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 Drazhar and Spirit Seer

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lobo60
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PostSubject: Drazhar and Spirit Seer   Tue Jul 09 2013, 15:06

Ok so I am thinking about trying this combo out, the spirit Seer gives his squad shrouded and stealth special rule while Drazhar is a bad MFer in combat so I was thinking about combining the two. Now the only trouble is you cannot include the spirit seer in your vehicle and you would have to go it on foot. but then again you could (for a price) get a higher amount of incubi and if lucky you roll a 4 on the runes of battle you get proctect/jinx (+1 armor save/-1 armor save for enemy up to 18"). that would give the unit a 2+ cover save in cover and 4+ cover save in the open. also if by chance (even though we don't like leaving things to chance) we get that protect/ jinx, your Incubi will have a 2+ regular save or if you will it you could jinx any opponent a -1 save (4+ save marines, 3+save terminators)

this may be a dumb idea and I may loose my Drazhar fairly early without his vehicle but, hey worth a try for fun Smile
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Black Death
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PostSubject: Re: Drazhar and Spirit Seer   Tue Jul 09 2013, 18:39

It is a sound plan. Try it out and report back how it worked. I'm still on the fence about taking allies, hard enough filling a list with 1 army.

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lobo60
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PostSubject: Re: Drazhar and Spirit Seer   Tue Jul 09 2013, 20:11

I definately will and I would only take eldar allies simply that they really add to our army and farseers are the best support we could ask for.
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Archon_Demetrious
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PostSubject: Re: Drazhar and Spirit Seer   Wed Jul 17 2013, 05:51

Drazhar can only join Incubi so I believe this tactic can't work
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Vasara
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PostSubject: Re: Drazhar and Spirit Seer   Wed Jul 17 2013, 06:29

The Spirit seer also joins the incubi?

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lobo60
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PostSubject: Re: Drazhar and Spirit Seer   Wed Jul 17 2013, 15:38

Hes an independent character he can join anyone and yes the spirit seer joins the incübi. It actually worked great!
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Azdrubael
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PostSubject: Re: Drazhar and Spirit Seer   Wed Jul 17 2013, 17:01

Useless. Pardon my radical opinion.

Whenever i read such an idea like.
Ok lets take super expensive squad (ranged or else), add it with a super expensive close combat character and expensive buffer, allright it will be super inkillable, just look at all those wounds/cover/psychic powers.
Yeah.

And lets go kill everybody. On foot.

Its like, only this explain my emotions at this point. http://www.youtube.com/watch?v=SaSP7ZnnMlw.

Sorry for my directness. It comes with good intentions.
This is how Space Marine would have played. And this is really not far off in points (20) from Lysander and 8 Terminators. Only those have true 2+ save, T4, deep strike and they are scary.

Incubi can be fried by first hell turkey. It wont work in competitive environment.
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lobo60
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PostSubject: Re: Drazhar and Spirit Seer   Wed Jul 17 2013, 17:54

Lol true, I just tried it in my game.it worked great against the tau player I played. It requires cover to be super effective. Turkeys would probably fry them but then again he frys my raiders. Spirit seers are only 70 points fora lvl 2 psyker. Maybe it wouldn't work for your army or you wouldn't even enjoy running it but I had a blast with it because of how many units I wiped. But thanks for your input it definately would not be in any tournament list
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Crazy_Ivan
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PostSubject: Re: Drazhar and Spirit Seer   Wed Jul 17 2013, 20:48

You could always put a haeme with them to give them FNP from the off I have ran 10 man unit of grits before foot slogging with great success Smile.
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lobo60
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PostSubject: Re: Drazhar and Spirit Seer   Wed Jul 17 2013, 20:56

Yup lol foot slogging is not always a bad thing they where worried about the wraith knight the whole game. Which is folly because he survived the game anyway:lol: 
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Squierboy
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PostSubject: Re: Drazhar and Spirit Seer   Wed Jul 17 2013, 22:51

@lobo60 wrote:
Ok so I am thinking about trying this combo out, the spirit Seer gives his squad shrouded and stealth special rule
Spirit Seer grants shrouded (via conceal power), but how are you getting stealth? I don't have Iyandin supplement, but it's certainly not an ability in the main Eldar codex. So your cover save in the open would be 5+.

As for an incubi foot squad, I can't see it performing well vs a competent opponent. You'd need to build the rest of you list around it, providing enough other foot distractions to give the unit a chance to survive. Perhaps you could post your list so we could see it in context (since you imply that you've tried it out)?

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