gw. The rules fit skirmish size game much better than kill team's hacked version of 40k
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Ollelta
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PostSubject: Re: Kill Team   Sun Dec 22 2013, 11:04

@Brom wrote:
I like it man especially the HWGs and the beastmaster inclusion.. fits the theme even if he may be a little harder to use then other options, or do you have a plan thats not readily apparent?

Yeah, the HWGs are overpowered in Kill team as each model is its own unit.. that means everyone can throw them as shooting. It's the only reason I'd consider wyches as this basically gives them all a short range blast templates..

However, I've realized that my list is illegal.. and that I'm apparently incapable of remembering what I've written two posts ago:

@Ollelta wrote:
Beasts can't be specialists anymore as well

@Ollelta wrote:
1x Beastmaster Specialist - Agoniser - Fleshbane

Yeah, I'm dumb. Though I'm sure the ban on beast specialists is intended to refer to the actual beasts rather than their handlers.. RAW is just a blanket ban..

The Beastmaster may still be worth including.. I'm torn, a 2+ wounding agoniser sounded really fun.

@Brom wrote:
I went for models that should each kill something reliably every turn rather than more bodies that need to combine to kill something

It's probably a sound tactic, I just find it a bit daunting myself. My plan was basically to bubblewrap my leader with the warriors as much as is possible in KT while the other models fly off and cause surgical carnage. I'd like to come up with a plan that doesn't involve a leader that's basically a liability, but it's tricky with the way the rules are set up.. Guess I'll have a re-think. What I'd really like to see is a faq for grotesques beserk rampage that makes them kill team viable - now that would be entertaining..

Excellent call on the Sniper USR by the way, definitely wouldn't have spotted that myself.

@csjarrat wrote:
then have a look at infinity

Already got the rulebook, I just don't know anyone who's up for it.. Hard enough finding people for kill team and they've already got the models for that.. But yes, I very much like the idea of Infinity.
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GrenAcid
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PostSubject: Re: Kill Team   Sun Dec 22 2013, 15:20

My biggest problem is KT version of PfP....I looked aroun forums and such and I discovered that most ppl have small forces up to 12 models(tyranids/orks/guard excluded) but even they can make small force if they want. So killing 5 guys to earn 1token is kinda meh since you force your opponent to test break.....

I understand GW concern for dumb ppl who actualy can make mistakes with keeping count of several tokens on 9 models....so I think it has to be house ruled either to each model has its own tokens(since he/she is unit) or adding token after 3 kills not 5.

Sory for grammar.

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Creeping Darkness
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PostSubject: Re: Kill Team   Tue Dec 24 2013, 04:48

Kill team does sound pretty fun.

Interesting how Power from Pain is adjudged. How would 'altered physique' work? Would the whole team get a pain token if any Wracks or Grots were present? Just the Wracks? Just one individual?
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Black Death
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PostSubject: Re: Kill Team   Tue Dec 24 2013, 05:21

They start the game with 1 pain token so they would all get one to begin with.

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Ollelta
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PostSubject: Re: Kill Team   Tue Dec 24 2013, 10:58

Quote :
All friendly models from a Dark Eldar Kill Team that have the Power from Pain special rule, immediately count as having earned one Pain Token for every five enemy non-vehicle models they have killed

The rule only refers to earning pain tokens from kills, it makes no mention whatsoever of altered physique, nor any provision for starting with pain tokens, nor sharing the pain. So I would say the standard rules apply. Thus, each model with altered physique (as a model is a unit) begins with a pain token. No models may share the pain as no characters can ever join another model to make a unit of two. So I would say wracks etc begin with a PT each, and then gain another one when 5 kills have been made by the team.
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GrenAcid
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PostSubject: Re: Kill Team   Tue Dec 24 2013, 15:39

@Ollelta wrote:
Quote :
All friendly models from a Dark Eldar Kill Team that have the Power from Pain special rule, immediately count as having earned one Pain Token for every five enemy non-vehicle models they have killed

The rule only refers to earning pain tokens from kills, it makes no mention whatsoever of altered physique, nor any provision for starting with pain tokens, nor sharing the pain. So I would say the standard rules apply. Thus, each model with altered physique (as a model is a unit) begins with a pain token. No models may share the pain as no characters can ever join another model to make a unit of two. So I would say wracks etc begin with a PT each, and then gain another one when 5 kills have been made by the team.

