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Soulless Samurai
Wych
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Join date : 2018-04-02

PostSubject: Re: Footslogging army   Fri May 04 2018, 19:25

@Cerve wrote:
Slow? 3 Talos+Fire&Fade are 7+D6+8"

And can't assault after doing so.

Also, I don't think it's a good thing when you need to use a stratagem to make a supposedly-fast unit actually fast. Neutral

@Cerve wrote:
Grotesques still 6)7"+D6.

So 1" faster than a marine, then? And, as above, if you get that d6 then they're also guaranteed to not be in assault.

@Cerve wrote:

But the thing is these guys are freaking ROCKS! Bring some suppression fire, or fast stuff and you will be fine. They will.come in the second turn anyway.

They're tough, sure, but I'm not a fan of that strategy. Sorry, just not my thing.

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Cerve
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PostSubject: Re: Footslogging army   Fri May 04 2018, 19:29

You will not charge with 3 Talos at first turn anyway.

Anyway (again) I was talking about footslogging army of course Wink

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amishprn86
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PostSubject: Re: Footslogging army   Sat May 05 2018, 05:06

Advancing is great and Fire and Fade is as well if you need too.

Grots and Talos almost never charge turn 1, so advancing is almost a must, unless you are fighting against someone that went first and moved close to you. But then you dont need to advance or fire/fade lol.

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Otasolgryn
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PostSubject: Re: Footslogging army   Sat May 05 2018, 07:02

Im not sure about how foot kabslites are going to handle themselves. But if anyone give it a try, let us know!

But i know how walking wyches are going to do... they are going to get MURDERED.
Ive seen how fast ork boys go away, and wythces aint going to do any better. They are simply going to get annihilated, long before they reach anything.
Maybe MSU units could do better.? I dont know.

But if i should make a foot army, i would steer clear of wyches.

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Cerve
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PostSubject: Re: Footslogging army   Sat May 05 2018, 17:38

That's not what my tests are saying do. People don't focus Wyches normally
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hexxenwyrd
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PostSubject: Re: Footslogging army   Sat May 05 2018, 19:55

Able to assault turn one is not required to be consider 'fast'. Turn one assault units are their own category, and typically involve some outside aide.
Red grief reavers are fairly special for being to do that with only the faction ability.
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CptMetal
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PostSubject: Re: Footslogging army   Sat May 05 2018, 21:28

@Cerve wrote:
That's not what my tests are saying do. People don't focus Wyches normally
I assume only in their first game.

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Cerve
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PostSubject: Re: Footslogging army   Sat May 05 2018, 21:39

@CptMetal wrote:
@Cerve wrote:
That's not what my tests are saying do. People don't focus Wyches normally
I assume only in their first game.

Sent from Topic'it App

Actually is the 5th and still kept them alive.

Seriously, they are not the dangerous target from my list. Opponents doesn't want to focus them (I whish they will..).
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CptMetal
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PostSubject: Re: Footslogging army   Sat May 05 2018, 22:04

I assume you include a big unit of grotesques or Talos?

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Cerve
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PostSubject: Re: Footslogging army   Sun May 06 2018, 18:54

Nope, Grots and Talos attract heavy fire, where wyches attracts light medium fire.
I played more lists, yes I used Grots before. But I find the thing up here.
Then i tried Reavers, Hellions and they works well enough. And then I found that even FS Venoms works in that way.
I played 3 Ravagers, 5 Venoms, Scourges and 20-20-20 wyches. Even if I lose them, I still have enough units to keep up the game.
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