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 Dark Olympiad - Lightweight Round Battles

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Komm
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PostSubject: Re: Dark Olympiad - Lightweight Round Battles   Sun Sep 16 2012, 02:47

Gonna be honest.. voting straight Imperium this time, Straken is a nasty pile of nails in close combat and well... Emperor's Champion should be able to make some form of dent in the Mek.. hopefully kill him too.
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PostSubject: Re: Dark Olympiad - Lightweight Round Battles   Sun Sep 16 2012, 03:41



Greetings gentle beings!

It is I, Por'el Sa'cea Leo'lan Jhin, with me as always is-



The real reason you actually pay attention to these reports.



Also Kharn.

Yes, *also* Kharn.

That's kind of rude.

Its not a problem, he actually can't follow any joke that takes more than three seconds to set up the punchline to. He's kind of like a goldfish or something, seriously.

You mean like a *BLOOD*fish, bwa-hahahaha!

Yeah, I'm sure that's what I meant.

Should we move onto the battles as opposed to sitting around and baiting an ancient sociopath?

Bringing up Lililth's age is kinda uncool, Leo.

What?

She's sensitive about the "sagging".

What!?!

To the arena!


=================================================================================

Colonel Iron-Hand Straken vs. Wolf Priest


The Wolf Priest is advancing out into the arena...but no one can see Straken.

KEEP YOUR HELMET FIRMLY ATTACHED!

What?

What?

This is another of those meta-textural jokes you and Lilith make, isn't it?

Possibly, I keep forgetting do you or don't you also have meta awareness of the game?

He's Tau, no one cares what they know because they're a marginalized species and codex with very one dimensional characterization.

Good point, when one of the 'Last Chancer' books is one of your biggest fluff achievements...

Totally unlike the Dark Eldar, who are featured all the time.

...

Trololololol.

Keep laughing, I checked, both of us are in the Light Heavyweight category - and I could always request my first match...

Only if you want to be smeared in your first match...and by smeared I mean decapitated...by a chainaxe.

Um, maybe we should pay attention to the battle at hand, the Wolf Priest is stalking forward even as we threaten each other.

Initiative

[Straken rolls a 3 for a total of 6, the Wolf Priest rolls 1 for a total of 5]

HE'S IN THE BUSHES, AND HE MIGHT HAVE VINES, PROTECT YOUR NECK!

Turn 1 - Long Range

The Wolf Priest is stalking around, keeping an eye out for his prey.

HE'S IN-

For Khaine's sake, Kharn, there is nothing there but sand and some random chunks of rubble to get cover saves behind.

That's what the bushes *want* you to believe.

...

...

What?

Turn 2 - Short Range

The sand near the Wolf Priest suddenly erupts into life as Straken bursts forth from cover, readying his plasma pistol. The Wolf Priest looks like he suspected an ambush was coming, and is responding by lobbing a grenade in Straken's direction!

[Straken fires his pistol - 4, hit, and then to wound...4!

The Wolf Priest decides it's worth it to take a cover save - 3, and takes a wound anyway, he'll lose his charge bonus attack next round.]

That went poorly for the Wolf.

He should have charged more, charging solves most problems.

[Wolf Priest's grenade comes in...4, hits. 5, wounds.
Straken takes his armor save - 4]

Straken just caught the grenade and had it detonate in his hand to no discernible effect.

Hot damn! I'm gonna chop off a few of my limbs and get cybernetic grenade catching hands too - I'm just glad they don't do that to too many IG troopers, it might actually make them a threat to the other species slowly consuming the fallen corpse of the Imperium's empire.

Shhhh.

Turn 3 - Assault!

Straken leaps forward, eager to get the battle underway, and the Wolf Priest already looks a little haggered from that plasma hole in his side.

But, looks like he's trying to match the charge...

[Wolf Priest checks for counter assault - 5, he gets assault bonuses this turn, huzzah!]

See! Charging! It's a GOOD thing.

