HomeDark Eldar WikiDark Eldar ResourcesNull CityFAQUsergroupsRegisterLog in
Share | 
 

 Soul Prison

View previous topic View next topic Go down 
AuthorMessage
Master Bryss
Slave
avatar

Posts : 11
Join date : 2011-06-02
Location : Scotland

PostSubject: Soul Prison   Fri Jun 03 2011, 17:40

The myriad of unfortunate fates awaiting Dark Eldar prisoners are many. Some are thrown into the arena and made to fight. Some must attend to the pleasures of their new masters. But an unfortunate few face the dreaded Extraction, a rare technique whereby their soul is removed and placed in a casket along with other souls. This casket can then be used as a power source for the Soul Prisons, strange constructs made as a mocking facsimile of the Wraithlords of the Craftworlds. In battle, they actively seek new souls to join them in the vain hope that once enough are gathered they will be set free.

A Soul Prison is a Heavy Support choice in a Dark Eldar army.

Cost: 140 points

WS/BS/S/T/W/I/A/Ld/Sv
5/3/7/7/3/4/D3+2/10/3+

Unit: 1 Soul Prison

Unit Type: Monstrous Creature

Wargear: Armoured Carapace, Close Combat Weapon, two Splinter Rifles

Options: Replace the two Splinter Rifles with:
Pair of Shardcarbines...+10 points
Pair of Liquifier Guns...+20 points

Take a Djinn Blade...+30 points

Special Rules: Night Vision, Fearless, Move Through Cover, Soul Casket, Maelstrom of Torture

Soul Casket: Soul Prisons are powered by tortured souls contained within it, and their energy can be expended in powerful attacks. Soul Prisons accumulate Pain Tokens in the same way as a unit with Power From Pain, but gains no bonuses from them. During the Assault Phase, you may subtract D3 Pain Tokens from the Soul Prison to re-roll all To Wound rolls it makes that turn. If the Soul Prison would lose more tokens than it actually possesses, subtract all remaining tokens.

Maelstrom of Torture: The casket within the Soul Prison cannot fully contain the souls within, and occasionally they may escape for a moment before being dragged back in. During the Movement Phase, roll a D6. On a roll of 1 or 2 the souls rebel. The Soul Prison may not act that turn, and immediately fires a weapon with the following profile:

Range: 36"/Strength: 4+X/AP:4/Type: Assault 1, Large Blast, Pinning, Ignores Cover

The attack suffers a -1 penalty on the Vehicle Damage Chart, and X is equal to the amount of Pain Tokens the Soul Prison has.

No pic until I finally convert one out of a Wraithlord with tentacles.


_________________
My blog of whatever, usually DE or =I=
Back to top Go down
Hydra
Kabalite Warrior
avatar

Posts : 165
Join date : 2011-06-02

PostSubject: Re: Soul Prison   Fri Jun 10 2011, 00:10

did just read th description... Embarassed


and i love it!
*waiting for the pix*

_________________
Hydra's Archive

Hive Fleet Hydra

Kabal of the Poisoned Fang
Back to top Go down
http://h-archive.blogspot.de/
abjectus
Kabalite Warrior


Posts : 225
Join date : 2011-06-09
Location : rural area outside of Chicago, IL

PostSubject: Re: Soul Prison   Fri Jun 10 2011, 10:18

cool idea, but I'm not sure where it would get the tokens to use the soul casket ability. One token per unit destroyed, but d3 to use. Maybe if you gave rule similar to chronos, gets a token for each round of melee it kills a model, can't transfer to different unit like chronos, then it could use the soul casket rule every few rounds once it started hacking away. Won't affect outcomes much, already wounding most things on 2+, but it would show off flavourful rule more often.
Back to top Go down
soulthirster8
Hellion


Posts : 79
Join date : 2012-09-17
Location : Infiltrating culexus temple

PostSubject: Re: Soul Prison   Thu Nov 01 2012, 06:31

I seem to think that the one in three chance is a bit over the top with Maelstrom of torture. The roll of 1 should be enough if you want it unpridictable. But apart from that, it shines in my eyes.
Back to top Go down
Saintspirit
Court of Cruelty
avatar

Posts : 1002
Join date : 2011-05-19
Location : Sweden

PostSubject: Re: Soul Prison   Thu Nov 01 2012, 11:23

I think it sounds like a very interesting idea; particularly as a defilement of the Wraithlords and -guards. May I suggest that you could use the Maulerfiend-tendrils for tentacles?

abjectus wrote:
cool idea, but I'm not sure where it would get the tokens to use the soul casket ability. One token per unit destroyed, but d3 to use. Maybe if you gave rule similar to chronos, gets a token for each round of melee it kills a model, can't transfer to different unit like chronos, then it could use the soul casket rule every few rounds once it started hacking away. Won't affect outcomes much, already wounding most things on 2+, but it would show off flavourful rule more often.

I agree here, though I suppose it would work quite well combined with a Chronos?

_________________
Kabal of the Shadow Phoenix - Background
Kabal of the Shadow Phoenix - Painting Blog
Modelled: 2753 pts
Painted: 2263pts

shamroll wrote:
Dang! I was hoping Tyranids followed the Pokemon naming idea. A big Carnifex running around just yelling "Carnifex! Carni-Carnifex!" followed by a squad of termagants all saying "Termagant" to each other.
Back to top Go down
 
Soul Prison
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
THE DARK CITY :: 

OTHER DARK ELDAR DISCUSSION

 :: Rules Development
-
Jump to: