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 Ynnari Mini Codex!

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Gizamaluke
Sybarite
Gizamaluke

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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 3 I_icon_minitimeSat Apr 27 2019, 19:18

Yeah the exclusion of all named characters is a pretty big hit and the exclusion of the solitaire and preventing incubi from strength from death just seems vindictive
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Gorgon
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 3 I_icon_minitimeSat Apr 27 2019, 19:37

@amishprn86 wrote:
@Gorgon wrote:
Huh I missed that but yeah you lose detachment abilities, which is obsec and obsessions. So turn 3 on dark eldar are +2 to hit on the charge, which doesn't exactly do a ton for us.


They gain ObjSec, its in their as a rule now.


To add, this ruined my Ynnari quins army completely, as i play with the Yncarne and Solitaire.... now i cant, it really sucks to have to take a 2nd detachment for 1 character when Imperial can for 1CP (assassin) and its actually a straight nerf to the solitaire in everyway (unless the stratagems are stupidly good, but in the normal QUins codex he can fight 3x and blitz/run Twilight pathways +charge, so its a straight nerf)

Sorry I was unclear I meant the DE specific obsec since it's under the detachment benefit heading and they gain the ynnari one instead.

And it makes sense that the solitaire can't be ynnari, since in the fluff they've basically given their souls to slaanesh as to accurately portray him/her.
Incubi does seem vindictive, especially since they already aren't on the table. Maybe they get access to a stratagem that say turns them into the visarchs Coiled Blade squad, like the Goffs strat from the ork book. Gives them +1a or +1s or rerolls to hit near the visarch or something. Bit of a longshot but maybe.

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Burnage
Hekatrix
Burnage

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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 3 I_icon_minitimeSat Apr 27 2019, 20:12

Interesting interaction I noticed; because Ynnari detachments replace all instances of <Kabal> and <Wych Cult> with Reborn Drukhari, a Ynnari Archon can now buff Wych Cult units with their aura (and is better at buffing them than a Succubus).

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Gizamaluke
Sybarite
Gizamaluke

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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 3 I_icon_minitimeSat Apr 27 2019, 21:43

That's cool, hellions getting reroll 1s on their guns too
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TeenageAngst
Incubi
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 3 I_icon_minitimeSun Apr 28 2019, 00:08

I look forward to the intense battles of Ynnari vs. Grey Knights taking place at the bottom tables.

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amishprn86
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 3 I_icon_minitimeSun Apr 28 2019, 01:01

@Gorgon wrote:
@amishprn86 wrote:
@Gorgon wrote:
Huh I missed that but yeah you lose detachment abilities, which is obsec and obsessions. So turn 3 on dark eldar are +2 to hit on the charge, which doesn't exactly do a ton for us.


They gain ObjSec, its in their as a rule now.


To add, this ruined my Ynnari quins army completely, as i play with the Yncarne and Solitaire.... now i cant, it really sucks to have to take a 2nd detachment for 1 character when Imperial can for 1CP (assassin) and its actually a straight nerf to the solitaire in everyway (unless the stratagems are stupidly good, but in the normal QUins codex he can fight 3x and blitz/run Twilight pathways +charge, so its a straight nerf)

Sorry I was unclear I meant the DE specific  obsec since it's under the detachment benefit heading and they gain the ynnari one instead.

And it makes sense that the solitaire can't be ynnari, since in the fluff they've basically given their souls to slaanesh as to accurately portray him/her.
Incubi does seem vindictive, especially since they already aren't on the table. Maybe they get access to a stratagem that say turns them into the visarchs Coiled Blade squad, like the Goffs strat from the ork book. Gives them +1a or +1s or rerolls to hit near the visarch or something.  Bit of a longshot but maybe.


It actually makes sense that they do fight next to Ynnari, they are always doing what they want, they are always hiding in other armies spying on them, and in order for Yvarine to/Ynnari use their souls they need to use the Soul stones Yvarine made for them. A Ynnari character joining the Fight with non-ynnari wouldnt have had time to modify their soul-stones, or would even modify the solitaires (as its already relinquished for she who thirsts). Being a new faction among the Aeldari you would for sure get the interest of the solitaire.

