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Crazy_Irish
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PostSubject: Re: Ask me about 6th   Thu Jun 28 2012, 09:54

@Crazy_Irish wrote:
Ereshkigal, does Move throu cover also ignore the "you get Ini1 without grenades" thing? That would be pretty, as Mandraks wouldn't need grenades.

and! when if 2 units assault one unit. this one unit can then "snap shoot" one of the assaulting one. can it choose or must it shoot the nearest/first to declair/etc?

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Ben_S
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PostSubject: Re: Ask me about 6th   Thu Jun 28 2012, 10:21

@MurderingBastard wrote:
My WWP portal lists will be fine. Now that ICs can attach to infiltrating squads, Mandrakes have a point. And out of that portal? Bad ass jetbikes, scourges, trueborn, allied fire dragons, allied storm guardians with fusion guns, etc.

Is the bit about an infiltrating Haemonculus with Mandrakes true? I just had a skim through the thread and couldn't find it. If so, that would make me glad that I've just modelled some Mandrakes (that I was thinking might merely be useful to distract the opponent while I advanced a WWP).

On the other hand, I did see that you can't reserve more than half your army and you can't assault coming out of the WWP. I think that those two changes severely nerf my intended WWP list, such that I'd rather have had things as they were in 5th.
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1++
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PostSubject: Re: Ask me about 6th   Thu Jun 28 2012, 10:48

@Ben_S wrote:
I think that those two changes severely nerf my intended WWP list, such that I'd rather have had things as they were in 5th.

Shooting units can still use the WWP; Blasterborn, Scourges and Reavers for tank hunting.

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Deamon
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PostSubject: Re: Ask me about 6th   Thu Jun 28 2012, 11:06

@1++ wrote:
@Ben_S wrote:
I think that those two changes severely nerf my intended WWP list, such that I'd rather have had things as they were in 5th.

Shooting units can still use the WWP; Blasterborn, Scourges and Reavers for tank hunting.


But not Talos or Hellions... this is pretty disappointing.
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Ereshkigal
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PostSubject: Re: Ask me about 6th   Thu Jun 28 2012, 11:06

@Ben_S wrote:
@MurderingBastard wrote:
My WWP portal lists will be fine. Now that ICs can attach to infiltrating squads, Mandrakes have a point. And out of that portal? Bad ass jetbikes, scourges, trueborn, allied fire dragons, allied storm guardians with fusion guns, etc.

Is the bit about an infiltrating Haemonculus with Mandrakes true? I just had a skim through the thread and couldn't find it. If so, that would make me glad that I've just modelled some Mandrakes (that I was thinking might merely be useful to distract the opponent while I advanced a WWP).

Yes it says on the infiltration rules that an IC who joins infiltrators can infiltrate with them.
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Ereshkigal
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PostSubject: Re: Ask me about 6th   Thu Jun 28 2012, 11:08

@Deamon wrote:
@1++ wrote:
@Ben_S wrote:
I think that those two changes severely nerf my intended WWP list, such that I'd rather have had things as they were in 5th.

Shooting units can still use the WWP; Blasterborn, Scourges and Reavers for tank hunting.


But not Talos or Hellions... this is pretty disappointing.

On the other hand, we don't have to fear snikrot... we can just turbo away from him and have a laugh.
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Ben_S
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PostSubject: Re: Ask me about 6th   Thu Jun 28 2012, 11:35

@1++ wrote:
@Ben_S wrote:
I think that those two changes severely nerf my intended WWP list, such that I'd rather have had things as they were in 5th.

Shooting units can still use the WWP; Blasterborn, Scourges and Reavers for tank hunting.


I didn't mean to imply that the WWP was useless, only that it's less useful for Wyches, Beasts, Talos, etc. But I suppose it's still better than running them across the board. An infiltrating Haemonculus can get the WWP into a very strategic position (e.g. near an objective) and gives the Mandrakes a pain token from the off, which is a big boost. To allow assaults out of the WWP would probably be over-powered to be fair.
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Massaen
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PostSubject: Re: Ask me about 6th   Thu Jun 28 2012, 11:35

Maybe wait till the FAQ as well - we will no doubt get fixes to go alongside the core rules...

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Nomic
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PostSubject: Re: Ask me about 6th   Thu Jun 28 2012, 11:57

Talos and Hellions should still work ok even if they can't assault the turn they come on board. Talos is tough enough thta it should survive for 1 turn unless heavy firepower is concentrated on it (in which case, they aren't shooting out other things), and can still contribute with a heat lance. Hellions are fats enough that they aren't left sitting in the open, so should hopefully survive to charge the next turn. Not as good as charging on the turn you come in, but still workable. Wytches, Harlequins and other fragile cc units will suffer a lot tho.

Having short range shooting units you don't want to get shot coming through WWP to ensure safe delivery seems like the way to go, altough with the reserve rules you can't have a full WWB army and I'm not sure the cost of Haemy+Mandrakes is worth the beenfit of Scourges/Trueborn/Reavers not having a chanse to be shot on t1 (but not necessarily arriving when you want). The again, with a pain token, Mandrakes are actually ok shooters, especially if the meta will favour more foot units and 4+ cover is reduced.

