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 Warlocks, Harlequin and transports

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shadowseercB
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PostSubject: Warlocks, Harlequin and transports   Wed Jul 17 2013, 08:02

Can a Warlock council start off a game in a dedicated transport? And if so why can't the harlequins?

I tend to just put units that it says may take a transport.
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Count Adhemar
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PostSubject: Re: Warlocks, Harlequin and transports   Wed Jul 17 2013, 09:24

Neither warlock councils nor harlequins have a dedicated transport option so they cannot start the game in one. They can hijack someone else's but cannot start the game in it. They could ride in a Falcon though, as it's not a dedicated transport.

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Ben_S
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PostSubject: Re: Warlocks, Harlequin and transports   Wed Jul 17 2013, 11:01

The only unit that can start a game in a dedicated transport is the unit it's purchased with.

Nothing stops a unit starting the game in any other vehicle with transport capacity. And nothing stops them from simply boarding on the first turn either.
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