[Straken and the Wolf Priest strike simultaneously.

Wolf Priest has 4 attacks and needs 4 to hit - 1, 1, 5, 5
needs 4+ to wound - 6, 3
Straken needs 3+ to armor save - 6 - no wounds.

Straken has 5 attacks needing 4+ - 2,5,2,1,1
1 hit, needs 2+ - 6
Wolf Priest needs 4+ to invuln save - 6!]

Wow, they struck in just a wild flurry, but though the Wolf Priest struck hard with the mighty Crozius Arcanum - the symbol of his might and a living reminder of the glory of the Imperium...and it bounces off a cybernetic human.

Meanwhile Straken stumbled around and looked like a doddering old fool as he tried to rend the Wolf Priest to little actual result. Sad.

Turn 4 - Assault!

Look out, the Wolf Priest is taking advantage of Straken being off-balance.

As well he should.

[Wolf Priest attacks - 3 attacks needing 4+ = 6,5,5
Three hits needing 4+ to wound = 4,5,4
3 Wounds needing 3+ for Straken to save them = 6,1,2]

Dai-yum!

The Wolf Priest just took a level in badass and totally unloaded on Straken - he apparently noted that if he hit the man in his *non-metal bits* that it caused more damage. Amazing strategy considering the average tactical ability of Space Marines.

Straken is bowed, but unbeaten, he is still swinging hard...

[4 attacks needing 4+ = 6,1,5,4
3 hits needing 2+ = 3,2,6
2 wounds needing 4+ for the Wolf Priest to save them = 2,1]

Oh no, it is over, IT IS OVER!

Straken takes out the Wolf Priest but fails to decapitate him - I give it 4 out of 10 style points.

I say 5 points, just for the amount of blood spilled, it was pretty sexy.

Colonel Iron-Hand Straken Wins!



=================================================================================

Ork Big Mek vs. Emperor's Champion

The Big Mek is stomping out, steam and black smoke churning out of that horrid contraption of metal he has strapped and...bolted himself into.

Meanwhile the Emperor's Champion is quietly stalking out, already pointing his sword at the Big Mek as he starts storming forward - this fight is already on!

WAAAAAAAAAAAAAGH!

Initiative

[The Big Mek rolls 2 for a total of 4, and the Champ rolls 3 for a total of 8.]

Turn 1 - Long Range!

The Big Mek cackles merrily as he stomps forward, firing his twin linked shoota indiscriminately.

He might be firing it *very* discriminatingly - he's not shooting at himself...

Turn 2 - Short Range!

As they get closer, the Emperor's Champion is raising his bolt pistol and taking a few careful shots as he trots forward into the wold flurry of shooting from the Ork.

A level head and skill will defeat that ugly beast.

That's what *she* said, hur, hur, hur.

[Champ shoots 1 shot, needing 3+ = 3
Rolls to wound, needing 4+ = 1

The Big Mek responds with some Dakka!
2 shots needing 5+ = 5,4 - re-roll = 2
1 hit needs 4+ to wound = 1]

As we all expected (though I am sad to see it) they are eschewing their guns and charging in to settle the matter like men...or, genetically created super beings and giant sentient fungi monster...or...whatever.

Turn 3 - Assault!

[Emperor's Champ strikes first - 4 attacks needing 3+ to hit = 3,3,5,2
3 hits needing 2+ to wound = 2,2,2
3 wounds needing 2+ to save = 6,2,1]

He cuts into the Big Mek's side, perfectly aiming his sword through a chink in the armor.

If by "chink" you mean a rusted hole with some duct tape over it and a 'repair dis' reminder noe stuck on it...

The Big Mek roars as he lets out a lumbering swing of his power klaw.

[Big Mek has 4 attacks needing 4+ to hit = 1,1,5,6
2 hits needing 2+ to instakill = 5,6
4+ Invulnerable save...= 4,5!]

Wasn't he supposed to go 'moosh' and not start doing fancy backflips and crap?