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Kantalla
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 3 I_icon_minitimeSun Apr 28 2019, 08:01

As a slightly minor benefit, assuming Visarch is cheapish, sounds like he could be used for a double Kabal battalion.

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Rusty293
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 3 I_icon_minitimeSun Apr 28 2019, 09:14

Potentially we've just gained 3 additional HQ choices if I'm reading things correctly. Plus some access to Psychic powers without having to create a whole detachment, for those that want that in their lists. Not getting ahead of myself yet but as a Drukhari player I'm pretty happy with this so far!
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Gizamaluke
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 3 I_icon_minitimeSun Apr 28 2019, 10:15

@Kantalla wrote:
As a slightly minor benefit, assuming Visarch is cheapish, sounds like he could be used for a double Kabal battalion.

Yeah hopefully he gets a decent points drop, but hes currently 141pts which is extortionate and I cant see them lowering him to 100pts even though hes basically a weaker kharn without double fight built in (anymore). Maybe he will get a soul trap style warlord trait (+1S, +1A per character kill) but he already gains 1A for each character that dies near him.
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Gizamaluke
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 3 I_icon_minitimeSun Apr 28 2019, 10:17

@Rusty293 wrote:
Potentially we've just gained 3 additional HQ choices if I'm reading things correctly. Plus some access to Psychic powers without having to create a whole detachment, for those that want that in their lists. Not getting ahead of myself yet but as a Drukhari player I'm pretty happy with this so far!

Yeah that's the thing I'm taking away from it, I hope the Yncarne drops to sub 300pts
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Ripper.McGuirl
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 3 I_icon_minitimeSun Apr 28 2019, 13:02

So, I am admittedly a filthy casual. But my understanding is that Ynnari can now take anything from any of the eldar codexes (except those explocity forbidden), lose the craftworld/kabal/whatever ability, and essentially gain KABAL:YNNARI, instead. However, we still keep drugs, power from pain, rising crescendo, etc.
I like this.
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Gizamaluke
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Gizamaluke

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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 3 I_icon_minitimeSun Apr 28 2019, 14:20

https://m.imgur.com/a/G5V4A8L

Full index here. Most notably there is no fight twice or shoot twice capabilities, no access to CWE positive spells (can still doom from a 2nd detachment) no changes to yvraine or yncarne but visarch is 120pts now, provides reroll 1s to hit in melee and doesn't have a cap on how many attacks he can charge up.


Last edited by Gizamaluke on Sun Apr 28 2019, 14:36; edited 2 times in total
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Lord Asvaldir
Hekatrix
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 3 I_icon_minitimeSun Apr 28 2019, 14:22

I think that is correct, rules like PfP are in the unit entries of DE units that have that rule, so I think throwing them in a Ynnarri detachment doesn't take that away. However since you're losing strats,  obsessions and psychic powers for eldar and harlies, hope the Ynnari strats and powers are good enough to contend with losing access to all of that.

@TeenageAngst wrote:
I look forward to the intense battles of Ynnari vs. Grey Knights taking place at the bottom tables.

Lol ouch, don't disagree with you though these rules doesn't sound strong compared to the old. We haven't seen stratagems and psychic powers though yet so we'll see maybe that makes Ynnari a bit better.

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Gizamaluke
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 3 I_icon_minitimeSun Apr 28 2019, 14:33

So ynnari are really going all out melee eldar... but you have to pay 2cp to give upto 3 units of incubi strength fromdeath
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yellabelly
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 3 I_icon_minitimeSun Apr 28 2019, 14:37

The ability to add either the Ynncarne or Yvraine for psyker support without compromising a battalion is interesting. Not sure how that meshes with the new ITC rules as all detachments can still be drukhari.

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Burnage
Hekatrix
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 3 I_icon_minitimeSun Apr 28 2019, 14:53

Initial thoughts:

I really like the relics and psychic powers. I can see some units being nasty when getting buffed by Word of the Phoenix and Shield, but it's only really Gaze of Ynnead that seems to have any use outside of an Ynnari army. Their version of Doom also seems considerably weaker, affecting only melee attacks and Ynnari units.

