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Soulless Samurai
Wych
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 6 I_icon_minitimeMon Apr 29 2019, 13:02

@Count Adhemar wrote:
Anyone remember what the rules are for multiple FNP-type abilities? Do you just use the best one that applies? If not, a DE Ynnari Warlord with the Lost Shroud, Lord of Rebirth and FNP would be really hard to kill!

Yeah, they changed it so that you have to pick one of them to use - you can't use multiple ones together.

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AzraeI
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 6 I_icon_minitimeMon Apr 29 2019, 13:25

@Count Adhemar wrote:
Anyone remember what the rules are for multiple FNP-type abilities? Do you just use the best one that applies? If not, a DE Ynnari Warlord with the Lost Shroud, Lord of Rebirth and FNP would be really hard to kill!
i think its been big faqed that you can use only one
but which one is up to you
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Count Adhemar
Dark Lord of Granbretan
Count Adhemar

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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 6 I_icon_minitimeMon Apr 29 2019, 13:31

Even with that, an Archon Warlord with Shadowfield, a few Sslyth, Lord of Rebirth and the Lost Shroud would be a tough nut to crack.

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Jimsolo
Dracon
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 6 I_icon_minitimeMon Apr 29 2019, 13:44

People keep talking about the Ynnari warlords being slow and foot slogging.

Yvraine and the Visarch do say that they can ride in transports, right? Or is there a rules interaction that invalidates this that I'm not seeing?
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DevilDoll
Kabalite Warrior
DevilDoll

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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 6 I_icon_minitimeMon Apr 29 2019, 14:05

ok i played a game today with pure drukhari kabal detachments and the yncarne as my warlord with warden of souls for close combat and minor psychic support and it was quite fun...
i really like the yncarne his teleport ability is pure gold and makes the opponent crap his pants at the thought that he can pop up anywhere a unit dies... hes still ridiculously overpriced but very very fun to play with...im gona pretend hes my lord of war now till we get our own
and thats it thats how im gonna roll, just throw one of the triumvirate into my lists for fun the rest of the rules are garbage to me there is little reason take any unit outside their masque, cult whatever to justify ynnari and tbh i dont think that eldar are build for close combat focused lists in general but thats just my opinion to each his own...
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Gorgon
Hellion
Gorgon

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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 6 I_icon_minitimeMon Apr 29 2019, 16:03

@Gizamaluke wrote:


Sorry mate that brigade is invalid since you A) dont have an archon to unlock the Lhameans and B) they dont fulfil a detachment slot even if you did.

Crap I checked but forgot that one little rule box for matched play. I blame the sheer volume of rules right now. Guess I'm going borewyrms.

And I think the yncarne can keep up with bikes fine if hes the one who casts the 5++. The bikes putting out 36-48 attacks hitting on 2s with bladevanes or shining spears at 3 attacks or whatever cheap chaff screen I happen to shoot at can get the yncarne to teleport up the field. Maneuvering will be tricky but not impossible.

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Evil Space Elves
Haemonculus Ancient
Evil Space Elves

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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 6 I_icon_minitimeMon Apr 29 2019, 21:04

@DevilDoll wrote:
ok i played a game today with pure drukhari kabal detachments and the yncarne as my warlord with warden of souls for close combat and minor psychic support and it was quite fun...
i really like the yncarne his teleport ability is pure gold and makes the opponent crap his pants at the thought that he can pop up anywhere a unit dies... hes still ridiculously overpriced but very very fun to play with...im gona pretend hes my lord of war now till we get our own
and thats it thats how im gonna roll, just throw one of the triumvirate into my lists for fun the rest of the rules are garbage to me there is little reason take any unit outside their masque, cult whatever to justify ynnari and tbh i dont think that eldar are build for close combat focused lists in general but thats just my opinion to each his own...

This will be the experience of many once they play it a bit. The initial "OH MY GOD WHAT DID THEY DO" will go away once people start seeing the combos that are to be had.

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krayd
Wych
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 6 I_icon_minitimeMon Apr 29 2019, 22:45

Since Reborn Drukhari don't lose the Drukhari keyword, can they ride in transports supplied by allied Drukhari detachments (i.e Reborn Wyches riding around in a Flayed Skull venom)? The rules prohibit abilities and stratagems that target the Drukhari keyword, but does this fall under that?
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Gizamaluke
Sybarite
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 6 I_icon_minitimeMon Apr 29 2019, 22:49

@krayd wrote:
Since Reborn Drukhari don't lose the Drukhari keyword, can they ride in transports supplied by allied Drukhari detachments (i.e Reborn Wyches riding around in a Flayed Skull venom)? The rules prohibit abilities and stratagems that target the Drukhari keyword, but does this fall under that?

Dark Eldar transports Drukhari keyword infantry, its bit based on <Keyword> so it's fine.
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Burnage
Wych
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 6 I_icon_minitimeMon Apr 29 2019, 23:11

Um, is there anything stopping an Ynnari Hemlock from using the Shield of Ynnead power to give itself and any other nearby planes a 5++?
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Gizamaluke
Sybarite
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 6 I_icon_minitimeMon Apr 29 2019, 23:16

Dont think so!
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TeenageAngst
Incubi
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 6 I_icon_minitimeTue Apr 30 2019, 00:22

@Burnage wrote:
Um, is there anything stopping an Ynnari Hemlock from using the Shield of Ynnead power to give itself and any other nearby planes a 5++?

