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MongooseDog
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PostSubject: Wraithknight loadouts   Sun Jun 02 2013, 16:42

I know he will probably not be competative but in fun game he will be a blast to field. When you are just playing you friends how would you load him out?

Personally I would take suncannon/scattershield and add a scatter laser for TL suncannon.
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PostSubject: Re: Wraithknight loadouts   Sun Jun 02 2013, 21:51

that is a good loadout.

Im also into the base loadout. Sure he doesn't have an invul, but being an MC all he has to do is touch area terrain and get a coversave.

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PostSubject: Re: Wraithknight loadouts   Sun Jun 02 2013, 23:02

I think, for a fun game, I would go for what you suggested, Mongoose... that or the tank-length blade. Just painting that would be awesome!

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PostSubject: Re: Wraithknight loadouts   Sun Jun 02 2013, 23:14

As much as I like the glaive, I just can't wrap my head around losing out on one of the great ranged options. I like the Suncannon/Shield loadout, I like the stock loadout. I haven't decided what the rest of the army's comp will be. This will greatly effect which loadout I choose....or my dumb decision to buy TWO of them Mad

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PostSubject: Re: Wraithknight loadouts   Sun Jun 02 2013, 23:24

also the glaive is wasted on it because it is already S10... and the +1 S is so useless...

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PostSubject: Re: Wraithknight loadouts   Sun Jun 02 2013, 23:27

Shadows Revenge wrote:
also the glaive is wasted on it because it is already S10... and the +1 S is so useless...

Exactly. Is it master-crafted?(I'm at work, no codex in front of me Embarassed )

It does look cool as hell though Twisted Evil (Still not a reason to take it!)

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PostSubject: Re: Wraithknight loadouts   Mon Jun 03 2013, 01:53

Evil Space Elves wrote:
Shadows Revenge wrote:
also the glaive is wasted on it because it is already S10... and the +1 S is so useless...

Exactly. Is it master-crafted?(I'm at work, no codex in front of me Embarassed )

It does look cool as hell though Twisted Evil (Still not a reason to take it!)

Yes it is.

Think I'd be taking the sun cannon, plus two star cannons just for the hell of it.

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Evil Space Elves
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PostSubject: Re: Wraithknight loadouts   Mon Jun 03 2013, 02:08

What would be the advantage with taking the 2nd starcannon? Overwatch fire? I hope that I'm not daft and missing something, but it can only fire 2 heavy weapons as a monstrous creature, right?

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PostSubject: Re: Wraithknight loadouts   Mon Jun 03 2013, 10:25

You have a point, my rule-fu is hazy at best round monstrous creatures and needs work sadly.

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Massaen
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PostSubject: Re: Wraithknight loadouts   Mon Jun 03 2013, 11:14

also you can only overwatch with 1 weapon anyway... regardless of MC status...

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PostSubject: Re: Wraithknight loadouts   Mon Jun 03 2013, 16:43

Massaen wrote:
also you can only overwatch with 1 weapon anyway... regardless of MC status...
Ah snap, good call. What would be the point of two HW's in addition to the primary Sun Cannon or Wraith Cannons then? (Besides looking swell? Razz )

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MongooseDog
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PostSubject: Re: Wraithknight loadouts   Mon Jun 03 2013, 16:48

That is why I would only take 1 SL. Lets you overwatch the SL and TL the Suncannon.
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colinsherlow
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PostSubject: Re: Wraithknight loadouts   Mon Jun 03 2013, 17:02

An MC can only fire 1 weapon when firing overwatch? Where does it say that?
On a side note since the knight is an MC it won't have to take dangerous terrain tests when using its jump pack to land in terrain which is nice. MC's have move through cover

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PostSubject: Re: Wraithknight loadouts   Mon Jun 03 2013, 17:10

colinsherlow wrote:
An MC can only fire 1 weapon when firing overwatch? Where does it say that?

The ability to fire 2 weapons only applies to the shooting phase and therefore doesn't work for overwatch fire.

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PostSubject: Re: Wraithknight loadouts   Mon Jun 03 2013, 17:50

Thanks Count!

MC's are not something that regularly use. So me charging 3 double dakka fexes wouldn't be as brutal. Still brutal though.

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PostSubject: Re: Wraithknight loadouts   Mon Jun 03 2013, 17:51

A lot of people don't know about the rule and I'm not even sure that it's intentional on the part of GW but it is correct RAW.

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PostSubject: Re: Wraithknight loadouts   Mon Jun 03 2013, 17:56

I knew how tau multi trackers worked right away. But I thought the MC rules just said that they can fire 2 weapon. Not two weapons in the shooting phase. I don't have a rulebook infront of me so no idea.

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PostSubject: Re: Wraithknight loadouts   Mon Jun 03 2013, 18:53

I'm going to keep the wraith... lances, is it? Because I'm going to model it like an evil little revenant titan. Don't have the book yet (nor shall I for some time, there are downsides to living on a tropical island) - the secondary weapons are not compulsory I take it?

I like the idea of it model wise, fluff wise, and I think it will be good tactically having some heavy anti-tank on the table on a tough platform - especially since I don't use ravagers.

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Massaen
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PostSubject: Re: Wraithknight loadouts   Tue Jun 04 2013, 02:34

I must say I enjoy the idea of running 3, all with either lances or the sword/shield and a pair of star cannons...

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PostSubject: Re: Wraithknight loadouts   Tue Jun 04 2013, 09:24

I enjoy the idea of being able to afford three, let alone run them. Sadly it is just that, an idea! Laughing

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Bibitybopitybacon
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PostSubject: Re: Wraithknight loadouts   Tue Jun 04 2013, 09:37

From what I've read of early battle reports a good use of the wraith knight is deep striking it on the enemy's flank to box them in for the rest of your guys to pick apart. sun canon and scatter laser seems to be the preferred load out so far. It is early though so more play testing will show us the true shape of it.
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MongooseDog
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PostSubject: Re: Wraithknight loadouts   Tue Jun 04 2013, 17:14

Heck yeah. I minght have gotten something right!
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