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Gizamaluke
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Gizamaluke

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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 8 I_icon_minitimeSat May 04 2019, 09:10

@amishprn86 wrote:
So, looking through it more (and more and more) i came across this little combo, it might be my new favorite combo.

Im most likely going to add it to my DE forces (A supreme command with Yvarine, Autarch, Warlock, or a Battalion, Autarch, Yvarine, 3x8 Storm Guardians or Rangers)

Autarch Skyrunner, Reaper Launcher, Banshee Masker, Laser Lance, Pistol.
Relic- Corag Hai's Locket "Each time an enemy is destroyed with an attack made by the bearer, add 1 to the bearer's attacks and movement characteristics"
WL trait - Walker of Many Paths (Re-roll 1 hot 1 wound, 5+ to regain a CP) WL trait cost 1 CP

Turn 1, shoot a Reaper Launcher to get the final blow, +1 A/M, (17" movement with 5 attacks base)

Turn 2 Shoot Reaper Launcher again, +1 A/M (18" movement with 6 base attacks base)

Charge turn 2, No overwatch, Str 6 on the charge, 6 attacks hitting on 2+, -4ap, 2D, get a kill (19" movement with 7 attacks base)

Turn 3, Shoot and another kill, now 20" with 8 base attacks, Charge.

Repeat

The way I read it the Locket only boosts your move and attacks when you kill in melee, "whenever an enemy unit is destroyed by attacks from this model" so not sure the reaper launcher will wrack up the attacks.
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Faitherun
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Faitherun

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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 8 I_icon_minitimeSat May 04 2019, 10:54

@Gizamaluke wrote:
@amishprn86 wrote:
So, looking through it more (and more and more) i came across this little combo, it might be my new favorite combo.

Im most likely going to add it to my DE forces (A supreme command with Yvarine, Autarch, Warlock, or a Battalion, Autarch, Yvarine, 3x8 Storm Guardians or Rangers)

Autarch Skyrunner, Reaper Launcher, Banshee Masker, Laser Lance, Pistol.
Relic- Corag Hai's Locket "Each time an enemy is destroyed with an attack made by the bearer, add 1 to the bearer's attacks and movement characteristics"
WL trait - Walker of Many Paths (Re-roll 1 hot 1 wound, 5+ to regain a CP) WL trait cost 1 CP

Turn 1, shoot a Reaper Launcher to get the final blow, +1 A/M, (17" movement with 5 attacks base)

Turn 2 Shoot Reaper Launcher again, +1 A/M (18" movement with 6 base attacks base)

Charge turn 2, No overwatch, Str 6 on the charge, 6 attacks hitting on 2+, -4ap, 2D, get a kill (19" movement with 7 attacks base)

Turn 3, Shoot and another kill, now 20" with 8 base attacks, Charge.

Repeat

The way I read it the Locket only boosts your move and attacks when you kill in melee, "whenever an enemy unit is destroyed by attacks from this model" so not sure the reaper launcher will wrack up the attacks.

At first I assumed this as well, but re-reading it, it does not specify attacks in close combat or any of the other typical caveats. As there are rules for shooting attacks, and rules for melee attacks, and this simply refers to "attacks" I am inclined to believe they did indeed mean both.
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Gizamaluke
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Gizamaluke

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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 8 I_icon_minitimeSat May 04 2019, 11:27

But specifically mentioning attacks is what makes me think its melee only, since if it were both it would just say "when a unit is destroyed by a model with this relic" rather than attacks. Though maybe it was worded that way to exclude powering up off psychic powers?


Last edited by Gizamaluke on Sat May 04 2019, 11:53; edited 1 time in total
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amishprn86
Archon
amishprn86

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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 8 I_icon_minitimeSat May 04 2019, 11:51

@Jimsolo wrote:
In 8e, is there any restriction on which character(s) can and cannot be the Warlord? I cannot remember off the top of my head.

