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dumpeal
Hekatrix
dumpeal

Posts : 1008
Join date : 2015-02-13
Location : Québec

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PostSubject: Re: Beastmasters and Beasts   Beastmasters and Beasts - Page 2 I_icon_minitimeThu Jul 11 2019, 15:07

@sekac wrote:
Is this really just going to be the millionth thread on how bad our HQs are?

Some people really hated the lack of customization on our HQ. They looked at the codex, discarded every good things and focussed on it. I can understand why. But without the rule of 3 that appeared a few weeks later, would we really be talking about it? I really liked the concept of splinter units from several patrols. If it was still there, we wouldn't struggle that much making detachments.
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amishprn86
Archon
amishprn86

Posts : 3507
Join date : 2014-10-04
Location : Ohio

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PostSubject: Re: Beastmasters and Beasts   Beastmasters and Beasts - Page 2 I_icon_minitimeThu Jul 11 2019, 18:53

@Burnage wrote:
@yellabelly wrote:
It's the cost of the beastmaster on top that really breaks them. Can't use them in a battleforged army without that waste of 30 points mooching around on his sky board.

A big part of their problem is the detachment slot weirdness. Beastmasters being HQ would make them much more attractive; if Beasts also took up slots and Clawed Fiends moved to Heavy Support we'd suddenly have a really interesting option for a Cult Brigade.


So... I dont remember when this was (it was before SoB beta came out), but there was an interview with one of the GW play testers (not a tournament player mind you) and it made it VERY clear that GW likes these types of things. It was with Reeces, they were talking about the Sob beta codex. It went like it (not word for word)

GW PT: "Yeah and these units from SoB (he said apedtius sororitus) dont take up slots so you can do what you want and it feels better"
Reeces: Why would i want that?!?!! Now i cant fill my detachments for CP
GW PT: What do you mean?
Reeces: Um.. we can talk about it off mic

In other articles, on GW official podcast, and other places, GW clearly likes narrative and they dont build lists for CP purpose, some of GWs rules people has even said they play mostly narrative games.

Tl:Dr, GW doesnt care about match play power gaming and makes codex's more off of narrative play.

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sekac
Kabalite Warrior
sekac

Posts : 167
Join date : 2017-06-03

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PostSubject: Re: Beastmasters and Beasts   Beastmasters and Beasts - Page 2 I_icon_minitimeThu Jul 11 2019, 19:43

@dumpeal wrote:
@sekac wrote:
Is this really just going to be the millionth thread on how bad our HQs are?

Some people really hated the lack of customization on our HQ. They looked at the codex, discarded every good things and focussed on it. I can understand why. But without the rule of 3 that appeared a few weeks later, would we really be talking about it? I really liked the concept of splinter units from several patrols. If it was still there, we wouldn't struggle that much making detachments.

I'm in full agreement on every point. It's just this conversation has been had to death many times. We're no longer discussing tactics, beastmasters, or beasts. This thread isn't the place for same ol', same ol'.
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dumpeal
Hekatrix
dumpeal

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PostSubject: Re: Beastmasters and Beasts   Beastmasters and Beasts - Page 2 I_icon_minitimeThu Jul 11 2019, 20:06

@sekac wrote:
@dumpeal wrote:
@sekac wrote:
Is this really just going to be the millionth thread on how bad our HQs are?

Some people really hated the lack of customization on our HQ. They looked at the codex, discarded every good things and focussed on it. I can understand why. But without the rule of 3 that appeared a few weeks later, would we really be talking about it? I really liked the concept of splinter units from several patrols. If it was still there, we wouldn't struggle that much making detachments.

I'm in full agreement on every point. It's just this conversation has been had to death many times.  We're no longer discussing tactics, beastmasters, or beasts. This thread isn't the place for same ol', same ol'.

True. But is there more to say about beats and beastmaster?
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Archon_91
Wych
Archon_91

Posts : 568
Join date : 2017-01-03

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PostSubject: Re: Beastmasters and Beasts   Beastmasters and Beasts - Page 2 I_icon_minitimeThu Jul 11 2019, 20:14

Certainly, such as discussing the possibility of bringing three units of clawed fiends over razorwing flocks, or if a hoard(ish) cult army that brings 3 full units of khymeara would be fun/competitive and discuss the math/points of such units ... cause I do think that would be fun to try
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Myrvn
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PostSubject: Re: Beastmasters and Beasts   Beastmasters and Beasts - Page 2 I_icon_minitimeFri Jul 12 2019, 05:51

I've been tinkering with two small squads of khymera. Mostly to hold objectives and zone out enemy deep strike units. Seems decent, but not great for 2k armies.


Last edited by Myrvn on Fri Jul 12 2019, 23:30; edited 1 time in total
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Soulless Samurai
Wych
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PostSubject: Re: Beastmasters and Beasts   Beastmasters and Beasts - Page 2 I_icon_minitimeFri Jul 12 2019, 22:58

@Myrvn wrote:
I've been tinkering with two small squads of khymera. Mostly to hold objectives and zone out enemy deep strike units. Send decent, but not great for 2k armies.

Do you think Khymerae are better in this role than Razorwing Flocks?


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Myrvn
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PostSubject: Re: Beastmasters and Beasts   Beastmasters and Beasts - Page 2 I_icon_minitimeFri Jul 12 2019, 23:29

Ultimately, no. A single flock does the same thing for cheaper. But I have a few Khymera, so I've used them.
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sekac
Kabalite Warrior
sekac

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PostSubject: Re: Beastmasters and Beasts   Beastmasters and Beasts - Page 2 I_icon_minitimeSat Jul 13 2019, 00:27

@Myrvn wrote:
Ultimately, no. A single flock does the same thing for cheaper. But I have a few Khymera, so I've used them.

Khymerae are pretty bad right now. More expensive than wyches and worse in almost every way (other than being faster).
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yellabelly
Sybarite
yellabelly

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PostSubject: Re: Beastmasters and Beasts   Beastmasters and Beasts - Page 2 I_icon_minitimeSat Jul 13 2019, 07:23

I used Khymerae a lot in the index, taking pairs to do exactly as above. Move block, screen, deepstrike denial etc. They were also reasonable counter charge units against small squads etc. However since then Wyches got better, gaining an attack, obsessions and stratagems. Beasts got worse, with no buffs but gaining a compulsory tax in the beastmaster.

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amishprn86
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amishprn86

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PostSubject: Re: Beastmasters and Beasts   Beastmasters and Beasts - Page 2 I_icon_minitimeSat Jul 13 2019, 19:48

I dont like them anymore, once they took away the 4+ invul i'vefound them pointless.

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Serpent Fly
Hellion
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Join date : 2019-03-03

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PostSubject: Re: Beastmasters and Beasts   Beastmasters and Beasts - Page 2 I_icon_minitimeSat Jul 13 2019, 22:59

I really like the khymera models and lore (of course I wish they weren't finecast but hey). I quite like the idea of a beast master running a large pack of them out in front of the army as it all flys in. The biggest problem for me is that they arent fast enough. If they had advance and charge then maybe, but as is they struggle to keep up. I don't want to start wish listing, but if the beastmaster was able to buff the beasts assault range, even by +1", say like certain GSC characters, we could have good potential for a webway portal assault unit. As it stands they can be a nice fluffy unit, but as yellabelly said it's hard not to compare them to the superior and cheaper wyches.
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PostSubject: Re: Beastmasters and Beasts   Beastmasters and Beasts - Page 2 I_icon_minitime

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