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 New Dark Eldar FAQ v 1.2

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Hess
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PostSubject: New Dark Eldar FAQ v 1.2   Wed Jan 16 2013, 13:36

Title gives it away, can get it here:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2940045a_Dark_Eldar_v1.2_JANUARY13.pdf

Can't seem to find anything really of note. Seems to be no real update, no?

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Count Adhemar
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PostSubject: Re: New Dark Eldar FAQ v 1.2   Wed Jan 16 2013, 13:44

Read through old and 'new' and nothing has changed.

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PostSubject: Re: New Dark Eldar FAQ v 1.2   Wed Jan 16 2013, 13:52

Talking about a let down.

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Veritas
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PostSubject: Re: New Dark Eldar FAQ v 1.2   Wed Jan 16 2013, 15:28

Sweet, Lilith still ignores armor with plasma grenades and gun emplacements! Very Happy

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Mushkilla
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PostSubject: Re: New Dark Eldar FAQ v 1.2   Wed Jan 16 2013, 15:59

I hate when they increment the number without changing anything, that and keeping stuff from the previous FAQ in pink.

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Tony Spectacular
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PostSubject: Re: New Dark Eldar FAQ v 1.2   Wed Jan 16 2013, 16:45

There is now precedent for Lelith's ranged attacks to ignore armor. I can't copy from a pdf on my tablet, but check out page 3 of the Daemons' update. Specifically the Tally of Pestilence entry. It uses the phrase 'attacks ignore armour', and is verified to apply to both ranged and cc. Not definitive for Lelith, but certainly close enough for me.

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Veritas
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PostSubject: Re: New Dark Eldar FAQ v 1.2   Wed Jan 16 2013, 17:23

Been that way for years Wink

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Seelenberührer
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PostSubject: Re: New Dark Eldar FAQ v 1.2   Wed Jan 16 2013, 18:27

Mushkilla wrote:
I hate when they increment the number without changing anything, that and keeping stuff from the previous FAQ in pink.

I think it makes sense to have a global 40k version number. It saves needing to keep track of a different number for each army book. Everybody knows that we're on 6th ed v1.2. Simple.

Agree that leaving stuff pink is dumbzors, though.
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Squierboy
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PostSubject: Re: New Dark Eldar FAQ v 1.2   Wed Jan 16 2013, 18:48

Hmmph, rubbish!

GW still not tempted to, say, fix the court of the archon to get rid of those minimum composition limitations? Would make DE players happier that they have access to another viable unit, and may even sell some of those miniature things that they spent so much time and effort designing.

Craftworld Eldar got nothing either, apart from another nerf, lol!

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Nomic
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PostSubject: Re: New Dark Eldar FAQ v 1.2   Wed Jan 16 2013, 20:04

And even that nerf was just reiterating somehting that's already mentioned in the BRB (you can only use witchfire-type powers from inside a vehicle, and only if the vehicle has fire points). No idea why that needed to be adressed in the FAQ.

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Veritas
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PostSubject: Re: New Dark Eldar FAQ v 1.2   Wed Jan 16 2013, 21:35

No, now it's super-mega-nerf bat-up-the-ass nerfing.

Q: The Farseer Psychic Powers rules state that they do not require the
Eldar Psyker to have line of sight to the target. Does this mean that they
can be used by an Eldar psyker embarked on a Transport? (p28)
A: No.

An Eldar Farseer cannot use any Eldar powers whatsoever while embarked on a transport now. Big change that says "f u!" to the normal rules.

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brackish
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PostSubject: Re: New Dark Eldar FAQ v 1.2   Wed Jan 16 2013, 22:40

Seelenberührer wrote:
Mushkilla wrote:
I hate when they increment the number without changing anything, that and keeping stuff from the previous FAQ in pink.

I think it makes sense to have a global 40k version number. It saves needing to keep track of a different number for each army book. Everybody knows that we're on 6th ed v1.2. Simple.

Imperial Guard didn't get an update.

Couldn't find any changes after briefly looking through it.
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Creeping Darkness
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PostSubject: Re: New Dark Eldar FAQ v 1.2   Wed Jan 16 2013, 23:49

They actually removed one question;

Quote :
The 1.1 FAQ wrote:

Q: A vo id mine is used in the Movement phase. How does this ef fect
what weapons can be fired by the Voidraven Bomber in the Shooting
phase? (p47)
A: The void mine does not count towards the number of
weapons a Voidraven Bomber can fire that turn.

So I guess it follows the rulebook on bombs now. No biggie.

Everything else is the same. All that pink, so deceptive.
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Sky Serpent
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PostSubject: Re: New Dark Eldar FAQ v 1.2   Wed Jan 16 2013, 23:54

Closing this thread as we already have discussion of the empty Dark Eldar FAQ in Other News & Rumours and this isn't quite news.

Newsflash: there was no news today. Wink

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