That is most resonable....but I think killing 5 to get 1 token is mighty unfair.

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Ollelta
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PostSubject: Re: Kill Team   Tue Dec 24 2013, 15:54

Oh I entirely agree. Three would have been rnice.. I don't really believe that it would have been overpowered if just left alone, and one kill equals a pain token for that model, in fact this revision may help us get pts on our less killy units fpr a second half assault... but thats something to explore.
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Black Death
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PostSubject: Re: Kill Team   Tue Dec 31 2013, 10:56

Tried out my 7 reavers KT tonight agaist DA. Zoomed all over the field from cover to cover but only killed his speeder with blaster and 1 marine from heat lance and 1 from blade vane. He managed to squeeze of shots that I failed my saves too. Fun but difficult to do.

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Nappen
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PostSubject: Re: Kill Team   Tue Dec 31 2013, 14:31

I was just getting excited. darn about mandrakes and pain tokens. Otherwise, it does look like a viable option.
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PostSubject: Re: Kill Team   Wed Jan 01 2014, 04:06

Heres what I'm thinking:

5 Trueborn, all w/ HWGs and Plasma grenades;
*1 Blaster, Mastercrafted
*1 Blaster, Tank Hunters
*2 Splinter Cannons
*1 upgraded to Dracon, Power Lance, Furious Charge
in a Raider W/ Dissies
200pts

More for fun really. First run on the weekend vs Tau.

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Black Death
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PostSubject: Re: Kill Team   Wed Jan 01 2014, 10:35

Let us know how it works. Very interested in the outcome.

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Ollelta
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PostSubject: Re: Kill Team   Fri Jan 03 2014, 18:27

It's certainly not optimal, but I think the following would be entertaining to run as a fully mounted KT:

Wrack - Rage
Wrack - Haywire
Wrack - Rending
Raider - Disintegrator

Kabalite Warrior - Leader
Kabalite Warrior
Kabalite Warrior
Kabalite Warrior
Kabalite Warrior
Venom - 2x SC

I know there isn't really an answer to enemy vehicles.. the dissie is a long shot at best, but with two vehicles on the field it would certainly allow a good deal of maneuverability... and a Wrack whose cc Attacks have Haywire would be entertaining to try and use..
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Black Death
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PostSubject: Re: Kill Team   Fri Jan 03 2014, 19:58

Sounds pretty good to me. I'm gonna run 5 incubi in a venom and see how that works. Haven't assigned specialists yet but you know one will have fleshbane.

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" Dismemberment, mutalation and torture. These are the good things in life. Shall I show you?" Succubus Morna Fateweaver of the Cult of Black Death
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Ollelta
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PostSubject: Re: Kill Team   Sat Jan 04 2014, 00:46

Ok, here's a question, Haywire is a CC only attack in the KT rules, if you gave it to a Reaver, would their hammer of wrath attack confer Haywire? If so, that's one automatic Haywire hit plus a possible two more..

I suppose the question comes down to whether you consider the Haywire to be a modifer for the strength of their attack. I can't personally see how it can be considered such, as it specifically ignores strength, and is instead a modifer for all CC attacks.. of which HoW is one..

Something to consider perhaps..


<fantasizing>

Eldar Corsair Kill Team

Felarch - Leader - Shuriken Catapult, CJetpack
Corsair - Specialist - Eldar Missile Launcher, CJetpack, Master Crafted
Corsair - Specialist - Shuriken Catapult, CJetpack, poisoned 4+
Corsair - Specialist - Shuriken Catapult, CJetpack, Preferred Enemy
Corsair - Shuriken Catapult, CJetpack

Corsair Hornet - Scatter laser, Pulse Laser

It would cost about £100 to put together that six model kill team from scratch, but I've a feeling it would do pretty well

</fantasizing>
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