HomeDark Eldar WikiDark Eldar ResourcesNull CityFAQUsergroupsRegisterLog in
Share | 
 

 A simple Flickerfield change!

View previous topic View next topic Go down 
AuthorMessage
Mushkilla
Arena Champion
avatar

Posts : 4001
Join date : 2012-07-16
Location : Toroid Arena

PostSubject: A simple Flickerfield change!   Thu Aug 02 2012, 18:23

What if flicker-fields were changed to give the stealth USR.

A moving skimmer would have a 4+ cover save.
A skimmer moving flat our would have a 3+ cover save.
Ruins would give you a 3+ cover save.
Flyers performing evasive manoeuvres would have a 4+ save.

What does this do? It makes the flicker-field an interesting choice on all transports, and brings it back in line on our flyers (the 5+ invulnerable being nice but not intentional, I would see it getting changed when the codex is updated).

Thoughts?

_________________
Latest Report: BR4: The Repugnant Ramblers Vs Imperial Knights - 1250pts
Pragmatic Realspace Raider Series


“Even the Black Buzzards thought highly of him, and those maniacs were renowned for hating everyone.” - Tantalus, by Braden Campbell
Back to top Go down
Enfernux
Wych
avatar

Posts : 823
Join date : 2012-05-31
Location : Hungary, Szeged

PostSubject: Re: A simple Flickerfield change!   Thu Aug 02 2012, 19:05

and if they are shot by a s10 ignoring cover weapon, then they are toast. 5up invul is good

_________________


Back to top Go down
http://www.facebook.com/enfer.nux?ref=tn_tnmn
Shadows Revenge
Hierarch of Tactica
avatar

Posts : 2587
Join date : 2011-08-10
Location : Bmore

PostSubject: Re: A simple Flickerfield change!   Thu Aug 02 2012, 20:00

its not a bad idea, but I still like my 5+ invul. It works in close combat, as well as being able to get it even if I go second and havent moved my transports. Also the ability for flyers to get the dodge save without the penaltiy is well worth the 10 pts imho.

Would I use them if they were stealth, yes, ofc. Do I still use them now? Ofc...

_________________
Status:
Usurping Kabal leadership for his Patriarch

Current List:
First 2k GSC List
Back to top Go down
Mushkilla
Arena Champion
avatar

Posts : 4001
Join date : 2012-07-16
Location : Toroid Arena

PostSubject: Re: A simple Flickerfield change!   Thu Aug 02 2012, 20:15

I know it's good. I just don't see them keeping it that way, for long. So I was just experimenting with stuff they might change it to (I might be overestimating GW here).

Ok here is another question: what if it gave the vehicle shrouding (+2 cover saves). Would you consider that broken?

_________________
Latest Report: BR4: The Repugnant Ramblers Vs Imperial Knights - 1250pts
Pragmatic Realspace Raider Series


“Even the Black Buzzards thought highly of him, and those maniacs were renowned for hating everyone.” - Tantalus, by Braden Campbell
Back to top Go down
Enfernux
Wych
avatar

Posts : 823
Join date : 2012-05-31
Location : Hungary, Szeged

PostSubject: Re: A simple Flickerfield change!   Thu Aug 02 2012, 23:12

@Mushkilla wrote:

Ok here is another question: what if it gave the vehicle shrouding (+2 cover saves). Would you consider that broken?

ignore cover weapons and/or tau markerlights.out in the open, no cover from 2 lights, that is 2 pathfinders hitting, and with aporx 3 hitting per turn, no advantage., ignoring cover flamers? Heavy flamers? s10 lb imperial? no please. 5up invul, except vs vindicar assassin? yes!

_________________


Back to top Go down
http://www.facebook.com/enfer.nux?ref=tn_tnmn
Shadows Revenge
Hierarch of Tactica
avatar

Posts : 2587
Join date : 2011-08-10
Location : Bmore

PostSubject: Re: A simple Flickerfield change!   Fri Aug 03 2012, 14:21

I do think that shrouding would be alittle too far. Considering that means just moving your raiders would give them a 3+ save at all times. 66% chance to ignore all damage is very powerful indeed for only 10 points... maybe 15??? but not 10

_________________
Status:
Usurping Kabal leadership for his Patriarch

Current List:
First 2k GSC List
Back to top Go down
krayd
Wych
avatar

Posts : 501
Join date : 2011-10-03
Location : Richmond, VA

PostSubject: Re: A simple Flickerfield change!   Fri Aug 03 2012, 18:00

Flickerfields are among the most expensive upgrades that we can get... so, why not:

5+ inv save...

AND stealth IF the vehicle has moved (as the vehicle has changed from a blur that shifts in and out of reality to a MOVING blur that shifts in and out of reality, making it more difficult to shoot at).

As it stands, I think that FF's are worth about half the cost that they are now (whereas they were properly priced in 5th edition). Allowing it to provide a benefit in all situations would make it worth its price again.
Back to top Go down
Krovin-Rezh
Kabalite Warrior
avatar

Posts : 131
Join date : 2011-05-18
Location : Arizona

PostSubject: Re: A simple Flickerfield change!   Sun Aug 19 2012, 23:23

If you want to buff flickerfields, they need to stay invul. The best way to do this is for them to function as a way to turn any cover save the vehicle has into an invul save. So...

25% behind area terrain or other units? 5++.
Moving out in the open? 5++.
Moving flat out? 4++.
Night fighting? Probably 4++ or 3++, depending on the range and cover.
Hull down behind a building? 3++.
Caught immobile out in the open? No cover = no invul.

Sounds like a fun upgrade to me.

_________________
KR
Back to top Go down
 
A simple Flickerfield change!
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
THE DARK CITY :: 

OTHER DARK ELDAR DISCUSSION

 :: Rules Development
-
Jump to: