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 A new type of weapon for the dark eldar?

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Eldritchwarmaster84
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PostSubject: A new type of weapon for the dark eldar?   Fri Aug 02 2013, 17:22

Maybe something like warprift or anything that is like distortion. Remember our technology ( well most of it) is based around Eldar tech.
Or maybe even our own type of prism cannon with 3 modes. Please comment ;P type in new ideas and great things so maybe GW may put in the next codex somehwere around 2015 or 14
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The Shredder
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PostSubject: Re: A new type of weapon for the dark eldar?   Fri Aug 02 2013, 18:02

A few thoughts:

- I'd like to see a flamer option of some kind for warrior squads.

- It would be nice to have another heavy weapon option, perhaps somewhere between the splinter cannon and dark lance.

- With the changes to AP, I'd be interested to have a combat weapon along the lines of The Duke's sword (poisoned 2+, rolls of 5+ are AP2).
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Axel115
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PostSubject: Re: A new type of weapon for the dark eldar?   Fri Aug 02 2013, 18:10

The Shredder wrote:


- I'd like to see a flamer option of some kind for warrior squads.


I like this idea
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ligolski
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PostSubject: Re: A new type of weapon for the dark eldar?   Fri Aug 02 2013, 18:20

id love to see some sort of torretting liquifier...a heavy liquifier for instance for use by a talos or a boat of some sort Smile

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commandersasha
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PostSubject: Re: A new type of weapon for the dark eldar?   Fri Aug 02 2013, 18:27

I'd like to see a ranged weapon that boosts fear: perhaps an auto-pinning weapon, or at least one with a better chance of succeeding; maybe take a leaf from the Tau's markerlights, and have "fear tokens" placed on enemy models, which reduce Leadership, force pinning, possibly even cause falling back if enough?
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Mushkilla
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PostSubject: Re: A new type of weapon for the dark eldar?   Fri Aug 02 2013, 18:55

Eldritchwarmaster84 wrote:
Remember our technology ( well most of it) is based around Eldar tech.

This is actually incorrect, most Eldar technology is based around wraithbone and growing weapons armour and craft (through bone singing).

Dark Eldar cone up with a design and then get their slaves to tirelessly make copies until they meet an acceptable standard. Dark Eldar take a far more artisan-style approach. Which contrasts considerably to the biological approach of their Eldar cousins.

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The Shredder
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PostSubject: Re: A new type of weapon for the dark eldar?   Fri Aug 02 2013, 19:06

An anti-tank gun that gets more than 1 shot. With all the fliers around these days, I'd like something with decent odds of taking them out.
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Count Adhemar
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PostSubject: Re: A new type of weapon for the dark eldar?   Fri Aug 02 2013, 19:17

The Shredder wrote:
An anti-tank gun that gets more than 1 shot. With all the fliers around these days, I'd like something with decent odds of taking them out.

Heavy Disintegrator
Range 36" S7 AP2 Heavy 6

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The Shredder
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PostSubject: Re: A new type of weapon for the dark eldar?   Fri Aug 02 2013, 19:23

ligolski wrote:
id love to see some sort of torretting liquifier...a heavy liquifier for instance for use by a talos or a boat of some sort Smile

What about something like S5 AP(d6-1), Torrent Flamer? Or is that too strong?

Anyway, depending on how strong it ends up, maybe a Haemonculus Ancient could have one (a possible reason to use him Very Happy ).

Heavy Disintegrator
Range 36" S7 AP2 Heavy 6[/quote]

That would indeed make my day. Pity it won't happen. Sad 
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DominicJ
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PostSubject: Re: A new type of weapon for the dark eldar?   Fri Aug 02 2013, 21:00

Personally, I think the older races need a huge boost in firepower, it seems obscene that the tau and marines outshoot us!

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The Shredder
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PostSubject: Re: A new type of weapon for the dark eldar?   Fri Aug 02 2013, 21:20

DominicJ wrote:
Personally, I think the older races need a huge boost in firepower, it seems obscene that the tau and marines outshoot us!

With regard to Tau, they actually seem like a pretty good counter to us in general.

Their basic weapons have a range of 30", and are S5 AP5 - so not only do they kill our infantry on 2+, they can also act as effective anti-vehicle weapons against us.

Conversely, because of poison, we only wound their infantry on 4s, and they get their 4+ armour against us.