HA! Finally a reason for Ynnari to use vehicles.

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Burnage
Wych
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 6 I_icon_minitimeTue Apr 30 2019, 00:34

@TeenageAngst wrote:
@Burnage wrote:
Um, is there anything stopping an Ynnari Hemlock from using the Shield of Ynnead power to give itself and any other nearby planes a 5++?

HA! Finally a reason for Ynnari to use vehicles.

I'll be damned if I can figure out a way to make it fit easily into a list, though. Can't take an Air Wing detachment because they can't have the Ynnari HQs in them, can only take two fliers in a standard detachment...

It's a neat trick but like much of the new Ynnari it feels hugely impractical to actually get on the tabletop.
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Burnage
Wych
Burnage

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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 6 I_icon_minitimeTue Apr 30 2019, 03:13

Another dumb interaction: Razorwing Flocks benefit from the Ynnari version of Lightning-Fast Reactions and Shield of Ynnead, so for 144 points you can have a 48 wound blob of -1 to hit birds with a 5++ save. Stick them near the Yncarne and they get a 6+++ and automatically pass morale, as well.
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Jimsolo
Dracon
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 6 I_icon_minitimeTue Apr 30 2019, 04:25

That's pretty awesome.
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TeenageAngst
Incubi
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 6 I_icon_minitimeTue Apr 30 2019, 06:04

@Burnage wrote:
Another dumb interaction: Razorwing Flocks benefit from the Ynnari version of Lightning-Fast Reactions and Shield of Ynnead, so for 144 points you can have a 48 wound blob of -1 to hit birds with a 5++ save. Stick them near the Yncarne and they get a 6+++ and automatically pass morale, as well.

I thought beasts and mercenaries were excluded.

This Ynnari White Dwarf and the FAQ have felt like closure to things I've been riled up about since the Gathering Storm books. After 2 years the design decisions are finally starting to get dialed in, what was initially the most overpowered faction in the game has been reduced to smoking rubble, Knights got tweaked to be reasonable, Eldar won't be a mandatory take in virtually every Dark Eldar/Harlequins list.

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Gizamaluke
Sybarite
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 6 I_icon_minitimeTue Apr 30 2019, 08:20

They're excluded from getting the +1 hit in soulburst but not from being Ynnari. So a blob of birds fluttering around the Yncarne sounds promising... reminds me of the bird spam back at the start of 8th edition.
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Jimsolo
Dracon
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 6 I_icon_minitimeTue Apr 30 2019, 08:31

Yep. The only thing that Beasts, Scourges, and Incubi miss out on is Strength from Death. They still get PfP (if they were getting it already), the Ynnari keyword, and access to any stratagem that legally opens up.
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Siticus the Ancient
Wych
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 6 I_icon_minitimeTue Apr 30 2019, 10:12

I am very curious to try out the Wraithhseer as Ynnari with the Lost Shroud and D-Cannon. Sure, you can target him due to 12 wounds, but he's a walking t8 tank for the cost of a Wave serpent that halves incoming damage and ignores wounds of 5+. This guy looks very tempting on paper with a squad of Wraithblades striking from the webway turn two with Enliven.

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amishprn86
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 6 I_icon_minitimeTue Apr 30 2019, 11:05

The RWF idea is priceless!

PS, they can Fallback and charge too lol

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amishprn86
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 6 I_icon_minitimeTue Apr 30 2019, 11:13

To add

Assuming re-roll hits/wounds of 1's at BS 3+, S4+, it will take 140 shots at 1 damage to kill the unit.

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Jinky
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 6 I_icon_minitimeTue Apr 30 2019, 15:30

Excited to run my birdglings!
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DevilDoll
Kabalite Warrior
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 6 I_icon_minitimeTue Apr 30 2019, 15:37

Running them with the yncarne is useless though... You want him to teleport across the table wreaking havoc not babysitting chicks...
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amishprn86
Dracon
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 6 I_icon_minitimeTue Apr 30 2019, 15:50

I play mine on the table turn 1,, theres enough that he will never be targeted via powers, shooting, charging and the free 6+++ helps and powers helps more than keeping him off till im done with shooting.

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krayd
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PostSubject: Re: Ynnari Mini Codex!   Ynnari Mini Codex! - Page 6 I_icon_minitimeTue Apr 30 2019, 18:39

So, unless I'm missing something, 'A Taste for Death' is virtually useless. If you kill an enemy unit with a ranged weapon, that is going to activate soulburst actions, so if you charge with that unit afterward, they are going to get a +1 to hit anyway. The only reason I would ever play this strat is if I needed a +2 to hit in melee for some reason (and there aren't many units that cause a negative modifier to hit them in cc). I guess it's good for the Striking Scorpion Exarch's sustained attack?

Also I hope that the cost for Fire and Fade gets confirmed soon as a typo and amended. I can't imagine why they would make it a 2CP strat just for Ynarri.
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