Speaking of Mandrake shooting, did the rules for pinnign change? Currently pinning isn't veyr useful since everybody has ld8-10 or fearless, but the early rumours were saying that pinning tests inflict -ld based on wounds done.

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Ereshkigal
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PostSubject: Re: Ask me about 6th   Thu Jun 28 2012, 12:13

wwp on Hamie + Mandrakes to bring in Taloi, beasts and grotesques while shooting from afar with scourges and/or reavers. Imho it's something worth to try.
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tlronin
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PostSubject: Re: Ask me about 6th   Thu Jun 28 2012, 12:31

I've calmy accepted all the changes, but not being able to assault from a WWP doesn't sit right with me at the moment. Will have to get a few games in for solid conclusions...

Thnx for answering our question Ereshkigal. Keep the answers coming. Wink

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Sorrowshard
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PostSubject: Re: Ask me about 6th   Thu Jun 28 2012, 14:00

The Wwp was only ever vaguely useful to assault units. As it stands its another dead warhead item. Hopefully the faq will sort it out. I did not particularly rate them when you could assault from them ....

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krayd
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PostSubject: Re: Ask me about 6th   Thu Jun 28 2012, 14:27

I wonder if you can still use Duke Sliscus to DS all of your raiders and get around the "half-or-less" rule for reserves.

A lot is going to be riding on the DE FAQ. Let's hope that GW put some real thought into their FAQs this time.
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Ereshkigal
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PostSubject: Re: Ask me about 6th   Thu Jun 28 2012, 14:57

I doubt GW will give some love to DE. By RAW you can't go full reserve with sliscus...
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Ruke
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PostSubject: Re: Ask me about 6th   Thu Jun 28 2012, 16:12

Ereshkigal, what does it say about the effects of pistols on CC?

There was a rumor that you could elect to use your pistol stats in place of a close combat weapon.

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Ereshkigal
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PostSubject: Re: Ask me about 6th   Thu Jun 28 2012, 16:19

Didn't find that rule tbh. Pistol gives additional attack in melee, nothing more. Maybe i didn't read hard enough on that.
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Ruke
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PostSubject: Re: Ask me about 6th   Thu Jun 28 2012, 16:42

Razz - Thought that was gonna be the saving grace for wyches... all of them equipped with poisoned ap 5 weapons would make up for all their nerfs...

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Sky Serpent
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PostSubject: Re: Ask me about 6th   Thu Jun 28 2012, 20:18

Can you tell me more about this 'setting terrain alight with a flamer' thing please. Would it work with liquifiers?

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The_Burning_Eye
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PostSubject: Re: Ask me about 6th   Thu Jun 28 2012, 20:32

latest i heard on faeit was that you couldn't set terrain on fire, though there seem to be some interesting effects from damaging buildings

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Ereshkigal
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PostSubject: Re: Ask me about 6th   Thu Jun 28 2012, 20:42

I'm sorry to tell you one thing... i misread the bit about infiltrate. An IC cannot infiltrate with a unit if he doesn't have infiltrate. : (
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Azdrubael
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PostSubject: Re: Ask me about 6th   Thu Jun 28 2012, 20:45

Wall of Flame is just how Template weapons work when Overwatch. Auto D3 hits.

Oh, GW.

They so wanted *Cinematic* assaults.

Guess it wont be very cinematic if there wil not be assault units on the table at all.

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The_Burning_Eye
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PostSubject: Re: Ask me about 6th   Thu Jun 28 2012, 21:18

I see what you're saying, but how realistic is it that in the 41st millenium, a bunch of guys piling out of a transport can shift so quick that their enemy doesn't even have the time to pull a trigger without having to aim?

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kenny3760
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PostSubject: Re: Ask me about 6th   Thu Jun 28 2012, 21:27

So could I put the Baron with a unit of Hellions, give them outflank from the warlords traits, have them come on in reserve and assault the turn they arrived.
From what I've read so far I think that is possible.
Beasts also with the Baron sounds pretty viable as an outflanking assault unit.

Can you clarify the pile moves in assaults; ie when someone piles in on their initiative where do they need to be in order to get their attacks. In BtB with the enemy models, within 2" of another model in BtB or what?
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Sky Serpent
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PostSubject: Re: Ask me about 6th   Thu Jun 28 2012, 21:47

It looks like you can't assault the turn you arrive from reserves.

Can you clear something up for me please, is there a points limit you have to reach before you can take allies and fortifications?

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Venkh
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PostSubject: Re: Ask me about 6th   Thu Jun 28 2012, 22:30

So take the necron dude that make it night time all the time plus whatever cheap troopyou have to take

6x3 wracks + venoms
3 ravagers
scourges
some flyers

turkey shoot!

Bit dull though.
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