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 Forge World: Dark Eldar Reaper

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WeeDawgNYC
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PostSubject: Re: Forge World: Dark Eldar Reaper   Sat Jun 18 2011, 05:44

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WeeDawgNYC
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PostSubject: Re: Forge World: Dark Eldar Reaper   Sat Jun 18 2011, 05:58

The biggest dissapointment is that it wasnt a fast attack choice...

Had it been the size of the Venom, cost around 75pts, make 1 range of 30" & have the capacity to carry 5 Scourges.. THEN I'd be ecstatic.
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abjectus
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PostSubject: Re: Forge World: Dark Eldar Reaper   Sat Jun 18 2011, 06:50

they were calling the reaper a raider at one point, even has a rider in pictures. If it had some troop carrying capacity it would be interesting, like carrying lone ic or harlequin squad that can't start in transport, or if it was available as dedicated transport. I'm still planning on tying one even as they are now.

The twin hulled raider is probably a super heavy transport from look and size. There seems to be giant disintegrators under each hull. There was a pleasure barge transport in the epic raiders list, it sort a resembles some of the versions of that, if it is then troop cap. aprox. 20, looks about the size of 2 raider hulls also. May finally be able to use max size wych/grot squads in transports Laughing. That model just looks cool, i will have to get it when released, even if as a ravanger stand in.
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GrenAcid
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PostSubject: Re: Forge World: Dark Eldar Reaper   Sat Jun 18 2011, 15:05

@WeeDawgNYC wrote:
The biggest dissapointment is that it wasnt a fast attack choice...

Had it been the size of the Venom, cost around 75pts, make 1 range of 30" & have the capacity to carry 5 Scourges.. THEN I'd be ecstatic.

Why and how you want jupn infantry in transport??

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Local_Ork
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PostSubject: Re: Forge World: Dark Eldar Reaper   Sat Jun 18 2011, 15:24

He want Stormbrick Assault Crap... It can carry JP Infantry.

But what's the point of transporting Scourges in first place?
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WeeDawgNYC
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PostSubject: Re: Forge World: Dark Eldar Reaper   Sat Jun 18 2011, 17:02

@GrenAcid wrote:


Why and how you want jupn infantry in transport??

If Blood Angels can do it, Why cant we..?


Remember we are letting our imaginations get the best of us (Isnt that why we play games like this) Dont be such a hard-on.

& the "Why" is to have another (possible) 2 haywire shots from it.
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GrenAcid
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PostSubject: Re: Forge World: Dark Eldar Reaper   Sun Jun 19 2011, 12:20

Quote :
If Blood Angels can do it, Why cant we..?
Cuz its a noob army?? and DE arent? Twisted Evil Twisted Evil

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abjectus
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PostSubject: Re: Forge World: Dark Eldar Reaper   Mon Jun 20 2011, 08:35

if its going to transport troops for extra haywire, fw could give us haywire armed trueborn. It would make more sense then scourges.
If anything is made to transport scourges it should be a supersonic flyer, so there is some reason the scourges would get on it rather then fly themselves. Scourges jumping out of a dark eldar version of the vampire would be kinda cool, but I can't see them in anything raider based.
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Hashmal
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PostSubject: Re: Forge World: Dark Eldar Reaper   Fri Jun 24 2011, 20:35

@Xelkireth wrote:
That thing looks awesome. I'm sad the rules suck so much.

Couldn't have said it better myself.

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Sky Serpent
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PostSubject: Re: Forge World: Dark Eldar Reaper   Tue Jun 28 2011, 18:46

Page 106 of new UK White Dwarf about Games Day wrote:

Meanwhile, Darren Parrwood and Stuart Williamson have been working on slightly darker Eldar projects and they'll have a plethora of concept sketches and models as well as work in progress miniatures on display

Almost makes me want to go to Games Day. My bets are on the twin hulled Raider being finished, possibly something else, some upgrade kits and maybe a mock up of the pleasure barge.

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Gobsmakked
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PostSubject: Re: Forge World: Dark Eldar Reaper   Tue Jun 28 2011, 22:02

Sounds delicious.

Perhaps people can take copious photos of the different sketch book pages this time, instead of them being partially obscured in the background of the model?
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