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 Dark eldar kill teams

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Mikoneo
Kabalite Warrior
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Posts : 173
Join date : 2016-12-31

PostSubject: Dark eldar kill teams   Mon Aug 06 2018, 21:53

Just curious about how those among us found using the true kin in kill team, and any reccomendations they would have in how to assemble kill teams.

I've yet to play a game but have been painting up my models ready to get some games in.

How have people found the effectiveness of kabalites against wyches?
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DingK
Sybarite
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Posts : 300
Join date : 2013-03-31

PostSubject: Re: Dark eldar kill teams   Tue Aug 07 2018, 09:04

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HokutoAndy
Kabalite Warrior
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Posts : 169
Join date : 2013-05-30

PostSubject: Re: Dark eldar kill teams   Fri Aug 10 2018, 04:03

From what I've seen you need wyches. Kabalites can provide some shooting support, but they're not specialized in shooting enough to win just by shooting the way Tau, Deathwatch can.
DE still have a few tricks though like Fire & Fade stratagem (2CP I think), move after shooting so you can go into the open with a dark lance or splinter cannon, fire off, then duck out of LOS.

So something like Sybarite Leader- generates CP, keep him safe
Sniper Kabalite Gunner- pick weapon based on terrain
Kabalite bullet catcher to supplement the above

Zealot, Combat Hekatrix or Wych- depends on weapon load out.
Non-specialist wych fighters- grab weapon of choice
sponge wyches- take hits for other guys to get into assault

Unfortunately Dark Eldar can't be medics, despite all of them being big users of body modifications, elixers, and poisons...
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withershadow
Wych
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Posts : 561
Join date : 2018-04-02

PostSubject: Re: Dark eldar kill teams   Fri Aug 10 2018, 06:33

Wracks serve as medics but sadly are not allowed in KillTeam
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sekac
Hellion
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Posts : 87
Join date : 2017-06-03

PostSubject: Re: Dark eldar kill teams   Tue Aug 14 2018, 06:31

I've yet to play a game of KT but I'm excited to try it out. Drukhari seem to be very good. The flesh wound system is an extra level of variance mitigation, however our abundance of dark light and the impaler allow us to bury the vast majority 1 wound models and more reliably dispatch foes.

Kabalite gunners seem to be the best choice in the team, so start there. From there, wych fighters are solid. Hydra gauntlets appear to be the best because they synergize with combat drugs most reliably, followed by impalers (again, to bury people in flesh wounds), and lastly razorflails. Pretty much the same value as in regular 40k, but shardnet&impaler for a completely different reason.

Fire and fade (actually 1 CP) is really, really good. Shoot and jump out of LoS is obvious. But valuable too is the range of a move+advance->shoot->F&F shredder/blaster/PGL toting models.

Torment Grenade is also pretty bonkers. It's 2CP so it's steep but it's a very reliable way to dispatch a problem model. All you need to do is hit, and then roll a 7 (maybe 8 ) on 3D6. Mortal wounds are great on 40k, they're crushing I  KT.

In general, I'd go for wyches over kabalites. The only thing kabalites have is a slightly better save and marginally better poison weapon. Balance that against +1M, +2A, Dodge, No Escape, Combat Drugs, and plasma grenades for only 1 point? It's a no brainer.
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TheBaconPope
Wych
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Join date : 2017-03-10

PostSubject: Re: Dark eldar kill teams   Tue Aug 14 2018, 16:34

I've found DE to be..okay. The lack of special weapons really hurts us though. I'm facing teams where out of ten models, only 2-3 don't have a special shooting upgrade of some kind. Being stuck with a Dark Lance, or a Splinter cannon, and a Shredder or a Blaster just hasn't been enough to compensate.These weapons in the game are good, great even for their cost, but we lack the weight of fire to make it anything more than an annoyance.

Our real problems are with being an army focused heavily on mobility and alpha strike, especially with the Readied system. I'll try to jump out a Kab Gunner and one shot the enemy commander, before fading back in cover...but when half the enemy army gets to shoot me with a wide variety of special weapons before I can even act, that strategy is significantly less viable. The fact that a charge move takes the place of movement also significantly has been inhibiting my firepower, as the enemy gets two whole turns of fire on my Wyches before I can even attempt to charge.

We're...okay. Power from Pain and Combat Drugs are nice, but more often than not I find my games to be an exercise in futility rather than anything strategic.

_________________
"Death solves all problems. No man, no problem."
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Kissaki
Hellion
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Posts : 33
Join date : 2018-04-05

PostSubject: Re: Dark eldar kill teams   Mon Aug 20 2018, 00:18

Wyches don't get their 6+ inv for shooting as far as I remember, which is kind of a bummer. But for meele there is no real other option.
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