Whassup, little bit of skill and agility messing with your 'hurr, he's got a bigger weapon' selection strategy?

It's still pretty honkin' big...just saying.

Turn 4 - Assault!

[Emperor's Champ strikes first, 3 attacks needing 3+ = 6,5,5
3 hits needing 2+ to wound = 6,2,4
2+ Mega Armor don't failz me now! = 5,6,6]

Good strategy! The Big Mek covered the hole in his armor and made rude gestures at the Emperor's Champion to distract him.

That's not a strategy, that's being a dick.

Tell that to Creed...

[The Mek swings back, 3 attacks needing 4+ = 3,6,2
1 hit needs 2+ = 1]

Uh-oh, the Big Mek took a big swing and overbalanced slightly as the Champ ducked under the Klaw, he's going for the weak spot again!

Turn 5 - Assault!

[Emperor's Champ strikes first, 3 attacks needing 3+ = 1,1,2]

And he slips on some of the blood from the Wolf Priest and falls flat on his face...

Dorn would be proud!

[The Mek swings back, 3 attacks needing 4+ = 6,2,2
1 hit needs 2+ = 6
1 wound needing a 4+ save...= 2!]

OW! A Face full of power klaw, and the Big Mek is now holding onto him and just slamming him up and down repeatedly on the ground, a nearby wall, and the Mek's own head...

In yer face, Lilith! Skill my rosy red posterior, bigger is better!

Meh.


Ork Big Mek Wins!

=========================================================

And that's all she wrote!

I do apologize for not getting the next pre-battle up, but the matchups will be;

Tyranid Prime vs. Chaos Lord
and (the long awaited)
Autarch vs. Archon

I'll work on them when I get back from Greece, promise, and so they should show up sometime late next week (28-29th or so...?) Feel free to speculate on best gear loadouts if you want - I haven't made any hard decisions yet.

After that battle report we'll actually be moving into the Elite Eight! Hope you're all ooking forward to it Wink

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PostSubject: Re: Dark Olympiad - Lightweight Round Battles   Sun Sep 16 2012, 03:42

@Komm wrote:
Gonna be honest.. voting straight Imperium this time, Straken is a nasty pile of nails in close combat and well... Emperor's Champion should be able to make some form of dent in the Mek.. hopefully kill him too.
And he's in by a nose Wink
Votes counted.

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PostSubject: Re: Dark Olympiad - Lightweight Round Battles   Sun Sep 16 2012, 09:01

@Thor665 wrote:
@Komm wrote:
Gonna be honest.. voting straight Imperium this time, Straken is a nasty pile of nails in close combat and well... Emperor's Champion should be able to make some form of dent in the Mek.. hopefully kill him too.
And he's in by a nose Wink
Votes counted.

I -just- got home from vacation when I posted that, huzzah for timing!!!
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PostSubject: Re: Dark Olympiad - Lightweight Round Battles   Sun Sep 16 2012, 11:05

For under 100pts the Archon should be quite hard to make (especially since i lost codex last week and there SO expensive to buy back on pocketmoney from parents...) so dont eat me if im over couse this is ferom memory.

With huskblade too expensive along with the fields, i was thinking an elctro-whip because insta-kill isn't an option. each wound makes next easier and makes autach weaker along with combat drugs for that extra attack or maybe extra stength. But he will be lacking any good armour and every wound will probabilly be a wound.

For the autarch it would be mean to have a death spinner...but who said he had to be nice? apart fomr that, banshee mask will ensure first strike and scorpionsword wounds on 3s and with a 3+ save and 4+ invon...honestly things arnt looking good for our archon.
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PostSubject: Re: Dark Olympiad - Lightweight Round Battles   Sun Sep 16 2012, 18:52

I'm gonna vote for the Archon and the Tyranid for this match.. it should be an interesting match to say the least, the husk blade IS viable in 100 points but just barely, and the electrowhip is utterly vicious. I dont know much about 'nids but they tend to nom on everything so I figure its a safe bet.
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PostSubject: Re: Dark Olympiad - Lightweight Round Battles   Mon Sep 17 2012, 08:33

I'll vote for the Archon, mostly out of principle. He also has better stats and a better save than the Autarch.

