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 Pain Tokens, Objective Markers, Turn Counters

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Sky Serpent
Adrenalight Junkie
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PostSubject: Pain Tokens, Objective Markers, Turn Counters   Wed Jun 01 2011, 22:45

Every player needs Pain Tokens, what do you use? They're an opportunity to let your imagination run wild. Objective Markers are similar, a great way to add theme and flair to your Kabal. Share yours!

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Foo
Kabalite Warrior
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PostSubject: Re: Pain Tokens, Objective Markers, Turn Counters   Wed Jun 01 2011, 23:01

These are mine. You add another head for each one after the first.
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The Eye of Error
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PostSubject: Re: Pain Tokens, Objective Markers, Turn Counters   Fri Jun 03 2011, 02:40

This is what I use for tokens, I made them from spare bits and lots of skulls What a Face




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Asrodrig
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PostSubject: Re: Pain Tokens, Objective Markers, Turn Counters   Fri Jun 03 2011, 04:38

Those are really awesome, LuckyNo5! I may have to steal your idea if I can't get my hands on a set of these:

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Garfy
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PostSubject: Re: Pain Tokens, Objective Markers, Turn Counters   Mon Jun 27 2011, 18:53

Here are my pain tokens. I use dice in a mound of bloody victims to show the number of tokens. I like the idea of the unit slaughtering and torturing the enemy and then throwing them into a pile ready to be hooked onto chain snares for the journey back to Commorragh.


I've ordered red dice to replace the ones in the picture.



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Gobsmakked
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PostSubject: Re: Pain Tokens, Objective Markers, Turn Counters   Tue Sep 06 2011, 08:23

My pain tokens, the idea completely based on Garfy's. Pyramid dice with all the numbers painted over except for 1-2-3 on separate sides. Those were highlighted with fluoro paint and then a couple of coats of gloss varnish. The dice sit loosely in a molded blob of GS which also has skulls and skeleton bits stuffed into it. The green poison dripping off them is a theme on my whole army.



Some very simple DE objectives from spare bitz. Need something a little more creative eventually.
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Mr_Pink
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PostSubject: Re: Pain Tokens, Objective Markers, Turn Counters   Sat Apr 21 2012, 03:30

Well, though I think Lucky Number 5 has got me beat, I figured I'd still contribute the idea I came up with for Pain Tokens.

I elected to do individual counters for each squad. Instead of having additional counters that were added after the first, meaning that the squad had more models to drag around, I elected to depict a single victim that would become more and more twisted as the squad amassed pain tokens.

For my Grotesques, I used this poor individual. The idea was to have him be progressively more twisted by the pain he's being put through:




For my Wracks, I used a similar idea, except with the number of Hemavores crawling out of the victim being indicative of how many pain counters this one counter was meant to represent:




Those last ones are clearly unfinished and require a deal more gore to be added. My favourite is, likely, the guy who is looking up at the worm busting out of his belly Twisted Evil

More info/discussion can be found in my Coven Project Log

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Omnicide
Hellion


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PostSubject: Re: Pain Tokens, Objective Markers, Turn Counters   Thu Feb 14 2013, 03:10



Unpainted cus i havent started painting my guys yet, and im terrible so itd only look worse...

but the concept is that I would paint or engrave numbers onto the greenstuff, then because of magnets, the top can rotate, and the slot cut into the top base can frame whichever number of pain tokens the guys have
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spellcheck2001
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PostSubject: Re: Pain Tokens, Objective Markers, Turn Counters   Mon Jun 17 2013, 18:45

I wanted something colourful for my harlequin carnival so made these up at work


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cluricaunne
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PostSubject: Re: Pain Tokens, Objective Markers, Turn Counters   Fri Mar 21 2014, 03:44



sorry it's a little fuzzy, but these are the objective markers I put together to go with my dark eldar army...

*edit* less fuzzy pics:




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