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Count Adhemar
Dark Lord of Granbretan
Count Adhemar

Posts : 7294
Join date : 2012-04-26
Location : London

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PostSubject: Kill Team Commanders   Kill Team Commanders I_icon_minitimeWed Oct 10 2018, 15:26

Preview here

A bit surprised that the Haemonculus is in there, given the lack of any Coven units in the game itself.

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Kill Team Commanders YhBv3Wk
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amishprn86
Archon
amishprn86

Posts : 3507
Join date : 2014-10-04
Location : Ohio

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PostSubject: Re: Kill Team Commanders   Kill Team Commanders I_icon_minitimeWed Oct 10 2018, 16:06

I wanted my Kill team to be Coven so badly. I honestly am thinking of just doing Coven with a Haemonculus and using Wych/Kabal rules.

I have some conversion ideas i wanted to do with them.

At least i can have a Haemonculus HQ.

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krayd
Wych
krayd

Posts : 764
Join date : 2011-10-03
Location : Richmond, VA

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PostSubject: Re: Kill Team Commanders   Kill Team Commanders I_icon_minitimeWed Oct 10 2018, 18:21

It works great with the fluff that I established for my army back in 3rd edition - that the loyalty of my kabal's associated wych cult is secured mostly via my master haemonculus' supply of drugs, and so wyches often accompany my haemonculi on raids.
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Evil Space Elves
Haemonculus Ancient
Evil Space Elves

Posts : 3713
Join date : 2011-07-13
Location : Santa Cruz, ca

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PostSubject: Re: Kill Team Commanders   Kill Team Commanders I_icon_minitimeWed Oct 10 2018, 20:06

@krayd wrote:
It works great with the fluff that I established for my army back in 3rd edition - that the loyalty of my kabal's associated wych cult is secured mostly via my master haemonculus' supply of drugs, and so wyches often accompany my haemonculi on raids.

This^
All have a place in the supplement, fans of KT will not be disappointed.

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TheBaconPope
Wych
TheBaconPope

Posts : 684
Join date : 2017-03-10

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PostSubject: Re: Kill Team Commanders   Kill Team Commanders I_icon_minitimeFri Oct 12 2018, 13:50

I've been really impressed with how fun Kill Team is so far, though I've only had one campaign. I hope the inclusion of HQs helps to give us an edge over lists that can pack more special weapons than I can count (guard comes to mind.)

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Count Adhemar
Dark Lord of Granbretan
Count Adhemar

Posts : 7294
Join date : 2012-04-26
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PostSubject: Re: Kill Team Commanders   Kill Team Commanders I_icon_minitimeFri Oct 12 2018, 15:54

@TheBaconPope wrote:
I've been really impressed with how fun Kill Team is so far, though I've only had one campaign. I hope the inclusion of HQs helps to give us an edge over lists that can pack more special weapons than I can count (guard comes to mind.)

Looking at our previewed characters compared to some of the other factions and I think we're looking pretty unimpressive, especially against psykers. Do we have any psychic defence at all in KT?

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Kill Team Commanders YhBv3Wk
You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me?
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Baron Tordeck
The Helfather
Baron Tordeck

Posts : 1872
Join date : 2011-02-28
Location : In your Nightmares

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PostSubject: Re: Kill Team Commanders   Kill Team Commanders I_icon_minitimeFri Oct 12 2018, 17:05

@Count Adhemar wrote:
Do we have any psychic defence at all in KT?
Im way out of the loop so I have no idea what wargear is available in the main dex for HQs but past those possibilitites the answer is; No, we basically skip the Psyker phase.

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Last edited by Baron Tordeck on Fri Oct 12 2018, 19:09; edited 1 time in total (Reason for editing : grammer)
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Burnage
Wych
Burnage

Posts : 897
Join date : 2017-09-12

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PostSubject: Re: Kill Team Commanders   Kill Team Commanders I_icon_minitimeFri Oct 12 2018, 18:25

On the positive side, psychic powers are considerably weaker when they're only affecting a single model. I don't think skipping the phase entirely leaves us at too much of a disadvantage.
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Devilogical
Sybarite
Devilogical

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Location : Russia!!!

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PostSubject: Re: Kill Team Commanders   Kill Team Commanders I_icon_minitimeMon Nov 05 2018, 07:02

Still think GW should include more models for kill team.

Would be great if we could use mandrakes for kill team, or aspect warriors of craftworlds.
It`s just feels odd that only troops choises are allowed.

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Count Adhemar
Dark Lord of Granbretan
Count Adhemar

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PostSubject: Re: Kill Team Commanders   Kill Team Commanders I_icon_minitimeMon Nov 05 2018, 07:29

@Devilogical wrote:
Still think GW should include more models for kill team.

Would be great if we could use mandrakes for kill team, or aspect warriors of craftworlds.
It`s just feels odd that only two thirds of our troops choises are allowed.

Fixed that for you Very Happy

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Kill Team Commanders YhBv3Wk
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krayd
Wych
krayd

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Join date : 2011-10-03
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PostSubject: Re: Kill Team Commanders   Kill Team Commanders I_icon_minitimeTue Nov 06 2018, 01:52

Unless I missed something, the Succubus doesn't have the option for a blast pistol. I find this particularly odd, since I'm *pretty* sure that giving her a blast pistol was mentioned as a possible option in the official preview materials for Commanders.
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Baron Tordeck
The Helfather
Baron Tordeck

Posts : 1872
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PostSubject: Re: Kill Team Commanders   Kill Team Commanders I_icon_minitimeTue Nov 06 2018, 02:01

@krayd wrote:
Unless I missed something, the Succubus doesn't have the option for a blast pistol. I find this particularly odd, since I'm *pretty* sure that giving her a blast pistol was mentioned as a possible option in the official preview materials for Commanders.
You didnt miss anything. Hopefully it gets fixed in the next errata.

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