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 Dealing with Knights

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Vultirnus
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Join date : 2019-01-08

PostSubject: Dealing with Knights   Mon Jan 14 2019, 02:40

So I realize you pros might think this is a dumb question, but how do you guys deal with knights. Specifically I am running up against a Crusader knight regularly in an Astra Militarum army. I bring 3 ravagers with dark lances and a total of 6 talos with haywires (hopefully soon to be 9). I still cannot bring this this down. Blasting it from afar i seem to have trouble getting through his invulns. Up close even if the talosii manage to knock some wounds off of him he just stomps them.

Any advice?
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sweetbacon
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PostSubject: Re: Dealing with Knights   Mon Jan 14 2019, 03:57

You seem to have the tools in your list to deal with a Knight without too much trouble. Are you running Urien and a Haemonculus with Vexator Mask along with your Talos? When your Talos make it in to combat with the Knight are you using the strat to reroll failed wounds and making sure Urien is letting you wound on fours and the Vexator is making the Knight swing last?If not then you’re not giving yourself the best odds of killing the Knight. When you shoot at it, are you using AoV to stop it from increasing its invulnerable save? Also DCs are probably a better bet on your Ravagers due to the much higher number of shots and flat two damage. If you’re doing all of the above and still struggling, sadly, the best advice I can give you would be to ally in CWE for access to Doom and Jinx. Best of luck to you!
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TavernerHedris
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PostSubject: Re: Dealing with Knights   Mon Jan 14 2019, 08:36

Are Covens the only way to down a Knight? i got a few Knight players at my local but im new to the army and only got Cult and Kabal so far
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Lord Weston
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PostSubject: Re: Dealing with Knights   Mon Jan 14 2019, 10:51

Haywire scourges are also worth a look
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sweetbacon
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PostSubject: Re: Dealing with Knights   Mon Jan 14 2019, 12:53

If you don’t have Coven, you can still down a Knight with lots of blasters, disintegrator cannon, and haywire shots from Cult and Kabal. But since (most) Knights don’t get their Ion Shield invulnerable in close combat, it’s usually easier to deal with them that way.
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TeenageAngst
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PostSubject: Re: Dealing with Knights   Mon Jan 14 2019, 17:20

Heat Lances on Talos, and then shove the Talos into combat with one near a Vexator Mask. Add in some long range harassment from a Voidraven Bomber with Void Lances for shots of opportunity.

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Lord Asvaldir
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PostSubject: Re: Dealing with Knights   Mon Jan 14 2019, 19:02

I'd rather have haywire blasters over a heat lance, s6 with only +4 bs isn't going to get that many wounds through, while a haywire blaster is guaranteed to get a few wounds off a knight. I find softening a knight up with dissie cannons and haywire blasters, then charging in with some talos usually does the trick to finish one off.

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sweetbacon
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PostSubject: Re: Dealing with Knights   Mon Jan 14 2019, 19:11

Also, since you’re running six Talos, remember that that Knights can only fall back out of combat over INFANTRY models. Not monsters, vehicles, or bikes. So it’s possible to trap it in combat if you can get four Talos to surround it. Then use the Vexator and reroll wounds strat to drag it down (hopefully your first round of combat degrades it so when it swings back, it will be less effective.)
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Vultirnus
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PostSubject: Re: Dealing with Knights   Mon Jan 14 2019, 19:22

@sweetbacon wrote:
Also, since you’re running six Talos, remember that that Knights can only fall back out of combat over INFANTRY models.  Not monsters, vehicles, or bikes.  So it’s possible to trap it in combat if you can get four Talos to surround it.  Then use the Vexator and reroll wounds strat to drag it down (hopefully your first round of combat degrades it so when it swings back, it will be less effective.)

OOHHHHHHH
Sir I do believe you may have unlocked many doors for me. I didn't know the knights could only use the fall back rule on infantry!
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TeenageAngst
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PostSubject: Re: Dealing with Knights   Mon Jan 14 2019, 19:38

@Lord Asvaldir wrote:
I'd rather have haywire blasters over a heat lance, s6 with only +4 bs isn't going to get that many wounds through, while a haywire blaster is guaranteed to get a few wounds off a knight. I find softening a knight up with dissie cannons and haywire blasters, then charging in with some talos usually does the trick to finish one off.

This is one of those situations where the math is lying. I've tried both and here's the gimmick. Haywire is okay against Knights, point for point they're more efficient than Heat Lances. However, Haywire is only good against vehicles, while Heat Lances can kill just about everything with the same level of efficiency. Characters, Knights, Character Knights, Terminators, Character Terminators, Flyers, Nurglings (don't undervalue this), Daemon Princes, the list goes on. Yeah, there's rotate ion shields, but that's not a guarantee to stop the Heat Lances from getting through. Also, when you sling 6 of the things in overwatch, you have a decent chance of getting one through, which can abruptly end an opponent's charge phase. These are outlier cases but there are *so many* outlier cases that they distort the results.

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amishprn86
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PostSubject: Re: Dealing with Knights   Mon Jan 14 2019, 22:18

I ally in Skyweavers and Farseer, if they soup, i soup. Thats how i play.

I went to a tournament a couple weeks ago, killed 2 knight a turn, was stupidly easy.

As far as Mono DE? You need to just pound away at it over 2 turns.

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