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Norrin
Hellion
Norrin

Posts : 63
Join date : 2013-10-26
Location : Montréal

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PostSubject: Reaver racing   Reaver racing I_icon_minitimeMon Dec 09 2013, 00:58

I would love for someone to make a Reaver racing video game. With trick manoevres, deadly, 3D courses, weapon and bike upgrades, possibly make it an online game, or at least a LAN game. That would be simply amazing. That is all.
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Nappen
Kabalite Warrior
Nappen

Posts : 249
Join date : 2012-09-22

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PostSubject: Re: Reaver racing   Reaver racing I_icon_minitimeMon Dec 09 2013, 02:36

I like it...put it on the wii and have the mario characters driving Wink
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Gru6y
Slave
Gru6y

Posts : 17
Join date : 2012-10-02

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PostSubject: Re: Reaver racing   Reaver racing I_icon_minitimeMon Dec 09 2013, 14:02

I really like the idea! But only if it was breakneck fast (wipeout fast), bloody and really unforgiving.
That would be an awesome game, which would be played by around... 10 people Wink
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Sky Serpent
Adrenalight Junkie
Sky Serpent

Posts : 2420
Join date : 2011-02-26
Location : Dais Of Administration

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PostSubject: Re: Reaver racing   Reaver racing I_icon_minitimeMon Dec 09 2013, 17:20

I've thought a lot about making a game which would run using the Vassal engine.

You'd have an image of the track, the bikes and then would all have your actions for the turn. You'd submit your actions to the GM who would then work out what happens etc.

Player A might streak 5 spaces ahead, Player B might swipe left (using two APs) and then 3 ahead and Player C breaks (using 2) and shoots (using 3). It'd be hideously complicated but something I might look at doing.

If anyone is up for it let me know.

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Enociac
Hellion
Enociac

Posts : 42
Join date : 2012-01-05

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PostSubject: Re: Reaver racing   Reaver racing I_icon_minitimeMon Dec 09 2013, 20:21

I would play this! I love reavers!
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GrenAcid
Sybarite
GrenAcid

Posts : 257
Join date : 2011-06-02
Location : Poland

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PostSubject: Re: Reaver racing   Reaver racing I_icon_minitimeMon Dec 09 2013, 23:30

@Sky
"You'd have an image of the track, the bikes and then would all have your actions for the turn. You'd submit your actions to the GM who would then work out what happens etc."

This could be fun but to find someone acting as a GM will be pain in the ass. You could use dice as an random thing used to be GM....A player is going 5 spaces ahead, Player B might swipe left 2ap and ram player A and then 3 ahead. Give player A some roll to avoid...ect some interactions player vs player with no GM(who will be hard to find) and we have cool game. Ad some character customization/Exp for matches and I would go in Mordheim style game(not with bands...but perhaps some teams 1-5 models).

Sorry for grammar ect...I tend to get lost if I write more.

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Sky Serpent
Adrenalight Junkie
Sky Serpent

Posts : 2420
Join date : 2011-02-26
Location : Dais Of Administration

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PostSubject: Re: Reaver racing   Reaver racing I_icon_minitimeTue Dec 10 2013, 00:46

It'd be internet based and everyone would have a day or less to put their turns in etc, would be a bit like chess by mail.

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Nappen
Kabalite Warrior
Nappen

Posts : 249
Join date : 2012-09-22

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PostSubject: Re: Reaver racing   Reaver racing I_icon_minitimeTue Dec 10 2013, 02:32

Really, I was thinking about a twisted metal: Black kind of vibe, except with reavers...
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PostSubject: Re: Reaver racing   Reaver racing I_icon_minitime

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