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 Can Flyers Deepsrike

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Tom090
Slave
Tom090

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Join date : 2018-03-19

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PostSubject: Can Flyers Deepsrike    Can Flyers Deepsrike  I_icon_minitimeWed Jul 18 2018, 14:37

Are our Flyers Valid targets for Screaming Jets? Or do they just fall out of the sky because they haven't made their minimum move?
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AzraeI
Sybarite
AzraeI

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PostSubject: Re: Can Flyers Deepsrike    Can Flyers Deepsrike  I_icon_minitimeWed Jul 18 2018, 16:20

I cant find a reason why they wouldnt be
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Skulnbonz
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PostSubject: Re: Can Flyers Deepsrike    Can Flyers Deepsrike  I_icon_minitimeWed Jul 18 2018, 17:20

I would think that they fall out of the sky. They must move a minimum distance. Deepstriking does not move the model that distance.

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TheBaconPope
Wych
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PostSubject: Re: Can Flyers Deepsrike    Can Flyers Deepsrike  I_icon_minitimeWed Jul 18 2018, 17:48

I might be mistaken, but I thought there was an FAQ out there that said models arriving from deepstrike are considered to have moved their maximum distance
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AzraeI
Sybarite
AzraeI

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PostSubject: Re: Can Flyers Deepsrike    Can Flyers Deepsrike  I_icon_minitimeWed Jul 18 2018, 18:36

@TheBaconPope wrote:
I might be mistaken, but I thought there was an FAQ out there that said models arriving from deepstrike are considered to have moved their maximum distance

in the brb its stated that models arriving from reserve count as having moved
just fire and fade doesnt work imo
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Subsanity
Kabalite Warrior
Subsanity

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PostSubject: Re: Can Flyers Deepsrike    Can Flyers Deepsrike  I_icon_minitimeSat Aug 25 2018, 03:09

Yes deepstrike counts as movement. I only know this because my scourges have to take thev-1 for there dark lances.
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Squidmaster
Incubi
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PostSubject: Re: Can Flyers Deepsrike    Can Flyers Deepsrike  I_icon_minitimeSat Aug 25 2018, 14:05

IT may count as movement, but does it count as ENOUGH movement?
I believe that is the question.
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Count Adhemar
Dark Lord of Granbretan
Count Adhemar

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PostSubject: Re: Can Flyers Deepsrike    Can Flyers Deepsrike  I_icon_minitimeSat Aug 25 2018, 18:29

In previous editions they counted as having moved at combat speed, which was sufficient to cover the minimum move they needed to make. Logically (yes, I know...) there shouldn't be an issue as the planes don't just appear in that spot, they are zooming in at incredible speed.

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Ragnos
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PostSubject: Re: Can Flyers Deepsrike    Can Flyers Deepsrike  I_icon_minitimeFri Dec 14 2018, 12:48

The rule says that in the Movement phase, all parts of the model’s base must end the move at least that far from where they started. If they DS that's definitely true.
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amorrowlyday
Hekatrix
amorrowlyday

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PostSubject: Re: Can Flyers Deepsrike    Can Flyers Deepsrike  I_icon_minitimeSun Dec 16 2018, 00:41

But that has 0 bearing on the question at hand: Is that indeterminate distance inherently greater than or less than the minimum movement distance requirement all, or maybe just nearly all, flyers have?
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Ragnos
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Ragnos

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PostSubject: Re: Can Flyers Deepsrike    Can Flyers Deepsrike  I_icon_minitimeSun Dec 16 2018, 10:49

The rule says that  "when a model moves" all of its parts must move the minimum distance. But a model that deepstrikes just counts as being moved, but did not really perform a movement.
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Kantalla
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PostSubject: Re: Can Flyers Deepsrike    Can Flyers Deepsrike  I_icon_minitimeSun Dec 16 2018, 20:26

I recall there was an FAQ entry that described this situation and said you crash and burn, but wasn't able to find it. However, it might have related to fire and fade instead.

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amorrowlyday
Hekatrix
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PostSubject: Re: Can Flyers Deepsrike    Can Flyers Deepsrike  I_icon_minitimeSun Dec 16 2018, 20:28

See, I recall there was an FAQ that when you deep strike you always count as having moved your maximum movement distance but I can't find that either.
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Ragnos
Kabalite Warrior
Ragnos

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PostSubject: Re: Can Flyers Deepsrike    Can Flyers Deepsrike  I_icon_minitimeSun Dec 16 2018, 20:36

@Kantalla wrote:
I recall there was an FAQ entry that described this situation and said you crash and burn, but wasn't able to find it. However, it might have related to fire and fade instead.

I know the one with fire and fade causing you to crash and burn.
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