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 Demiurg Project

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Lord_Alino
Lord_Alice
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PostSubject: Demiurg Project   Wed Nov 27 2013, 07:53

Troop Choices

DEMIURG MINERS 7pt/model
WS3 BS3 S3 T4 W1 I3 A1 LD5 Sv4+
Superviser
WS3 BS4 S3 T4 W1 I4 A2 LD7 Sv4+
Unit Composition – 5-15 models
Unit Type: Infantry
WARGEAR
Mining Laser
Mining Drill
Mining Clothes
SPECIAL ABILITIES
Loyalty
Fearless

May Upgrade one Demiurg Miner to a Supervisor – 6 Pts
Supervisor may exchange Mining Drill for Power Drill – 10 Pts

For every ten models in the squad, one may replace its Mining Laser with
Bomb Thrower – 10 Pts
or a Rock Remover – 15 Pts

May take a Thunder Transport as a Dedicated Transport if the unit numbers 12 or less

BROTHERHOOD WARRIORS 10pt/model
WS4 BS4 S3 T4 W1 I3 A1 LD6 Sv4+
Brotherhood Captain
WS4 BS4 S3 T4 W2 I4 A2 LD8 Sv4+
Unit Composition – 5-10 models
Unit Type: Infantry
WARGEAR
Enhanced Warblade
Ion Pistol
Brotherhood Armour
SPECIAL ABILITIES
Loyalty
Fearless

If the squad numbers 10 models, 1 model may replace their Enhanced Warblade with
Ionblade – 15 PT
Enhanced Warhammer – 25 PT

For every 5 models in the squad, 1 may replace their Ion Pistol with
Assault Lazer – 10 PT
Enhanced Ion Pistol – 15 PT

May Upgrade one Brotherhood Warrior to a Brotherhood Captain – 8 PT

The squad may take a Thunder Transport as a Dedicated Transported


Dedicated Transports

Thunder Transport - 65 Pt
Front 12 Side 11 Rear 10 Bs 3
Vehicle: (Tank)
Transport Capacity - 12
Firing Points - 4

Wargear
________
Assault Laser
SearchLight

May Take Extra Armour - 10PT
Dozer Blade - 10 PT


Armoury

Armour
Mining Clothes – 4+ Armour Save
Brotherhood Armour – 4+ Armour Save, 6+ Invulnerable Save

Ranged
Mining Laser - S4 AP5 Assault 1 Range: 18"
Assault Laser - S5 AP4 Assault 2 Range: 24"
Cutting Beam - S9 AP2 Heavy 1 Range: 36"
Ion Pistol – S4 AP5 Assault 1 Range: 12"
Enhanced Ion Pistol – S6 AP3 Assault 1 Range: 18"
Ion Cannon - S7 AP3 Heavy 3 Range: 60"
Bomb Thrower - S6 AP3 Assault 1, Blast Range: 18"
Rock Remover - S7 AP4 Assault 1, Template

Melee
Mining Drill - S+1 AP5
Power Drill - S+3 AP3
Enhanced Warblade – S4 AP5
Enhanced Warhammer – Sx2 AP2, Unwieldy
Ionblade – S7 AP4


SPECIAL ABILITIES
Loyalty – For each Sergeant and/or Independent Character in the squad, add 1 to that squad's leadership.


This is what I have roughly done so far, I was wondering if you guys would be interested in helping me with the project. I need a team, so some helpers would be nice
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Tengu
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PostSubject: Re: Demiurg Project   Wed Dec 11 2013, 14:10

Do you need the rogue trader Squat army list? Cause I have it.
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Lord_Alino
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PostSubject: Re: Demiurg Project   Fri Dec 20 2013, 02:12

oh, sounds fun
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Tengu
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PostSubject: Re: Demiurg Project   Wed Apr 09 2014, 22:07

Tommorrow!
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Tengu
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PostSubject: Re: Demiurg Project   Fri Apr 25 2014, 22:21

Sorry for being so long, have coursework and exams

PART ONE

SQUATS ARMY LIST (Taken from the Warhammer 40K Compendium, 1989)

WARLORD AND 4 HEARTHGUARD 120

WARLORD
           M  WS  BS  S  T  W  I  A  LD  INT  CL  WP
CHAMPION    3  5   4   4  4  1  3  1  9   7    9   9
HERO    3  6   5   4  5  2  4  2  10  9    10  10
MAJOR HERO  3  7   6   4  5  3  5  3  10  9    10  10

Upgrade to a hero - 50
Upgrade to a Major hero - 80

Basic Equipment
Carapace armour, photo-infravion goggles, knife, grenades

Additional equipment
Exo armour - 75

Special Equipment Charts

                    Rolls  Points per roll
Standard weapons      0-1     3
Close combat weapons  0-2     3
Heavy weapons         0-1     50
Grenades/missiles     0-2     7
Equipment and bionics 0-4     5

Bike or Trike - 70 (if he is mounted all the Hearthguard must be mounted)