Against Tau, we seem to have a bit too much glass, and not enough cannon. Razz


With regard to marines, I think the main problem is that they've just been made too cheap. When you have marines at 14pts per model, the advantages we gain from being so fragile and weak start to look fewer and fewer. And, not to mention that the marine HQs are now ludicrously undercosted. I believe the DA librarian is just 65pts now? It seems like our HQs will practically have to halve in cost to stay competitive with crap like that.
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Paradoliak
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PostSubject: Re: A new type of weapon for the dark eldar?   Sat Aug 03 2013, 12:54

[quote="The Shredder"]
DominicJ wrote:
Conversely, because of poison, we only wound their infantry on 4s, and they get their 4+ armour against us.

Don't forget that it's a 4+ to wound, unless a lower result would be needed.
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Count Adhemar
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PostSubject: Re: A new type of weapon for the dark eldar?   Sat Aug 03 2013, 14:07

Paradoliak wrote:
The Shredder wrote:
DominicJ wrote:
Conversely, because of poison, we only wound their infantry on 4s, and they get their 4+ armour against us.

Don't forget that it's a 4+ to wound, unless a lower result would be needed.

Not for shooting attacks as they have no S value so there's no way to determine if a lower score is needed.

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the_dukes_scion
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PostSubject: Re: A new type of weapon for the dark eldar?   Sun Aug 04 2013, 09:16

I don't know about being too weak against marines. Expensive we may be, but in two games over the weekend my shooting heavy DE I was able to monster the marines reasonably easily. Granted, these were not optimum lists, although 6 BA tanks (transports, baal preds etc) was a bit scary, I didn't have too many problems. A proper list would crush mine but I think we hold our own.

Tau on the other hand...

Anyway, back to wishlisting. Flamers definitely, and a way for reavers to get a save against them would be awesome...

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The Shredder
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PostSubject: Re: A new type of weapon for the dark eldar?   Mon Aug 05 2013, 14:21

the_dukes_scion wrote:
I don't know about being too weak against marines. Expensive we may be, but in two games over the weekend my shooting heavy DE I was able to monster the marines reasonably easily. Granted, these were not optimum lists, although 6 BA tanks (transports, baal preds etc) was a bit scary, I didn't have too many problems. A proper list would crush mine but I think we hold our own.

Oh, I wasn't saying that we can never beat marines.

I just think that, especially with marines constantly getting cheaper, we lose out to them in a lot of areas. In casual games it's probably not too bad, but when you start to optimise lists for tournaments and the like, I think the difference becomes more pronounced.


Anyway, in terms of weapons, do you think a (ranged) 3+ poison weapon for some squads would be overpowered? Maybe a Haemonculus Ancient upgrade for the squad he's with.
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CheZZoR
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PostSubject: Re: A new type of weapon for the dark eldar?   Mon Aug 05 2013, 14:28

I'd be happy to be able to twin link dark lances somehow...
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The Red King
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PostSubject: Re: A new type of weapon for the dark eldar?   Mon Aug 05 2013, 14:44

I think a duke style "rending" poison(corrosive toxin?) would be a great splinter weapon rule. We've already seen they are willing to give basic space elf troops rending (bladestorm) and though that may come out too similar to our cousins I feel poison would differentiate enough (although perhaps being too powerful then. Except against GEQ)

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LSK
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PostSubject: Re: A new type of weapon for the dark eldar?   Mon Aug 05 2013, 16:26

The Shredder wrote:
It would be nice to have another heavy weapon option, perhaps somewhere between the splinter cannon and dark lance.
To me a portable desintegrator for the warriors/trueborn would be fine: 36", S5, AP2, Heavy 3 / Assault 2 (25 pts such as DL)
Able to move and shoot, able to threaten TEQ (and those #*@! Oblies) and maybe low armored vehicules.
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The Shredder
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PostSubject: Re: A new type of weapon for the dark eldar?   Mon Aug 05 2013, 17:16

The Red King wrote:
I think a duke style "rending" poison(corrosive toxin?) would be a great splinter weapon rule. We've already seen they are willing to give basic space elf troops rending (bladestorm) and though that may come out too similar to our cousins I feel poison would differentiate enough (although perhaps being too powerful then. Except against GEQ)

Something like that could definitely be interesting.
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PostSubject: Re: A new type of weapon for the dark eldar?   Mon Aug 05 2013, 18:17

CheZZoR wrote:
I'd be happy to be able to twin link dark lances somehow...