Anything can be your WL, only characters can get traits, thy FAQ it saying Fortifications can not be your WL b.c players were doing the. A Drop pod or a Spore mine can be, funny... technically if you make a Spore mine your WL they dont get WL credit b.c the spore rules says you never get credit for them.

@Gizamaluke wrote:
But specifically mentioning attacks is what makes me think its melee only, since if it were both it would just say "when a unit is destroyed by a model with this relic" rather than attacks.

Shooting is an attack, unless there was a faq that says it doesnt count as an attack, it is worded in the rules as an attack in many places

"Unless otherwise stated, each model in
the unit attacks with all of the ranged
weapons it is armed with"

"Having chosen a shooting unit, you must
pick the target unit, or units, for the
attacks"

"Number of Attacks
Each time a model shoots a ranged
weapon, it will make a number of attacks.
You roll one dice for each attack being
made. The number of attacks a model
can make with a weapon, and therefore
the number of dice you can roll, is found
on the weapon’s profile, along with the
weapon’s type. A weapon’s type can
impact the number of attacks it can make
(see overleaf)."

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Gizamaluke
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Gizamaluke

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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 8 I_icon_minitimeSat May 04 2019, 11:54

Yeah maybe you're right! Just was dubious since they're obviously pushing melee Ynnari I thought the wording was a bit off.
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Gizamaluke
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 8 I_icon_minitimeSat May 04 2019, 12:05

So when he hits with the Laser lance at s6, the warlord trait for +1A and +1S still makes it s7 right?
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Burnage
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 8 I_icon_minitimeSat May 04 2019, 12:17

@Gizamaluke wrote:
So when he hits with the Laser lance at s6, the warlord trait for +1A and +1S still makes it s7 right?

The Laser Lance hits at a flat S6 so it'd just benefit from the +1 attacks, same way our Reavers don't benefit from the +1 S combat drug.
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Gizamaluke
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Gizamaluke

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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 8 I_icon_minitimeSat May 04 2019, 12:18

Hmm yeah since it doesn't make him s6 but the weapon s6. Cheers!
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amishprn86
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 8 I_icon_minitimeSat May 04 2019, 12:46

Yeah he is only be S6 as its a weapon strength, so take some other WL trait, i did the regain CP on a 5+ and re-roll 1 wound a turn (he already re-roll hits of 1) but you need to make sure to get the kill.

Other WL traits are good too.

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Gizamaluke
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Gizamaluke

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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 8 I_icon_minitimeSat May 04 2019, 12:58

It's such a shame the WL trait is unmodified 6s explode since Master of Death and Taste for Death would be perfect on an autarch like that.
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Gizamaluke
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 8 I_icon_minitimeSat May 04 2019, 15:36

So word on the street is that Sean Nayden of LVO fame if toying with the idea of quad deepstriking 20 man blobs of wyches with both webway portal strats! Interesting idea
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Myrvn
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 8 I_icon_minitimeSat May 04 2019, 18:35

It sounds like some of this should be covered in FAQ in 2-3 weeks.
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Jimsolo
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Jimsolo

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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 8 I_icon_minitimeSat May 04 2019, 21:07

@Gizamaluke wrote:
So word on the street is that Sean Nayden of LVO fame if toying with the idea of quad deepstriking 20 man blobs of wyches with both webway portal strats! Interesting idea

I'm a little out of the loop on the competitive front, but to what end? Wouldn't all 80 wyches be 9"+ out of melee?

That seems like a rough uphill fight.
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TeenageAngst
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 8 I_icon_minitimeSat May 04 2019, 23:07

Sean Nayden does crazy things all the time. They don't always work, but when they do, people remember it.