Power field for bike/trike - 20




4 HEARTHGUARDS
           M  WS  BS  S  T  W  I  A  LD  INT  CL  WP
CHAMPION    3  5   4   4  4  1  3  1  9   7    9   9
HERO    3  6   5   4  5  2  4  2  10  9    10  10
MAJOR HERO  3  7   6   4  5  3  5  3  10  9    10  10

Upgrade to a hero - 50
Upgrade to a Major hero - 80

Basic Equipment
Carapace armour, photo-infravion goggles, knife, grenades, 2 laspistols

Additional equipment
Exo armour - 75
Power axe - 6
Power shield - 1
substitute 2 boltpistols for laspistols - free

Special Equipment Charts

                    Rolls  Points per roll
Standard weapons      0-1     3
Close combat weapons  0-2     3
Heavy weapons         0-1     50
Grenades/missiles     0-2     7
Equipment and bionics 0-4     5

Bikes or Trikes for 4 hearthguard - 280 (if Warlord is mounted all the Hearthguard must be mounted)

Power field for bike/trike - 20



COMBAT SQUAD  Leader and 7 troops 215
        M  WS  BS  S  T  W  I  A  LD  INT  CL  WP
SQUAT    3  4   3   3  4  1  2  1  9   7    9   9

Basic Equitment
Flak armour, photo-infravion goggles, knife, grenades

Standard Equitment
Leader - Las pistol, communicator
Troops - lasguns

Options
A ridiculous variety of grenades

Heavy bolter instead of lasgun - 15 per model
2 laspistols instead of lasgun - free
2 boltpistols instead of lasgun - free
chainsword - 2 per model

Equip 1 trooper with a heavy weapon instead of a lasgun
Autocannon - 45
Conversion beamer - 55
D cannon - 50
Grenade launcher - 25
Heavy plasma gun - 85
heavy stubber - 15
heavy webber - 30
Las cannon 100
missile launcher - 65
multi laser - 50
multi melta - 60

Equip leader with one of the following
chainsword - 3
power axe - 6
power shield - 1
power sword - 7
power glove - 15
combi weapon - 5
sawn off shotgun - 0.5
auto pistol - 1

equip leader for free
bolt pistol
needle pistol
plasma pistol
sword
hand flamer
shuriken pistol
stub gun
web gun



BROTHERHOOD WEAPONS TEAMS
WEAPON WITH CREW OF 2 SQUATS - 20
        M  WS  BS  S  T  W  I  A  LD  INT  CL  WP
SQUAT    3  4   3   3  4  1  2  1  9   7    9   9

Basic equipment
Photo infravision goggles

One of the following per team
mole mortar - 80
thudd gun - 70
Rapier with multi laser - 200
Rapier with multi melta - 210
Rapier with las cannon - 240
Tarantula with grenade launcher - 100
Tarantula with heavy plasma gun - 220
Tarantula with heavy bolter - 100
Tarantula with las cannon - 250
Tarantula with missile launcher - 130
Tarantula with multi melta - 170
Tarantula with conversion beamer - 170

Tactical equipment
bombot (up to 10) - 25 each
las cutter - 55
phase field generator - 70

Additional grenade/missile launcher ammo
chart               rolls    points per roll
grenades/missiles    2        7

Additional equipment
powerfield - 20
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Tengu
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PostSubject: Re: Demiurg Project   Fri Apr 25 2014, 22:26



PART TWO



GUILDMASTER - 20
M WS BS S T W I A LD INT CL WP
CHAMPION 3 5 4 4 4 1 3 1 9 7 9 9
HERO 3 6 5 4 5 2 4 2 10 9 10 10
MAJOR HERO 3 7 6 4 5 3 5 3 10 9 10 10

Upgrade to a hero - 50
Upgrade to a Major hero - 80

Basic Equipment
Flak armour, photo-infravion goggles, knife, grenades

Additional equipment
Exo armour - 75
Carapace armour - 1
Power shield - 1

Special Equipment Charts

Rolls Points per roll
Standard weapons 0-1 3
Close combat weapons 0-2 3
Heavy weapons 0-1 50
Grenades/missiles 0-2 7
Equipment and bionics 0-4 5

Bike or Trike - 70

Power field for bike/trike - 20



GUILD WEAPONS TEAMS - 70
Guild trike mounted weapon with team of two squats
M WS BS S T W I A LD INT CL WP
SQUAT 3 4 3 3 4 1 2 1 9 7 9 9

Basic equipment
photo infra vision goggles

One of the following per team
Autocannon - 35
Conversion beamer - 50
D cannon - 40
Grenade launcher - 55
Heavy plasma gun - 75
heavy stubber - 10
heavy webber - 20
Las cannon 90
missile launcher - 60
multi laser - 40
multi melta - 50

Additional grenade/missile launcher ammo
chart rolls points per roll
grenades/missiles 2 7

Additional equipment
powerfield - 20



GUILD BIKE SQUAD Leader and 7 troops - 555

Can be either trikes or bikes, trikes use same profile as bikes, -they are not the same as the heavy weapons trike.

