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 Dark Eldar FAQ April 2013 changes

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Lay_Ayanesha
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PostSubject: Dark Eldar FAQ April 2013 changes   Tue Apr 23 2013, 10:47

The new faqs just went up, strangely the english Dark Eldar is still the old one from february. But the german one got online a few minutes ago and the english will follow very, very soon.

It contains one clarification and one rule change:
(1) Leliths attacks only ignore saves in CC
(2) Hits caused by bladevanes are not longer allocated randomly. Determine the wounds from the endposition of the jetbikes (finally).

Now I start to read the rulebook FAQ.
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Kinnay
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PostSubject: Re: Dark Eldar FAQ April 2013 changes   Tue Apr 23 2013, 10:55

Mushkilla victory dance in 3... 2... 1...

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Skye26
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PostSubject: Re: Dark Eldar FAQ April 2013 changes   Tue Apr 23 2013, 11:13

Thank god for that, random allocation took soooo long lol

As for Lelith, i'd have felt a cow trying to argue playing it as anything else :p

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Mushkilla
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PostSubject: Re: Dark Eldar FAQ April 2013 changes   Tue Apr 23 2013, 11:18


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PostSubject: Re: Dark Eldar FAQ April 2013 changes   Tue Apr 23 2013, 11:29

No more flat out after shooting from vehicles. Quite expected.

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Mushkilla
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PostSubject: Re: Dark Eldar FAQ April 2013 changes   Tue Apr 23 2013, 11:36

Some highlights:

-Invulnerable saves work on vehicles.
-You can't move through models any-more (glad they cleared that up).
-Dark Angels ravenwing command squad can take two additional bikes.
-Deathwing Assault counts for the purpose of reserve (so no all deepstriking death wing army).
-Vehicles can't shoot gun emplacements any-more.
-Drop pods and the squads inside them both count as coming in from reserve, so can both be shot by models with interceptor.
-Tau suits don't have to take twinlinked weapons, a commander for example can have two seperate missile pods, but it would cost him 30pts rather than 20pts for a twinlinked missile pod (man this is going to be evil)!
-Grand strategy doesn't work on vehicles (except walkers), and only affects units from the grey knights codex.
-Mind war allows cover saves and look out sir.

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Tyrant Lord 73
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PostSubject: Re: Dark Eldar FAQ April 2013 changes   Tue Apr 23 2013, 12:29

@Lay_Ayanesha wrote:

(2) Hits caused by bladevanes are not longer allocated randomly. Determine the wounds from the endposition of the jetbikes (finally).

That'll make it a bit easier to pick off those heavy/special weapons hiding at the back Smile

Also Dark Angels FAQ:
Page 64 – Power Field Generator
Add “If the bearer is embarked upon a Transport vehicle, the power field’s effects only apply to models embarked upon that vehicle”.
So no more triple LR with 4++ unless there are 3 Power fields
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Count Adhemar
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PostSubject: Re: Dark Eldar FAQ April 2013 changes   Tue Apr 23 2013, 12:46

@Tyrant Lord 73 wrote:
Also Dark Angels FAQ:
Page 64 – Power Field Generator
Add “If the bearer is embarked upon a Transport vehicle, the power field’s effects only apply to models embarked upon that vehicle”.
So no more triple LR with 4++ unless there are 3 Power fields

I'm reading that as meaning the vehicle itself no longer gets the 4++

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Tyrant Lord 73
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PostSubject: Re: Dark Eldar FAQ April 2013 changes   Tue Apr 23 2013, 12:49

Oh yeah so it is. Even better!
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Evil Space Elves
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PostSubject: Re: Dark Eldar FAQ April 2013 changes   Tue Apr 23 2013, 14:13

@Mushkilla wrote:
Some highlights:
-Vehicles can't shoot gun emplacements any-more.
-Tau suits don't have to take twinlinked weapons, a commander for example can have two seperate missile pods, but it would cost him 30pts rather than 20pts for a twinlinked missile pod (man this is going to be evil)!

Sprayed coffee on my monitor reading the first one. People will try ANYTHING Twisted Evil
Sprayed coffee again on the second one: I've got a lot of dual Fusion blaster suits to shove down my favorite opponents pie hole Twisted Evil

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Skyboard surfer
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PostSubject: Re: Dark Eldar FAQ April 2013 changes   Tue Apr 23 2013, 14:23

@Mushkilla wrote:
.Tau suits don't have to take twinlinked weapons, a commander for example can have two seperate missile pods, but it would cost him 30pts rather than 20pts for a twinlinked missile pod (man this is going to be evil)!

Because the Tau weren't shooty enough! Evil or Very Mad

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Siticus the Ancient
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PostSubject: Re: Dark Eldar FAQ April 2013 changes   Tue Apr 23 2013, 15:28

Thank the heavens for the Reaver jetbike clearup. Honestly, I've used that wound allocation only once, found it took me five minutes and then asked everyone that even though this is how the FAQ states the wounds should be allocated, could I use the Screamer allocation instead. Nobody ever objected.

Also lol @ Mind War change. Does anyone even use it for anything else but to get a psychic power roll for 20 points?

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tlronin
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PostSubject: Re: Dark Eldar FAQ April 2013 changes   Tue Apr 23 2013, 15:31

I'm glad to see they cleared a lot of stuff up.