The other fight is pretty hard. If the Chaos Lord has a fist, he can instakill the Tyranid Prime with no save, but on the other hand, the Tyranid can be equipped with dual boneswords that hit before the Lord and will instakill him (and unlike Marine commanders, Chaos Lords have just a 5++ save so the wound has a good chanse of going through). I think I'll vote for the Tyranid Prime, although that could change depending on the loadout of the two.

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PostSubject: Re: Dark Olympiad - Lightweight Round Battles   Mon Sep 17 2012, 10:40

I will go for the Archon, as he is superior in every way. More attacks, armour save ignoring weapons, better stats in general and only against a 4++ save. This one seems pretty clear to me.

The second fight is difficult. I'll wait with my vote until the wargear is revealed.

Oh and by the way, I'm loving this, Thor! Very entertaining. The "wuss wuss wuss" part had me laughing out loud. Very Happy
I hope I can still join with a little chance of scoring? Also it occurred to me, wouldn't it be nice to have the winner of the lightweights fight as a special guest in the middle weights? It would be quite hilarious to see, say, a Harmonculus just Shattershard his way to the top. Razz

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PostSubject: Re: Dark Olympiad - Lightweight Round Battles   Mon Sep 17 2012, 10:47

Archon, shadowfield, venom blade - 95pts (assuming 100pt price cap)

Should do a good number on the Autarch.

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PostSubject: Re: Dark Olympiad - Lightweight Round Battles   Mon Sep 17 2012, 22:20

Field + VBlade is the way to go.

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PostSubject: Re: Dark Olympiad - Lightweight Round Battles   Sat Sep 29 2012, 08:46

Definitely Archon. Other fight, eh, dunno. I'll go with Chaos Lord just to be different once again. Since the poor overpriced Lord doesn't have many options in this bracket, I do hope you give him the mark of Khorne.

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PostSubject: Re: Dark Olympiad - Lightweight Round Battles   Sat Sep 29 2012, 20:48



Greetings gentle beings!

It is I, Por'el Sa'cea Leo'lan Jhin, and we stand looking at the last two battles before the Elite Eight.



And an assured win by another DE, because we're going to own this bracket.



And finally some good ol' Chaos Space marine action.

Thinking your boy can win it?

Nah, I'm mostly rooting for the Orks.

Isn't that a bit of a betrayal?

...

...

What are you...oh....wait...nevermind.

It has to be tough being that dumb, huh?

You ever hear how they tried to make friends with both the Dark Eldar *and* the Necrons?

Everyone knows you make buds with Necrons by bro-fisting them and wearing red armor and hating all xenos species with the fury of the Emperor...except for aforementioned bro-fisting of the reavers of the universe who are, y'know, cool.

Let's look at our matchups!


=================================================================================

Chaos Lord vs. Tyranid Prime


Chaos Lord
Equipment loadout: Bolt Pistol, Chainsword, Mark of Khaine
Total Cost: 100 Points
Notable Traits: Spiffy red armor
Current Record: 0-0
Favorite Things: Blood, Blood God, Skulls, Skull Throne.

Lacking a lot of options at this low point cost, he's opted to swear service to Khorne in order to at least get some extra attacks.

It is almost embarrassing watching some of these overpriced Space Dweebs try to compete down in the lower point levels.

Do you feel bad that the fight might be unbalanced?

Nah, actually it's kind of funny.

So, what do you see as his best chance?

Hope the Tyranid Prime bumped uglies with the Dice Gawd's Daughter.

Do they even "bump uglies"?

Dunno.

Might be worth finding out if I get *really* high first.

Yeah, let's just move on and not dwell on that idea.