M WS BS S T W I A LD INT CL WP
SQUAT 3 4 3 3 4 1 2 1 9 7 9 9

Basic Equitment
photo-infravion goggles, 2 laspistols

Additional equipment
15 points per squad
needle pistol
auto pistol
bolt pistol
hand flamer
plasma pistol
shuriken pistol
pair of sawn off shotguns
chainsword

A good variety of grenade options



LIVING ANCESTOR - 190
M WS BS S T W I A LD INT CL WP
ANCESTOR 2 3 2 3 6 1 2 1 10 9 10 10

Basic equipment
knife, medipack, any type of forcefield

Additional equipment
sword - 0.5
chainsword - 1.5
power axe - 6
power shield - 1
power sword - 7
power glove - 15
combi weapon - 5
sawn off shotgun - 0.5
auto pistol - 1
bolt pistol - 1.5
force sword - 40
force rod - 40
hand flamer - 2
las pistol - 0.5
needle pistol - 5
neuro disruptor - 4
plasma pistol - 4
stub gun - 0.5
sidecar attachment - free

The living ancestor may ride in a sidecar attached to any bike in the force.

Psychic abilities
Level 4
Psi level 12D6
Abilities 2D6

D100 Ability
1-10 Aura of resistance
11-15 Cure injury
16-25 Immunity from poison
26-35 Aura of protection
36-40 Jinx
41-45 Rally
46-50 Smash
51-55 Sense presence
56-65 Aura of recalcitrance
66-70 Transfer aura
71-80 Aura of invunerability
81-85 Cure wounds
86-90 Stasis
91-95 Strength of mind
96-100 Temporal distort
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Tengu
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PostSubject: Re: Demiurg Project   Fri Apr 25 2014, 22:28

Part Three will be later, ok?
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PostSubject: Re: Demiurg Project   Fri Apr 25 2014, 22:43



PART THREE



ADDITIONAL EQUIPMENT

VEHICLES
Rhino
Landraider (Up to 3)

OFF TABLE SUPPORT 0-1000

Warlords, Guildmasters and teachpriests may act as spotters

ROBOTS 0-4000

0-4 robots per maniple at a cost of 0-1000 per maniple (including program)

Crusader - 170
Colossus - 110
Castellan - 140
Cataphract - 190
Conqueror - 160

Program points per robot
general battle 35
take and hold/defensive 50
defensive 45
bombot 20

Robots must be controlled by a guildmaster



COMMISSAR - 45

M WS BS S T W I A LD INT CL WP
CHAMPION 4 5 5 4 3 1 5 1 8 8 8 8
HERO 4 6 6 4 4 2 6 2 9 9 9 9
MAJOR HERO 4 6 6 4 4 3 6 3 9 9 9 9

Basic equipment
Conversion field, laspistol

Additional equipment
chainsword - free

Special Equipment Charts

Rolls Points per roll
Standard weapons 0-1 3
Close combat weapons 0-2 3
Heavy weapons 0-1 50
Grenades/missiles 0-2 7
Equipment and bionics 0-4 5

Bikes or Trikes - 70 (If the Hearthguard is mounted the Commisar will be too)

Power field for bike/trike - 20


TECHPRIEST - 10

M WS BS S T W I A LD INT CL WP
HUMAN AD MECH 4 3 3 3 3 1 3 1 7 7 7 7
SQUAT ENGINEER 3 4 3 3 4 1 2 1 9 7 9 9

Basic equipment
Refractor field

Additional equipment
power axe - free
laspistol - free

Special Equipment Charts

Rolls Points per roll
Standard weapons 0-1 3
Close combat weapons 0-2 3
Heavy weapons 0-1 50
Grenades/missiles 0-2 7
Equipment and bionics 0-4 5

Power armour - 6
teleport homer -20
Bikes or Trikes - 70 (If the Hearthguard is mounted the Techpriest will be too)

Power field for bike/trike - 20
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PostSubject: Re: Demiurg Project   Fri Apr 25 2014, 22:59

Phew!

Shall I add the Army notes and background??????
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PostSubject: Re: Demiurg Project   Mon Apr 28 2014, 03:17

O.o sure, thanks
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Tengu
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PostSubject: Re: Demiurg Project   Mon Apr 28 2014, 22:23

Glad to be of help...If I had known what a long job it was, I would never have done it...
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PostSubject: Re: Demiurg Project   Mon Apr 28 2014, 22:31

It is a pretty long job, can't believe you did all that.
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PostSubject: Re: Demiurg Project   Tue Apr 29 2014, 21:27

This is the Dark city; I am a glutton for pain.

do you want some background notes?
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PostSubject: Re: Demiurg Project   Wed Apr 30 2014, 02:12

You're alright with pain? And I have the background down Razz Although.... if you like pain want to come over sometime? I'd like to rearrange your organs.
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