No more razorbacks shooting from gun emplacements.
No more moving through friendly units (unfortunatly they didn't say you can't move with your dreadnaught through a gap in a wall smaller than the base as is the case with the charge rules on page 21)

And most importantly, Reavers are easier to use....

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Kinnay
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PostSubject: Re: Dark Eldar FAQ April 2013 changes   Tue Apr 23 2013, 15:40

But also: Look Out Sir! for Mindwar? Are they crazy?

"Ohmigosh, look out, Sir! That Xenos with the big hat is staring at you funnily! I SUSPECT YOUR BRAINS ARE ABOUT TO BE MELTED ANY SECOND NOW! Let me heroically throw my mind into your head and save you from harm!"

scratch

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Last edited by Kinnay on Tue Apr 23 2013, 17:04; edited 1 time in total
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Saintspirit
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PostSubject: Re: Dark Eldar FAQ April 2013 changes   Tue Apr 23 2013, 16:58

Pretty much my thought, Kinnay. My only guess would be that the other guy pushes away the supposed victim, but then again, (as you say) how would he know about the coming Mind War? Invo Saves I can accept, and Cover Saves I suppose, but this...

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Skye26
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PostSubject: Re: Dark Eldar FAQ April 2013 changes   Tue Apr 23 2013, 17:48

I found the change allowing cover saves against mind war to be frustrating, contradicting of the codex and fluff.

And now they make look our sir rolls available against it too?
*Facepalm*

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Squierboy
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PostSubject: Re: Dark Eldar FAQ April 2013 changes   Tue Apr 23 2013, 18:29

@Kinnay wrote:
But also: Look Out Sir! for Mindwar? Are they crazy?

"Ohmigosh, look out, Sir! That Xenos with the big hat is staring at you funnily! I SUSPECT YOUR BRAINS ARE ABOUT TO BE MELTED ANY SECOND NOW! Let me heroically throw my mind into your head and save you from harm!"

scratch
lol, GW only seem to do FAQ updates for Eldar that are psychic power nerfs. Mind War was already such a long-shot to pull off, why make it even harder? I suppose the point is moot, since a brand new codex is around the corner, but still it's irritating Rolling Eyes

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Mandor
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PostSubject: Re: Dark Eldar FAQ April 2013 changes   Tue Apr 23 2013, 19:27

New FAQs wrote:
Q: If a model is ‘removed from play’ due to such effects as failing their Initiative test against ‘Jaws of the World Wolf’, does this count as being removed as a casualty? (p15)
A: Yes.
Mandatory Necron buff.

New FAQs wrote:
Q: Does Mind War allow cover saves and / or Look Out, Sir rolls? (p28)
A: Yes
Mandatory Eldar nerf.

Balance is restored. Again. Move along. Nothing to see here.
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Tony Spectacular
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PostSubject: Re: Dark Eldar FAQ April 2013 changes   Tue Apr 23 2013, 20:09

But, the FAQ specifies Lord of the Storm as targeting Allies of Convenience, so everything isn't necessarily coming up Necron.

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Mandor
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PostSubject: Re: Dark Eldar FAQ April 2013 changes   Tue Apr 23 2013, 20:12

@Tony Spectacular wrote:
But, the FAQ specifies Lord of the Storm as targeting Allies of Convenience, so everything isn't necessarily coming up Necron.
This has always been the case. It has been merely clarified that it does.
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Nomic
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PostSubject: Re: Dark Eldar FAQ April 2013 changes   Thu Apr 25 2013, 06:34

@Count Adhemar wrote:
@Tyrant Lord 73 wrote:
Also Dark Angels FAQ:
Page 64 – Power Field Generator
Add “If the bearer is embarked upon a Transport vehicle, the power field’s effects only apply to models embarked upon that vehicle”.
So no more triple LR with 4++ unless there are 3 Power fields

I'm reading that as meaning the vehicle itself no longer gets the 4++

The vehicle can still get a 4++ save, but if and only if the model with the power field is standing outside the vehicle (since if inside, it only gives the save to the embarked unit).

Lelith got nerfed, but we all knew her grenades ignoring armour was an unintended side effect of the rule changes. Reavers finally got less stupid wound allocation for baldevanes so I consider this a victory.

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Sundered Honour
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PostSubject: Re: Dark Eldar FAQ April 2013 changes   Thu Apr 25 2013, 13:39

I suppose the Lelith change was always expected, as it was really abusing the RAW. The reaver change is also a relief. The changes to other codexes and rules don't bother me too much as I rarely take much notice in the going-ons of the filthy mon-keigh and scummy xenos rules.

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MongooseDog
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PostSubject: Re: Dark Eldar FAQ April 2013 changes   Thu Apr 25 2013, 15:14

Darn it. I was going to use broken Lelith against a guy who thinks RAW is god. Guess I can't now.

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PostSubject: Re: Dark Eldar FAQ April 2013 changes   Thu Apr 25 2013, 16:51

Why haven't they FAQ'ed the Animus Vitae(sp?)? I played with some pretty laid back people but when I go to a local Tournament I really want to know if that can be used with something else...
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PostSubject: Re: Dark Eldar FAQ April 2013 changes   Thu Apr 25 2013, 20:39

@MasterofPuppets wrote:
Why haven't they FAQ'ed the Animus Vitae(sp?)? I played with some pretty laid back people but when I go to a local Tournament I really want to know if that can be used with something else...
No FAQ is needed. It is one of many totally useless pieces of equipment in our codex. One would wonder what went through Phil Kelly's mind when he came up with this crap.
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