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krayd
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PostSubject: Re: Feedback from Dark Eldar seminar   Thu Aug 02 2012, 13:17

If it's a pole-arm with a blade that obviously has a cutting edge, then I would say that you should be able to count it as a 'halberd/axe/glaive'. A proper 'halberd' (lookling strictly as what is defined as a halberd) would not, IMO, look very 'eldar', though quite a few glaive-type weapons fit the bill.
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Shadows Revenge
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PostSubject: Re: Feedback from Dark Eldar seminar   Thu Aug 02 2012, 15:17

@The_Burning_Eye wrote:

I do actually like the new rule though, and to use the glaive encarmine example, the specific wording in the rulebook is that if it has its own unique rules. A glaive encarmine IIRC is just master crafted, so for the sword models you'd use AP3, for the axe versions you'd use AP1 & I1. Burnas (whilst i don't have the codex) would just be AP3, it's clearly not an axe, regardless of whether the model itself also carries an axe/spear etc.

The problem becomes what about other master crafted power weapons, like say Belial and Samuel? they are clearly power swords, yet it just says "master-crafted power weapon" so can I model them to be an axe? A lance? A maul? When you make named weapons open like that, you get stupid stuff. Glaive Encarmine is the name of the weapon, therefore its a unusual weapon. If you go any further than that, then you get into a whole world of just weird stuff...

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Fruz
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PostSubject: Re: Feedback from Dark Eldar seminar   Thu Aug 02 2012, 16:27

Besides, Agonizer is descripted as a power weapon that can take many different shapes, but I took the rule that says that special power weapon would be AP 3 for that.
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Starstrider
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PostSubject: Re: Feedback from Dark Eldar seminar   Thu Aug 02 2012, 16:46

@Fruz wrote:
Besides, Agonizer is descripted as a power weapon that can take many different shapes, but I took the rule that says that special power weapon would be AP 3 for that.

I thought that when I first read through it. The agoniser's description clearly states that they can take many different forms yet because they have a special rule, they are stuck at basic strength and AP 3. Hopefully the coming FAQs will address this although I doubt it. I know changing them to an axe, spear or maul has little point due to the agoniser always wounding on a 4+ and therefore making the strength boost useless but its the principle...

An agoniser in the form of a power axe would be quite cool for an Archon though, enabling him to deal with quite literally anything in the game that is not a vehicle. And for vehicles you've got haywire grenades. Combining the axe and agoniser into 1 weapon would also enable the Archon to take a blast pistol if he so wanted, adding a short range instant death attack and ability to deal with vehicles. However, you're still probably better off giving him a power axe and agoniser as 2 separate weapons so he can take on targets without 2+ armour saves at his standard Initiative.
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Fruz
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PostSubject: Re: Feedback from Dark Eldar seminar   Thu Aug 02 2012, 17:24

Mine has a blaster and an agonizer, if there is anything with 2+ save, my Klaivex will be there to handle it ;p ( or the blasterborns / darklances, whatever works ).
I really hope that all the Incube wille get AP 2 in the incoming FAQ.
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Starstrider
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PostSubject: Re: Feedback from Dark Eldar seminar   Thu Aug 02 2012, 17:53

Yeah, I completely agree that mass darklight or poison is the best way to take 2+ critters down but I can't help but feel our Archon should be able to kill Space Marine Captain in artificer armour in challenges without too much difficult and, really, the only way to do that is use an agoniser or huskblade and see who rolls a 1 first or use a power axe but at Initiative 1. True, the Klaivex can deal with 2+ armour but I'd really like our Archons to have a good answer as well. Also, don't get me wrong, Klaivexes are decent, but they aren't going to stand up well to most upgraded Independent characters, even with Murderous Assault.

Ah well, if Phil Kelly does the DEldar FAQ and his past comments on them still stand true in his mind, Incubi should be given AP 2.
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Mushkilla
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PostSubject: Re: Feedback from Dark Eldar seminar   Thu Aug 02 2012, 18:10

@Starstrider wrote:

Ah well, if Phil Kelly does the DEldar FAQ and his past comments on them still stand true in his mind, Incubi should be given AP 2.

I agree, they are an elite assault unit that doesn't even have grenades, they have access to unique weapons that are limited to their entry, and should be able to deal with terminators. Who have several options to take on 2+ saves as well as access to a 3++ invulnerable save!

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Enfernux
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PostSubject: Re: Feedback from Dark Eldar seminar   Thu Aug 02 2012, 19:03

not only that, they have acces to 8+ str as well that is ap2 Razz so 2+3++s8+ap2 that is just sick.

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Starstrider
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PostSubject: Re: Feedback from Dark Eldar seminar   Thu Aug 02 2012, 19:26

@Enfernux wrote:
not only that, they have acces to 8+ str as well that is ap2 Razz so 2+3++s8+ap2 that is just sick.

That, is SPEHSS MEHRINES!! Razz
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