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 Kill Team Commanders

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Count Adhemar
Dark Lord of Granbretan
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PostSubject: Kill Team Commanders   Wed Oct 10 2018, 15:26

Preview here

A bit surprised that the Haemonculus is in there, given the lack of any Coven units in the game itself.

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amishprn86
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PostSubject: Re: Kill Team Commanders   Wed Oct 10 2018, 16:06

I wanted my Kill team to be Coven so badly. I honestly am thinking of just doing Coven with a Haemonculus and using Wych/Kabal rules.

I have some conversion ideas i wanted to do with them.

At least i can have a Haemonculus HQ.

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krayd
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PostSubject: Re: Kill Team Commanders   Wed Oct 10 2018, 18:21

It works great with the fluff that I established for my army back in 3rd edition - that the loyalty of my kabal's associated wych cult is secured mostly via my master haemonculus' supply of drugs, and so wyches often accompany my haemonculi on raids.
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Evil Space Elves
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PostSubject: Re: Kill Team Commanders   Wed Oct 10 2018, 20:06

@krayd wrote:
It works great with the fluff that I established for my army back in 3rd edition - that the loyalty of my kabal's associated wych cult is secured mostly via my master haemonculus' supply of drugs, and so wyches often accompany my haemonculi on raids.

This^
All have a place in the supplement, fans of KT will not be disappointed.

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TheBaconPope
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PostSubject: Re: Kill Team Commanders   Fri Oct 12 2018, 13:50

I've been really impressed with how fun Kill Team is so far, though I've only had one campaign. I hope the inclusion of HQs helps to give us an edge over lists that can pack more special weapons than I can count (guard comes to mind.)

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Count Adhemar
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PostSubject: Re: Kill Team Commanders   Fri Oct 12 2018, 15:54

@TheBaconPope wrote:
I've been really impressed with how fun Kill Team is so far, though I've only had one campaign. I hope the inclusion of HQs helps to give us an edge over lists that can pack more special weapons than I can count (guard comes to mind.)

Looking at our previewed characters compared to some of the other factions and I think we're looking pretty unimpressive, especially against psykers. Do we have any psychic defence at all in KT?

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Baron Tordeck
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PostSubject: Re: Kill Team Commanders   Fri Oct 12 2018, 17:05

@Count Adhemar wrote:
Do we have any psychic defence at all in KT?
Im way out of the loop so I have no idea what wargear is available in the main dex for HQs but past those possibilitites the answer is; No, we basically skip the Psyker phase.

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Last edited by Baron Tordeck on Fri Oct 12 2018, 19:09; edited 1 time in total (Reason for editing : grammer)
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Burnage
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PostSubject: Re: Kill Team Commanders   Fri Oct 12 2018, 18:25

On the positive side, psychic powers are considerably weaker when they're only affecting a single model. I don't think skipping the phase entirely leaves us at too much of a disadvantage.
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