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Cerve
Wych
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Posts : 633
Join date : 2014-10-05
Location : Ferrara - Emiglia Romagna

PostSubject: Re: Ur'ghul's   Mon Apr 30 2018, 10:28

@Scrz wrote:
I look at the court like this:

wargear:
Court of the Archon Ur'ghul : 15 pts

-Disregard the first result of "1" rolled when seeing if your archon is slain when his venom is shot down.
-If the first option is not used, the Archon gets an additional 6 S4 attacks hitting on 3 on the first turn he charges.
-If you are playing a mission that is using kill points, your opponent automatically adds 1 to his final score.
-This item can be taken in multiples up to three. The effects are cumulative.

And then just modify the points and the second bonus accordingly for the other court members.
Discount life insurance. Fleshy airbags for your venom with a possibility of bonus damage output.

It is how I see the Court too. Just some upgrades for the Archon
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yellabelly
Kabalite Warrior
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Posts : 199
Join date : 2017-11-16

PostSubject: Re: Ur'ghul's   Mon Apr 30 2018, 10:56

I wish GW had gone all in on the upgrades to the archon theme. If the court worked like a deathwatch kill team, conferring bonuses onto the entire court, it'd be awesome. So how jetpacks, bikes etc all give a different benefit, the court could do the same. Ur-Ghul 3d6 charge pick the 2 highest, lhameans reroll 1s to wound etc. So you can build a court to actually boost and tailor your Archons role.

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Do you fight for the Dark Gods? The Drukhari gave birth to one of them. By partying.
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