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 Commorragh State of the Game?

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Kueller
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PostSubject: Commorragh State of the Game?   Commorragh State of the Game? I_icon_minitimeSat Jun 29 2013, 17:58

Just found this site and love the idea of this game, very cool. Has any more work been done on this? I can't find gang selection or cost etc? Thanks
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Saintspirit
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PostSubject: Re: Commorragh State of the Game?   Commorragh State of the Game? I_icon_minitimeSat Jun 29 2013, 18:06

Well, I suppose the gangs made up so far are Kabalites, Wyches, Mandrakes, Hellions, Incubi, Scourges, Covenites, Reavers... And maybe some more, can you think of any, and their cost? I guess that Incubi and maybe some other gangs was supposed to be more of "hired swords" rather than regular gangs. But feel free to make up rules for the various teams!

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shamroll wrote:
Dang! I was hoping Tyranids followed the Pokemon naming idea. A big Carnifex running around just yelling "Carnifex! Carni-Carnifex!" followed by a squad of termagants all saying "Termagant" to each other.
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Thor665
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PostSubject: Re: Commorragh State of the Game?   Commorragh State of the Game? I_icon_minitimeSat Jul 06 2013, 03:10

Did we ever get much of anywhere with it though? When I left about six months ago it still felt like i was floundering for direction and theme still - have we established that and moved onto gangs?
I'm guessing the answer is...dead on the vine?

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PostSubject: Re: Commorragh State of the Game?   Commorragh State of the Game? I_icon_minitimeSat Jul 06 2013, 17:04

Crying or Very sad
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Saintspirit
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PostSubject: Re: Commorragh State of the Game?   Commorragh State of the Game? I_icon_minitimeSat Jul 06 2013, 21:29

You know... Frankly, you might be right there, Thor... Maybe "Dead on the vine" is the best answer at the current moment - it does seems like right now, people doesn't really feel like working on the game. Supposedly, we just have to wait for that to happen.

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shamroll wrote:
Dang! I was hoping Tyranids followed the Pokemon naming idea. A big Carnifex running around just yelling "Carnifex! Carni-Carnifex!" followed by a squad of termagants all saying "Termagant" to each other.
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Thor665
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PostSubject: Re: Commorragh State of the Game?   Commorragh State of the Game? I_icon_minitimeSat Jul 06 2013, 21:49

Whoever merged my two posts made a week apart - you're silly and since the rules allow bumps after 48 hours I was well within site guidelines.

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Zahaladune
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PostSubject: Where are we at on this one??   Commorragh State of the Game? I_icon_minitimeFri Nov 22 2013, 03:21

Hey there folks of the forum.  I have been a long time Mordheim and Necromunda fan and player.  I just found this part of the forum, and am very interested to see who is still up for building the Rules for Commorragh - The Game.

I have over 100 files for Necromunda and Mordheim, including all the original rules and expansions/add-ons, homebrew rules, special actions and the rules used for vehicles in Necromunda.  This will help as a solid foundation for rule making, especially as I've read over these rules hundreds of times.

So.....is Commorragh - The Game nearing it's final breath, or would other forumites be interested in seeing what I could come up with as a basic rule foundation? Anyone's heart set on a specific rule base? I think Necromunda and all it's expansion stuff would work best as a starting point.

P.S. I did read over some of the gang/kabal/coven/cult ideas going around already, as well as the more dark eldar based skill lists. I think the warband style from Mordheim works bests for the gang build, with the hired gun system of both being used to supplement them.

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Enociac
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PostSubject: Re: Commorragh State of the Game?   Commorragh State of the Game? I_icon_minitimeThu Nov 28 2013, 23:13

I've always loved the idea of a Commorragh skirmish game. I've just never posted here because I love lurking so. If I had some spare time I could think up some equipment for people to buy, as everyone else has done the wild stuff and developed gangs or whatnot.
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Zahaladune
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PostSubject: Reigniting the flame   Commorragh State of the Game? I_icon_minitimeSat Nov 30 2013, 00:59

That sounds good Enociac, Over the winter break I plan to make a pdf that compiles and constructs the rules for the game, along with gangs/kabals/cults and some other goodies. If you want, create a thread about weapons, and we can shop some ideas around. Come mid December I hope to have a thread created which has the basic rules and groups defined for people to check out and give feedback on.

P.S. PM me if you need any resources, I have all the files both official and homebrew for Mordheim, Necromunda, and Gorkamorka.

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Plastikente
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PostSubject: Re: Commorragh State of the Game?   Commorragh State of the Game? I_icon_minitimeSat Nov 30 2013, 18:25

I was a great fan of Necromunda, and would love to play a DE version of it. Thing is, as the only DE player I know, I wouldn't have anyone to play with.

I hope that Zahaladune and Enociac are able to breathe some life back into this project though. Maybe I'll be able to persuade someone to borrow a gang from me if there is an existant set of rules to play by.

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Zahaladune
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PostSubject: Re: Commorragh State of the Game?   Commorragh State of the Game? I_icon_minitimeSat Nov 30 2013, 23:21

I get that, It's hard to find people who wanna play skirmish games, even though they tend to be the most fun; to me anyway.  This should definitely be a interesting, and fun endeavor.  Now I just gotta get started scratch ....

Edit: I have created a new thread which will eventually encompass all the rules for this game system. A brief description of my plans and the rule system is given in the introduction post. A link to this thread can be found in my signature.

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Plastikente
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PostSubject: Re: Commorragh State of the Game?   Commorragh State of the Game? I_icon_minitimeSun Dec 01 2013, 08:46

Wandering around the site, I just stumbled across these two threads in the specialist games board:
http://www.thedarkcity.net/t5971-cavash-s-kill-team
http://www.thedarkcity.net/t7282-the-urban-warfare-project
They are both about Kill Team, and include discussions for turning that game into more of a campaign. Might be useful for some ideas.

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Zahaladune
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PostSubject: Re: Commorragh State of the Game?   Commorragh State of the Game? I_icon_minitimeMon Dec 02 2013, 01:44

Ahhhh...Kill Teams, I hadn't considered that.  There could definitely be some useful info/rule-sets/scenarios hidden away in there.  I'll have to review those two threads as well....Twisted Evil

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renegade thor
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PostSubject: Re: Commorragh State of the Game?   Commorragh State of the Game? I_icon_minitimeSat Dec 07 2013, 22:11

really like the sound of this , id be interested in a skirmish game.
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Zahaladune
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PostSubject: Re: Commorragh State of the Game?   Commorragh State of the Game? I_icon_minitimeMon Dec 09 2013, 01:33

If you are interested, check out my project log in my signature. Read over the general description, and feel free to add any comment or suggestions you might have. I should have the general rules up and running by the end of December. Any suggestions for rules, vehicles, warbands etc. are welcome. Make sure to read the description first though Wink 

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dangerous beans
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PostSubject: Re: Commorragh State of the Game?   Commorragh State of the Game? I_icon_minitimeThu Jan 09 2014, 14:44

Great work Zahaladune! I'm a fan of Mordheim although never got to play Necromunda sadly - love the work in your sig, would be happy to help contribute now that I have some spare time again on my hands! Smile

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