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Archon_91
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 8 I_icon_minitimeSun May 05 2019, 05:16

I think the idea with that is they will die and trigger strength from death ... Or there are just gonna be to many bodies to get rid of completely so it's forcing your opponent to choose between killing as many wyches that are in their face as possible or ignore them and watch as they tear everything apart next turn (probably dropped near or with the yncarne to benefit from his aura)
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Burnage
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 8 I_icon_minitimeSun May 05 2019, 05:22

80 poison shots into anything will take a bite out of it, and then each unit has a roughly 50% chance of making a charge thanks to Power From Pain. It sounds impractical to me because of the CP cost and board space needed, but I can see the reasoning behind it.
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Gizamaluke
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 8 I_icon_minitimeSun May 05 2019, 09:33

Think it's just building on his shooting denial list from LVO, throw as many wyches at the enemy to tri-point as much of the enemy and have them be the closest unit so you can shoot the characters moving up the board and flood the board to stop enemy movement.
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amishprn86
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 8 I_icon_minitimeSun May 05 2019, 10:51

@Myrvn wrote:
It sounds like some of this should be covered in FAQ in 2-3 weeks.

Why? You can use all 3 armies to DS 3 different units for 1CP each (3CP), you can actually DS more than that even.

Different stratagems are for different armies. Having 1 Ynnari and 1 Wych detachment letting you DS 2 units for 2CP isnt against anything we already can do and have been doing.

Webway Ambush, Webway Portal, are 2 different stratagems.

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amishprn86
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 8 I_icon_minitimeSun May 05 2019, 12:06

@Gizamaluke wrote:
So word on the street is that Sean Nayden of LVO fame if toying with the idea of quad deepstriking 20 man blobs of wyches with both webway portal strats! Interesting idea

40 Wyches that dont take moral no matter what are going to do something, if they charge thats a bonus (a very good bonus), we re-roll charges already and CP to optional re-roll 1 dice, you should get 1 into combat.

If anything, they will protect the characters around have hold more and recon.

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AzraeI
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 8 I_icon_minitimeSun May 05 2019, 12:53

dont these startagems have the same name preventing you from using it twice?
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amishprn86
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 8 I_icon_minitimeSun May 05 2019, 13:32

Harlequins has the same names, CWE/DE do not but the Harlequins does, but... the harlequins one is in a different phase so i would think it still works.

CWE: Webway Strike, and Cloud strike (vehicles)
DE: Webway Portal, and Screaming Jets (vehicles)
Quins: Webway Assault, and Webway Ambush (Fortification Webway Gate, this is the one in question)
Ynnari: Webway Ambush (the one in question)

The Webway Ambush are the only ones with the same name, but they act differently and used at different times, 1 is pre battle the other is during battle, so i dont see any way to over lap any stratagems.

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Myrvn
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 8 I_icon_minitimeSun May 05 2019, 14:09

I was mostly thinking of the questions on warlord traits and what not. The Stratagems look pretty straightforward.
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amishprn86
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 8 I_icon_minitimeSun May 05 2019, 14:56

@Myrvn wrote:
I was mostly thinking of the questions on warlord traits and what not. The Stratagems look pretty straightforward.

Whats wrong with the WL traits that needs a faq?

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Gizamaluke
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 8 I_icon_minitimeSun May 05 2019, 15:06

@amishprn86 wrote:
@Myrvn wrote:
I was mostly thinking of the questions on warlord traits and what not. The Stratagems look pretty straightforward.

Whats wrong with the WL traits that needs a faq?

They accidentally put "unmodified" in Master of Death!
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Jimsolo
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 8 I_icon_minitimeSun May 05 2019, 15:24

@amishprn86 wrote:
@Gizamaluke wrote:
So word on the street is that Sean Nayden of LVO fame if toying with the idea of quad deepstriking 20 man blobs of wyches with both webway portal strats! Interesting idea

40 Wyches that dont take moral no matter what are going to do something, if they charge thats a bonus (a very good bonus), we re-roll charges already and CP to optional re-roll 1 dice, you should get 1 into combat.

If anything, they will protect the characters around have hold more and recon.

Question: how are of the 40 wyches not taking morale? Sorry, I'm a bit slow.

And how are we re-rolling charges? (Red Grief?)
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