Farseer might help here with Guide and Prescience?

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PostSubject: Re: A new type of weapon for the dark eldar?   Mon Aug 05 2013, 23:40

Poison should just have its own strength value that doesn't effect vehicles. A poison wouldn't be just as effective against different creatures, it would depend on the resistance that creature has to that poison. A Space Marine or a Tyranid, for example, would resist poison considerably better than a Guardsman or a Fire Warrior. Poison should have a really high strength but of course not effect vehicles. That way it would kill weaker creatures easily as it should and would still be good against larger creatures but not as good because they're bigger and it takes more poison to harm them.

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PostSubject: Re: A new type of weapon for the dark eldar?   Tue Aug 06 2013, 04:33

Terrorfex Grenades part deux: Electric Boogaloo

Str 3, AP - Large Blast: Any Unit hit by a Terrorfex Grenade is unable to fire overwatch in the next assault phase and treats all enemies as having the Fear Special Rule...

Agonizer: Str User, AP 3: Always wounds on 4+. On the role of a 6 the wielder immediately gains a pain token, models with hull points receive a glancing hit.

Soulseeker Ammunition: Replaces Splinter Rifle/Pistol, Shard Cannon Ammunition: Str 5, AP - Ignores Cover, does not need line of sight.

Wych Weapons: +1 Str + Rending if the Wych has a higher initiative value than their opponent. May be taken by Wychs, Reavers, Hellions, Beastmasters

Shard Net: Template Str 3 AP - Monofilament, Reduces Initiative of opponents in B2B contact by 2, Counts as a Wych Weapon in CC.

Razorflails: Rerolls To Hit, Wych Weapon

Hydra Gauntlets: + 1d6 attacks, Wych Weapon

Vambrace Blade: Str - user, AP 3, Wych Weapon

Hellglaive: Str/Attack +1, Wych Weapon

Husk Blade: Str +1, AP 2, Instant Death

Stinger Pistol: Wounds on 4+ AP - If slays a model, the model explodes Str 3 AP- Small Blast

Hex Rifle: Sniper, 36" AP -. If the Hex rifle causes an unsaved wound, the Glass plague spreads: treat the target unit as if it were affected by the Soul Blaze special rule, except models immune to soul blaze are not immune to the glass plague.

Shredder: Range 18" Str 6, Monofilament

Arcane Wargear:

Orb of the Phantasm: Select a target model within 18". The target is immediately locked in combat with the Orb. WS: 3, Str 5, Toughness 3, Wounds 1, Attacks 2, Leadership 10, AP 4 Fearless. The target is locked in combat until it defeats the Orb or performs a successful Hit and Run (Orb is destroyed, Slaying the Orb does not count towards combat resolution). 1 use only.

Crucible of Malediction: All psychers within 18" permanently lose 1 Warp Point for the duration of the battle. 1 use only.

Syphon of Shaimesh: Weapons wielded by the bearer that wound on a set number value do so 1 number lower (ie wounds on 4+ becomes 3+).

Free Introductory Lelith Hesperax Fanclub Membership: 18" Target immediately becomes obsessed with Lelith Hesperax and is "indisposed" for the enemy's player's next turn. If Lelith is also on the Battlefield she must spend the next turn filing a restraining order...

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Count Adhemar
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PostSubject: Re: A new type of weapon for the dark eldar?   Tue Aug 06 2013, 09:21

Balisong wrote:
Terrorfex Grenades part deux: Electric Boogaloo

Str 3, AP - Large Blast: Any Unit hit by a Terrorfex Grenade is unable to fire overwatch in the next assault phase and treats all enemies as having the Fear Special Rule...

This I like. A lot!

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PostSubject: Re: A new type of weapon for the dark eldar?   Tue Aug 06 2013, 11:34

Count Adhemar wrote:
Balisong wrote:
Terrorfex Grenades part deux: Electric Boogaloo

Str 3, AP - Large Blast: Any Unit hit by a Terrorfex Grenade is unable to fire overwatch in the next assault phase and treats all enemies as having the Fear Special Rule...

This I like. A lot!

I smell a slight combo but can't point where it is Very Happy 

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John M
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PostSubject: Re: A new type of weapon for the dark eldar?   Tue Aug 06 2013, 16:16

I sniper available to characters and warriors would be good. Considering the tactics of DE armies never understood why one wasn't included. Perhaps a lighter dark energy weapon.
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