Tyranid Prime
Equipment loadout: Twin Boneswords, Adrenal Glands
Total Cost: 100 Points
Notable Traits: Instant Death, Furious Charge, An otherwise pointless HQ strategically speaking.
Current Record: 0-0
Favorite Things: Biomass. Promotions.

That looks pretty intimidating.

You think?

Two big swords and furious charge? I like the way this guy thinks.

With the ability to cause instant death, and also hitting really hard while having the ability to ignore the Lord's armor save all ought to be pretty huge.

Plus, he'll be pretty hard for the Chaos Lord to even hurt.

And, also, has a good shooting attack.

Do you Tau even understand how the game is played?

In conclusion

Predictions?

Face stomp by the bug.

I do not disagree.

I'll third that, barring amazing dice luck, the Chaos Lord's chances end right here.

=================================================================================

Eldar Autarch vs. Dark Eldar Archon


Eldar Autarch
Equipment loadout: Power Club, Banshee Mask, Death Spinner
Total Cost: 88 Points
Notable Traits: Fleet, Sexy Elf Boobies, 4+ invulnerable save
Current Record: 0-0
Favorite Things: To like things is to open oneself to She Who Thirsts, so nothing....and chocolate.

That's a lot of wargear, what's going on here?

Nasty, Ms. Fussy-britches is taking advantage of a lot of the new codex tweaks, she's running around with a power weapon that can beat any armor value the Archon has, while giving her a +2 Str modifier and also the ability to cuncuss him and take advantage of knocking him to a lower initiative.

Also is wearing that screamy mask thing, that should let her get that initial blow in to establish initiative advantage.

Plus, the Deathspinner is a nasty weapon, still capable of causing instant death, but with a lot more shots than one might expect.

I am excited by that.

That...that is actually a really nasty loadout...what are the betting averages at?

Yeah, give in to the betrayal, I got a flamer you can borrow.

So, the Autarch can establish some good shooting advantages, and also ought to be able to hold onto an initiative advantage - what are the drawbacks?

You mean other than being a Space Pansy?

...yes.

I'd say the big drawback is that otherwise her stat line is inferior to the Archon's, so it can still be an uphill battle...it will probably mostly come down to the shooting I think. If the Autarch can cap the Archon before the fight starts, well, that's all you need.


Dark Eldar Archon
Equipment loadout: Venom Blade, Blast Pistol, Clone Field
Total Cost: 100 Points
Notable Traits: Fleet, Poison
Current Record: 0-0
Favorite Things: Souls, Raids, Torture, Sex, Drugs, Rock and Roll.

A decent comeback - knowing he can't overcome the invulnerable save, the Archon is responding with raw number of attacks via the Venom Blade.

Also, he is bringing a blast pistol, to at least make staying at range a risky gambit for the Autarch as well - especially if he wins the initiative roll off. Which is likely.

Kharn wants to know, what is a clone field?

Mostly a way to troll the Autarch if they end up in hand to hand - basically the Autarch will have 5-4 attacks, and will need 5+ to hit...and then the Archon can cause 1-3 of those to auto miss. Since he can't out armor the situation he's trying to outmanuver it.

Sounds wussy, why not take a Shadow Field?

It's a gamble, he could have, but then he'd have to give up the pistol and that means the Autarch wouldn't have to sweat instant death from shooting...and since the Archon is more likely to get to shoot first...

So, basically this is a battle that will be settled by shooting!

I'll settle your shooting.

That doesn't even make sense.

I'll make your sense.

...

Yeah, that's right, walk away.

In conclusion

This is a tough one, racial loyalty and a number of threats means I'm saying Archon wins it.

I'll go with the Autarch, she's bringing bigger "guns"...if y'know what I mean, hurr, hurr, hurr.

I agree, that Deathspinner looks tough to beat.

I bet you have to beat your "spinner" a lot.

I agree, no way I could get high enough to make that one happen.

Huh?

See you at the arena everyone!

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PostSubject: Re: Dark Olympiad - Lightweight Round Battles   Sat Sep 29 2012, 21:27

Yeah, I have to give it to the Tyranid Prime. And racial loyalty has me putting it on the Archon.