Warlord traits are also nice - Lord of Rebirth could combine with some relics to make for a very tanky warlord, especially since they also get a resurrection stratagem (!) for characters. Nice to see that Incubi get a specific buff stratagem but I'm still not sure they're worth including.

The Visarch is cheaper, Yvraine and the Yncarne stayed the same.

It doesn't look like anything about the Yncarne or Yvraine has changed? Yvraine's ability to get bonus powers when psykers near her die is more useful now that the Revenant discipline has six abilities, I guess.

The Visarch's a bit better, with a new aura and no cap on his attack bonus from killing dead characters.

In total: it's a definite nerf, and a definite change to the army, but I kind of like it? They're very melee centric now but I think there are some interesting list building possibilities here.
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Gizamaluke
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 3 I_icon_minitimeSun Apr 28 2019, 15:00

Yeah I need to read it again but I'm thinking a Drukhari Shooting heavy Detachment led by the Yncarne and Archon and an Ynnari Drukhari detachment with plenty of melee units (Wyches Incubi Hellions and a big blob of Reavers) might be cool. Yncarne can buff into the Ynnari detachment if needed and vice versa I think. Is there anything saying that an Ynnari detachment cant take advantage of Doom? Or is it just positive targeted spells they cant use
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Burnage
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 3 I_icon_minitimeSun Apr 28 2019, 15:05

They can take advantage of Doom, but Ynnari psykers can't cast it so you'll need a specific Craftworlds detachment to get access to it.

Detachment limits are going to be an issue with them, I think, as well as the restriction that you still need to take one Ynnari special character for each Ynnari detachment.
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Gizamaluke
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 3 I_icon_minitimeSun Apr 28 2019, 15:15

Yeah I was hoping that would be gone. Will have a proper look through and figure something out!
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Soulless Samurai
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 3 I_icon_minitimeSun Apr 28 2019, 16:51

Am I correct in thinking that I need a Ynnari special character in every bloody detachment or else it can't be Ynnari?

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amorrowlyday
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 3 I_icon_minitimeSun Apr 28 2019, 17:02

That’s correct you need 1 per detachment and thats a lot of wasted points there. But if you’re playing DE you can easily field a brigade of wyches/succubus/archon/character
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Gizamaluke
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 3 I_icon_minitimeSun Apr 28 2019, 17:05

@Soulless Samurai wrote:
Am I correct in thinking that I need a Ynnari special character in every bloody detachment or else it can't be Ynnari?

Yessir, I can see the split being
Yvraine - DE for psychic power
Yncarne - CWE for FNP and Fearless (since DE already get that)
Visarch - Harlequins since he grants them reroll 1s to hit in melee
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Soulless Samurai
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 3 I_icon_minitimeSun Apr 28 2019, 17:06

@amorrowlyday wrote:
That’s correct you need 1 per detachment and thats a lot of wasted points there. But if you’re playing DE you can easily field a brigade of wyches/succubus/archon/character

Sigh.

Well, that's my idea for a fun army down the toilet.

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Gizamaluke
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 3 I_icon_minitimeSun Apr 28 2019, 17:09

What's your interpretation of United in Death? Do I need to have 1 of each detachment or can I spend 1cp to just give a Reborn drukhari unit +1A?
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DevilDoll
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 3 I_icon_minitimeSun Apr 28 2019, 17:13

why is their version of fire and fade 2 cp and what does that mean for our versions...?
Its ok that you guys are trying to find some way to make use of them but i cant express my disapointment after reading the rules...
All i see is nerfs across the board, even not changing the datasheets (although they wrote that they have updated datasheets and points) is a damn nerf...
Dunno after my inital shock fades out i can see them in a different angle but the only interesting thing i see right now is including them in pure Drukhari lists for ...reasons.. i guess? psychic maybe...

p.s. not that i really mattered but they even flushed fluff down they toilet... no Eldrad and Lelith seriously?


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