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Norrin
Hellion
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Join date : 2013-10-26
Location : Montréal

PostSubject: Reaver racing   Mon Dec 09 2013, 00:58

I would love for someone to make a Reaver racing video game. With trick manoevres, deadly, 3D courses, weapon and bike upgrades, possibly make it an online game, or at least a LAN game. That would be simply amazing. That is all.
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Nappen
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Join date : 2012-09-22

PostSubject: Re: Reaver racing   Mon Dec 09 2013, 02:36

I like it...put it on the wii and have the mario characters driving Wink
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Gru6y
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PostSubject: Re: Reaver racing   Mon Dec 09 2013, 14:02

I really like the idea! But only if it was breakneck fast (wipeout fast), bloody and really unforgiving.
That would be an awesome game, which would be played by around... 10 people Wink
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Sky Serpent
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PostSubject: Re: Reaver racing   Mon Dec 09 2013, 17:20

I've thought a lot about making a game which would run using the Vassal engine.

You'd have an image of the track, the bikes and then would all have your actions for the turn. You'd submit your actions to the GM who would then work out what happens etc.

Player A might streak 5 spaces ahead, Player B might swipe left (using two APs) and then 3 ahead and Player C breaks (using 2) and shoots (using 3). It'd be hideously complicated but something I might look at doing.

If anyone is up for it let me know.

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Enociac
Hellion
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PostSubject: Re: Reaver racing   Mon Dec 09 2013, 20:21

I would play this! I love reavers!
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GrenAcid
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PostSubject: Re: Reaver racing   Mon Dec 09 2013, 23:30

@Sky
"You'd have an image of the track, the bikes and then would all have your actions for the turn. You'd submit your actions to the GM who would then work out what happens etc."

This could be fun but to find someone acting as a GM will be pain in the ass. You could use dice as an random thing used to be GM....A player is going 5 spaces ahead, Player B might swipe left 2ap and ram player A and then 3 ahead. Give player A some roll to avoid...ect some interactions player vs player with no GM(who will be hard to find) and we have cool game. Ad some character customization/Exp for matches and I would go in Mordheim style game(not with bands...but perhaps some teams 1-5 models).

Sorry for grammar ect...I tend to get lost if I write more.

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Sky Serpent
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PostSubject: Re: Reaver racing   Tue Dec 10 2013, 00:46

It'd be internet based and everyone would have a day or less to put their turns in etc, would be a bit like chess by mail.

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Nappen
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PostSubject: Re: Reaver racing   Tue Dec 10 2013, 02:32

Really, I was thinking about a twisted metal: Black kind of vibe, except with reavers...
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