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PostSubject: Re: Dark Olympiad - Lightweight Round Battles   Sat Sep 29 2012, 21:29

The Chaos Lord has a mark of Khaine? +1A, +1I? Man, that would be sweet...

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PostSubject: Re: Dark Olympiad - Lightweight Round Battles   Sat Sep 29 2012, 21:30

No shadow field? What's the reasoning behind that one?

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PostSubject: Re: Dark Olympiad - Lightweight Round Battles   Sat Sep 29 2012, 22:50

Mark of Khaine? Very Happy

Okay, so I'll say Archon and Tyranid Prime. But a couple of questions:
-Why would the Archon be hit at 5+? WS6 vs. WS7 is 4+?
- Why doesn't the Archon have a Shadow Field? I'd easily swap the Blast Pistol for the 2++.
- Why a Power Maul for the Autarch? With the Banshee Mask, both combatants will be fighting at I1, right?
- How can the Autarch have a Death Spinner? Has it been errata-ed?

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PostSubject: Re: Dark Olympiad - Lightweight Round Battles   Sat Sep 29 2012, 23:40

Banshee mask boosts the Autarch's initiative to 10. Power maul makes a lot of sense since it gives +2s, allowing the Aurach to wound the Archon on 2+. The main drawback of the maul compared to a powersword (ap4 instead of 4) is irrevelant since the Archon can not get an armour safe higher than 4+ (and he'd get his invulnerable save regardless of ap).

Tyranid Prime will definitely beat the Chaos Lord. It ignores armour and cause isntant death, while the Chaos dude only has a dinky chainsword.

The other fight is harder, and could really go eighter way. I feel I should pick the Archon out of army loyalty, however due to point limit his wargear choise is quite gimped. The Aurach on the other hand has access to a very nasty selection of gear. The deathspinner is especially nasty since it will instakill the Archon if he fails his 5+ save. Sure, the Archon can do the same with his pistol, but the Autarch has a 4++ save against it. In melee both wound on 2+ (the Archon also gets to reroll wounds). the Archon ignores D3 hits with his clonefield, but the Autarch goes first and ignores his saves, so any hit not negated by the field will end up hurting (and will also knock the Archon to i1 so that she hits before him the next round as well). The Archon has a higher ws, but has to get through the Autarch's 3+ armour save to damage her. I think the odds are in the favour of the Autarch.

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PostSubject: Re: Dark Olympiad - Lightweight Round Battles   Sat Sep 29 2012, 23:43

I will say Tyranid Prime and Autarch. This will be very interesting alien

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PostSubject: Re: Dark Olympiad - Lightweight Round Battles   Sat Sep 29 2012, 23:53

Tyranid Prime and Archon. Interesting choice of gear for the Archon, looking forward to see how this goes.
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PostSubject: Re: Dark Olympiad - Lightweight Round Battles   Sun Sep 30 2012, 00:08

@Nomic:
Really don't want to hijack the thread (and this will be the last comment regarding The Rules), but a Power Maul also makes its wielder strike at initiative 1. does the Banhee Mask override that effect?

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PostSubject: Re: Dark Olympiad - Lightweight Round Battles   Sun Sep 30 2012, 02:50

Power Mauls don't have Unwieldy, Power Axes do.

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(11/5/2013: A few things have been added to the Kabal's fluff, most notably shifting their base of operations into the Webway, sort of, and adding an alliance with the Alpha Legion, or at least a few heads of the hydra.)
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Thor665
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PostSubject: Re: Dark Olympiad - Lightweight Round Battles   Sun Sep 30 2012, 02:58

@Mushkilla wrote:
No shadow field? What's the reasoning behind that one?
Loss of Blast Pistol - the better initiative value and the instant death chance is pretty big (as seen in a couple of other fights) Also, with the inability of the Autarch to inflict instant death in h2h combat - it's overall a better idea to have something to reduce incoming wounds rather than something that will go away and allow every wound through the instant it fails a save.

