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Rancid blade
Kabalite Warrior


Posts : 150
Join date : 2011-05-27

PostSubject: Flat out crashes   Mon Sep 10 2012, 16:21

Hello all,

I have seen a number of posts and heard on some podcasts that if you move a transport flat out and crash then the passengers can't assault in their subsequent turn. I combed the rulebook last night and couldn't find anything. I looked through the forum here and didn't see anything. Is this a rule? and if it is, where is it listed?

Thanks.

Ben
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Massaen
Klaivex
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Posts : 2268
Join date : 2011-07-05
Location : Western Australia

PostSubject: Re: Flat out crashes   Mon Sep 10 2012, 16:45

Page 79, disembarking restrictions is where it comes from though the latest FAQ seems to allow it for vehicles with the assault rule (like ours!)

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Rancid blade
Kabalite Warrior


Posts : 150
Join date : 2011-05-27

PostSubject: Re: Flat out crashes   Tue Sep 11 2012, 02:58

I found it~ page 33. Since all open topped vehicles are assault vehicles and "passengers disembarking... can charge on the turn they do so, even on the turn that the vehicle was destroyed." Thanks!
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Krovin-Rezh
Kabalite Warrior
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Posts : 131
Join date : 2011-05-18
Location : Arizona

PostSubject: Re: Flat out crashes   Tue Sep 11 2012, 04:32

It's a mindset held over from players of 5th Edition (myself included for a while). 5E had flat out in the movement phase, but models could not disembark from it. Wrecked results than destroyed any models that could not disembark from a wrecked vehicle. Strangely enough, this left a loophole where explodes results kept the passengers alive.

Now that flat out is a shooting phase move, they've removed the "cannot disembark" line, so now wrecked allows them to disembark according to the normal rules for doing so (within 3").

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