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 200 (two hundred) point list-- for Kill Teams

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sofacoin
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Join date : 2011-05-26

PostSubject: 200 (two hundred) point list-- for Kill Teams   Thu May 26, 2011 10:19 pm

If you don't know what Kill Teams is, here's a quick rundown:
Spoiler:
 

Hey, there! I'm new to DE, so I want to start by getting a few individual Kill Teams. Thus, I'm carefully counting what bitz I get in each box!

I'm thinking of starting with a box of Scourges and a box of Warriors, to make the following:
7 x Kabalite Trueborn, 2 with Splinter Cannons, 2 with Blasters, rest with rifles
3 x Scourge, all with carbines

The specialists would probably be a Relentless splinter-cannonier, and Scout and Infiltrate on two other guys (I'm not sure who, but on blasters or scourges seems smart.) This SHOULD have RoF to take out Terminators, and two blasters should be enough to take out the annoying "1 x Venerable Dreadnought" list. It's also got rather tasty firepower-- a potential of 29 shots per turn, almost three times the number of models in the team!

What do you think? Will this work? Do I need more bodies, or more anti-infantry, more anti-tank? What SHOULD my specialists take?
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Todo13
Kabalite Warrior
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Join date : 2011-05-19
Location : Canada

PostSubject: Re: 200 (two hundred) point list-- for Kill Teams   Thu May 26, 2011 10:57 pm

Do you generally need anti-tank? If not replace the blasters with more shardcarbines!
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sofacoin
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PostSubject: Re: 200 (two hundred) point list-- for Kill Teams   Thu May 26, 2011 11:12 pm

@Todo13 wrote:
Do you generally need anti-tank? If not replace the blasters with more shardcarbines!
Generally? No, most KTs don't take a transport.
But it's something that CAN happen, about one game in three; and I'd rather not autolose against a "1 x Venerable Dreadnought with Extra Armour, Assault Cannon and Autocannon".

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Saintspirit
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Location : Sweden

PostSubject: Re: 200 (two hundred) point list-- for Kill Teams   Fri May 27, 2011 5:36 am

I play a kill team campaign at the local GW store, though they added a few rules (you must have a troops choice, you may not take transports, you get the abilities as the campaign goes on) so I cannot say much as that list wouldn't be useable for me. Though scourges would probably be good for snatching objectives and the like.
One list I have considered is five mandrakes w/nightfiend, 10 warriors w/dark lance. Infiltrate the mandrakes and baleblast the enemies when you have killed someone in CC (shouldn't be that hard with 3 attacks and S4), while sniping with the lance and splintering enemies close to you.

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