So;

Benefit: possibility of instant win during shooting phase.
Reduction of damage in hand to hand

Cons: 4+ save versus a 2+ save versus shooting when instant death is a threat.

I feel it's the better overall choice, think I'm missing something?

@Kinnay wrote:
Mark of Khaine? Very Happy

Okay, so I'll say Archon and Tyranid Prime. But a couple of questions:
-Why would the Archon be hit at 5+? WS6 vs. WS7 is 4+?
- Why doesn't the Archon have a Shadow Field? I'd easily swap the Blast Pistol for the 2++.
- Why a Power Maul for the Autarch? With the Banshee Mask, both combatants will be fighting at I1, right?
- How can the Autarch have a Death Spinner? Has it been errata-ed?
Woosh - rolling down the tracks...

1. You are correct, mental snafu with the 3+ the Archon is using.
2. I explained my thoughts on this above.
3. Nope - The Archon is I10 on the charge, Archon remains unchanged. The Maul can potentiall drop the Archon to I1 though, which is pretty huge for later rounds.
4. Has it been errata-ed that they couldn't? (pg 60 Codex Eldar...?)

Also, the Maul doesn't make you strike at I1 (it can make your opponent strike at I1 though) you are confusing it with a Power Axe, which has the Unwieldly special rule.

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Darkgreen Pirate
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PostSubject: Re: Dark Olympiad - Lightweight Round Battles   Sun Sep 30 2012, 03:03

Tyranid Prime and Archon

Just cant bring myself to vote for the autarch, a 50/50 kill chance and first shot is kinda big.

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alexwellace
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PostSubject: Re: Dark Olympiad - Lightweight Round Battles   Sun Sep 30 2012, 09:30

Tyranid Prime is painfully easy to choos, but the next is much harder. But on statistics id have to go with the Autarch because two insta-kill shots are better then one even if the Archons likily to shoot first. Sorry racial loyalty, im going with the facts.
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Mushkilla
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PostSubject: Re: Dark Olympiad - Lightweight Round Battles   Sun Sep 30 2012, 09:57

@Thor665 wrote:

I feel it's the better overall choice, think I'm missing something?

You are going from 16.6% chance of failing a save to 50% chance of failing a save in exchange for a 37% of killing the Autarch when you shoot. The Autarch on the other hand is going from a 23.9% to a 71.7% chance of killing you when he shoots. The way shooting has played out so far, if for whatever reason the autarch goes first (I7+d6 vs I6+d6), the Archon is in a load of trouble. Sure the shadow field isn't the most reliable piece of gear, but that extra survivability at the beginning seems well worth it. And the venom blade should cut through the archon fast enough hitting on 3s wounding on 2s with a re-roll to wound (equal strength). If the autarch was not such a good shooter then I would understand but the death spinner being Assault 2 and S6 is a really big threat (hell it could potential kill you on over watch).

But that's just my thoughts behind it. Smile

On another note I would love to see a Talos in the lightweight category. Weighing at 100 points on the dot, he should be able to take on just about anything, and will easily make it to the next level. It would be far more interesting to have a Talos fight the Tyranid Prime, plus it gives us more Dark Eldar (and the archon could give the Talos/Prime a good run for their money in the next round). Chaos lord with no weapons...boring! Then when the new chaos codex comes out a proper chaos lord could be run in the next category (they really need their gear). Very Happy

I can just imagine the weigh in with a huge Talos.

Announcer:.... And the Mr. Talos weighs 100kg!
Opponent: What? But he has an anti grave generators... that ain't fair!... look he freaking hovers!
Mr. Talos: Yo, man iss cool. Been on a diet for the last few months. Nobody said I could do it, but here I am. (in a depressed whale voice)
*Cameras flash, reporters crowd around*
Reporter2: So do you think this will be the future of weight loss?
Reporter1: Mr. Talos how much weight did you lose?
...

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